Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Automata20O
Izanami
Level 67
God Stats
5W - 13L
1,257 SR
Queue Stats
307W - 304L
1,501 Elo+
Party 2
Arachne
Arachne
Necr0cracy
Arachne
Level 91
God Stats
2W - 1L
1,370 SR
Queue Stats
233W - 219L
1,542 Elo+
Party 1
Scylla
Scylla
PathtoLlama
Scylla
Level 146
God Stats
4W - 2L
1,496 SR
Queue Stats
420W - 410L
1,536 Elo+
Party 1
Horus
Horus
Teppo-dama515
Horus
Level 86
God Stats
38W - 27L
1,617 SR
Queue Stats
494W - 496L
1,431 Elo+
Party 2
Team Averages
Level 112
1,448 SR
1,502 Elo+

VS

Team Averages
Level 123
1,622 SR
1,539 Elo+
Sobek
Sobek
AkaashSSJBLU
Sobek
Level 104
God Stats
1W - 1L
1,743 SR
Queue Stats
202W - 174L
1,541 Elo+
Solo
Thor
Thor
Beau is me1429
Thor
Level 49
God Stats
5W - 5L
1,590 SR
Queue Stats
179W - 194L
1,499 Elo+
Solo
Chaac
Chaac
Dreamcast4K
Chaac
Level 55
God Stats
8W - 10L
1,619 SR
Queue Stats
286W - 284L
1,464 Elo+
Solo
Nu Wa
Nu Wa
MoistForApophis
Nu Wa
Level 189
God Stats
95W - 88L
1,608 SR
Queue Stats
481W - 423L
1,599 Elo+
Solo
Anhur
Anhur
Nicol0c0
Anhur
Level 217
God Stats
22W - 21L
1,549 SR
Queue Stats
266W - 223L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
6 / 0 / 0
8,028
803
8,008
7,344
5,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Automata20O
Izanami
10
1 / 2 / 4
5,863
586
2,994
5,957
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
Necr0cracy
Arachne
10
4 / 0 / 3
5,959
596
2,237
5,596
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
13
2 / 0 / 1
6,690
669
4,353
4,270
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
3 / 0 / 4
6,349
635
3,391
6,733
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
4,813
481
2,577
7,004
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 0
4,089
409
1,062
5,347
1,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 6 / 0
5,357
536
3,593
12,692
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 0
5,614
561
4,990
3,496
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Nicol0c0
Anhur
11
2 / 3 / 0
5,886
589
5,355
6,737
1,532
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
16
Kills
2
2
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
0
0
6
L
0
2
2
0.5
W
Izanami
Automata20O
Izanami
1
2
4
1.5
L
0
4
0
0
L
0
6
0
0
L
0
1
0
0
W
Arachne
Necr0cracy
Arachne
4
0
3
5.5
L
Anhur
Nicol0c0
Anhur
2
3
0
0.67
W
Scylla
2
0
1
2.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,983
Damage
17,577
29,900
Taken
35,276
13,682
Mitigated
13,777
16,191
Healing
10,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,008
2,887
0
4,656
7,344
5,849
330
332
6,948
61,334
2,671
L
2,577
160
76
1,582
7,004
4,895
0
814
6,190
12,586
0
W
Izanami
Automata20O
Izanami
2,994
2,363
0
2,193
5,957
1,295
862
968
4,939
0
45,835
L
1,062
244
0
1,554
5,347
1,143
0
1,230
4,117
0
13,476
L
3,593
1,223
0
3,909
12,692
5,595
0
7,985
4,707
0
39,878
L
4,990
1,918
0
1,600
3,496
612
0
1,912
1,584
37,173
782
W
Arachne
Necr0cracy
Arachne
2,237
1,606
0
3,620
5,596
1,642
0
1,752
3,735
0
25,923
L
Anhur
Nicol0c0
Anhur
5,355
3,276
0
1,796
6,737
1,532
0
397
6,340
0
40,847
W
Scylla
4,353
229
0
2,231
4,270
1,066
0
2,459
1,609
57,315
260
W
3,391
1,602
364
3,127
6,733
3,830
40
1,459
5,188
0
13,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,889
Gold Earned
25,759
396
Minions Killed
277
0
Camps Cleared
0
1,065,361
Distance Traveled
891,600
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,028
803
108
11
0
178,060
0
L
Sobek
4,813
481
17
2
0
210,576
0
W
Izanami
5,863
586
84
8
0
196,554
0
L
Thor
4,089
409
24
2
0
143,115
3
L
Chaac
5,357
536
77
8
0
171,756
0
L
Nu Wa
5,614
561
85
9
0
189,713
0
W
Arachne
5,959
596
47
5
0
252,918
2
L
Anhur
5,886
589
74
7
0
176,440
0
W
Scylla
6,690
669
135
14
0
221,262
0
W
Horus
6,349
635
22
2
0
216,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role