Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
L1CCmiTURRET
Arachne
Level 104
God Stats
12W - 12L
1,614 SR
Queue Stats
142W - 184L
1,481 Elo+
Party 2
Merlin
Merlin
SwankestGravy09
Merlin
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 39L
1,187 Elo+
Party 2
Team Averages
Level 76
1,538 SR
1,389 Elo+

VS

Team Averages
Level 83
1,372 SR
1,473 Elo+
Danzaburou
Danzaburou
SgtSleepyHead
Danzaburou
Level 125
God Stats
45W - 30L
1,554 SR
Queue Stats
283W - 295L
1,467 Elo+
Party 1
Jormungandr
Jormungandr
XoulKaizer
Jormungandr
Level 97
God Stats
2W - 3L
1,313 SR
Queue Stats
200W - 219L
1,477 Elo+
Party 1
Hel
Hel
imGarmr
Hel
Level 28
God Stats
4W - 5L
1,248 SR
Queue Stats
161W - 168L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
1 / 6 / 1
9,806
700
6,138
12,750
4,710
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Arachne
L1CCmiTURRET
Arachne
16
1 / 1 / 3
9,856
704
6,130
10,516
4,793
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 5 / 1
10,780
770
12,915
14,248
5,041
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SgtSleepyHead
Danzaburou
18
4 / 0 / 7
11,908
851
11,972
9,024
3,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
XoulKaizer
Jormungandr
17
1 / 2 / 9
10,579
756
6,319
16,703
11,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hel
19
7 / 2 / 4
12,343
882
13,998
9,493
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
12
12
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
6
1
0.25
L
Arachne
L1CCmiTURRET
Arachne
1
1
3
2.5
W
Danzaburou
SgtSleepyHead
Danzaburou
4
0
7
7.5
L
2
5
1
0.5
W
Jormungandr
XoulKaizer
Jormungandr
1
2
9
2.75
W
Hel
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,183
Damage
32,289
37,514
Taken
35,220
14,544
Mitigated
18,804
4,729
Healing
15,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,138
1,948
256
2,043
12,750
4,710
0
5,103
6,911
0
27,644
L
Arachne
L1CCmiTURRET
Arachne
6,130
5,994
0
1,500
10,516
4,793
0
4,622
4,947
0
19,472
W
Danzaburou
SgtSleepyHead
Danzaburou
11,972
2,961
0
4,430
9,024
3,183
2,643
3,229
5,795
0
60,247
L
12,915
281
39
891
14,248
5,041
0
6,826
5,889
44,819
0
W
Jormungandr
XoulKaizer
Jormungandr
6,319
785
0
2,708
16,703
11,583
324
6,658
9,494
30,908
4,392
W
Hel
13,998
964
3,298
4,643
9,493
4,038
261
3,037
6,456
58,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,442
Gold Earned
34,830
146
Minions Killed
284
0
Camps Cleared
0
711,164
Distance Traveled
748,973
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,806
700
45
3
0
220,026
0
L
Arachne
9,856
704
36
3
0
268,650
3
W
Danzaburou
11,908
851
106
8
0
254,150
0
L
Merlin
10,780
770
65
5
0
222,488
0
W
Jormungandr
10,579
756
44
3
0
247,260
0
W
Hel
12,343
882
134
10
0
247,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role