Player Matchup

Chang'e
Chang'e
DecrogaTheGod
Chang'e
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 107L
1,486 Elo+
Party 1
Ares
Ares
Folajan
Ares
Level 135
God Stats
5W - 3L
1,473 SR
Queue Stats
107W - 104L
1,511 Elo+
Party 1
Hercules
Hercules
KronicWeezin
Hercules
Level 54
God Stats
5W - 3L
1,585 SR
Queue Stats
207W - 231L
1,508 Elo+
Solo
Ah Puch
Ah Puch
SheBitMyPenith
Ah Puch
Level 123
God Stats
6W - 3L
1,538 SR
Queue Stats
94W - 86L
1,490 Elo+
Party 1
Chiron
Chiron
xBreadFather
Chiron
Level 63
God Stats
8W - 4L
1,518 SR
Queue Stats
94W - 88L
1,510 Elo+
Party 1
Team Averages
Level 94
1,523 SR
1,501 Elo+

VS

Team Averages
Level 43
1,545 SR
1,444 Elo+
Ra
Ra
CJSoko88
Ra
Level 67
God Stats
1W - 1L
1,726 SR
Queue Stats
253W - 245L
1,555 Elo+
Solo
Atlas
Atlas
DA FUZZY 33
Atlas
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,381 Elo+
Party 2
Sun Wukong
Sun Wukong
Grey_FOX_99
Sun Wukong
Level 52
God Stats
0W - 3L
1,153 SR
Queue Stats
63W - 62L
1,465 Elo+
Party 2
Medusa
Medusa
Hushpuppyyy
Medusa
Level 50
God Stats
3W - 1L
1,847 SR
Queue Stats
213W - 234L
1,400 Elo+
Solo
Danzaburou
Danzaburou
Slipzibady
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
1 / 1 / 21
9,634
741
6,349
18,794
9,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
Folajan
Ares
16
3 / 2 / 21
10,793
830
9,099
25,564
28,842
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
KronicWeezin
Hercules
16
7 / 2 / 11
9,974
767
8,884
18,872
19,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
10 / 1 / 16
11,884
914
24,609
14,055
8,131
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
8 / 2 / 14
10,799
831
13,791
14,458
7,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
8,307
639
10,461
10,976
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
1 / 7 / 3
8,414
647
11,250
17,078
17,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Grey_FOX_99
Sun Wukong
14
2 / 6 / 2
8,212
632
12,516
16,259
15,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
15
2 / 4 / 1
8,786
676
13,905
10,093
4,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Slipzibady
Danzaburou
14
0 / 7 / 1
7,987
614
8,914
11,460
4,536
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
16
29
Kills
6
8
Deaths
29
83
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
1
7
3
0.36
W
Chang'e
1
1
21
11.5
W
Ares
Folajan
Ares
3
2
21
6.75
L
Sun Wukong
Grey_FOX_99
Sun Wukong
2
6
2
0.5
L
Medusa
2
4
1
0.63
W
Hercules
KronicWeezin
Hercules
7
2
11
6.25
W
10
1
16
18
L
Danzaburou
Slipzibady
Danzaburou
0
7
1
0.07
W
Chiron
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,732
Damage
57,046
91,743
Taken
65,866
74,042
Mitigated
46,326
47,515
Healing
14,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,461
805
4,739
3,914
10,976
4,179
0
6,741
4,235
25,500
0
L
11,250
2,682
0
402
17,078
17,925
0
8,837
8,241
19,331
0
W
Chang'e
6,349
998
14,479
8,810
18,794
9,885
1,320
4,490
14,214
19,110
0
W
Ares
Folajan
Ares
9,099
966
4,332
4,470
25,564
28,842
1,349
4,486
21,012
15,747
2,499
L
Sun Wukong
Grey_FOX_99
Sun Wukong
12,516
2,161
697
3,218
16,259
15,672
0
9,855
6,404
0
16,372
L
Medusa
13,905
5,322
77
916
10,093
4,014
0
6,367
3,726
0
28,298
W
Hercules
KronicWeezin
Hercules
8,884
1,183
235
3,825
18,872
19,576
919
5,810
12,987
0
12,668
W
24,609
1,257
3,639
2,994
14,055
8,131
2,247
3,064
10,879
52,157
0
L
Danzaburou
Slipzibady
Danzaburou
8,914
2,236
326
679
11,460
4,536
0
7,527
3,933
0
22,077
W
Chiron
13,791
2,145
2,741
1,990
14,458
7,608
1,506
3,371
10,940
0
36,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,084
Gold Earned
41,706
140
Minions Killed
136
0
Camps Cleared
0
1,276,218
Distance Traveled
1,037,299
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,307
639
34
3
0
239,793
0
L
Atlas
8,414
647
14
1
0
199,562
0
W
Chang'e
9,634
741
21
2
0
253,146
0
W
Ares
10,793
830
14
1
0
265,272
1
L
Sun Wukong
8,212
632
8
1
0
204,124
0
L
Medusa
8,786
676
42
3
0
191,420
0
W
Hercules
9,974
767
11
1
0
251,492
0
W
Ah Puch
11,884
914
54
4
0
272,244
0
L
Danzaburou
7,987
614
38
3
0
202,400
0
W
Chiron
10,799
831
40
3
0
234,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role