Player Matchup

Ra
Ra
InforcerZero23
Ra
Level 159
God Stats
9W - 10L
1,420 SR
Queue Stats
316W - 379L
1,454 Elo+
Party 2
Skadi
Skadi
JWSquigglyWorm
Skadi
Level 159
God Stats
41W - 28L
1,597 SR
Queue Stats
901W - 979L
1,456 Elo+
Party 2
Sun Wukong
Sun Wukong
LordZanoff
Sun Wukong
Level 157
God Stats
3W - 1L
1,639 SR
Queue Stats
31W - 47L
1,361 Elo+
Party 2
Chaac
Chaac
Moar Death
Chaac
Level 156
God Stats
8W - 9L
1,484 SR
Queue Stats
356W - 408L
1,473 Elo+
Party 2
Bacchus
Bacchus
SmitenBussy
Bacchus
Level 125
God Stats
19W - 27L
1,488 SR
Queue Stats
148W - 202L
1,468 Elo+
Party 2
Team Averages
Level 151
1,526 SR
1,442 Elo+

VS

Team Averages
Level 141
1,528 SR
1,571 Elo+
Cthulhu
Cthulhu
LILEXACIST666
Cthulhu
Level 201
God Stats
28W - 18L
1,763 SR
Queue Stats
166W - 160L
1,627 Elo+
Party 1
Ymir
Ymir
The Cam Dog
Ymir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,466 Elo+
Solo
Awilix
Awilix
ZECKARIIUS
Awilix
Level 96
God Stats
2W - 5L
1,256 SR
Queue Stats
179W - 167L
1,453 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
attack789
Morgan Le Fay
Level 188
God Stats
1W - 2L
1,545 SR
Queue Stats
170W - 145L
1,693 Elo+
Party 1
Neith
Neith
bevo426
Neith
Level 157
God Stats
88W - 91L
1,574 SR
Queue Stats
126W - 123L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
8,619
575
5,193
6,190
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 0 / 4
9,415
628
13,539
5,749
2,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
LordZanoff
Sun Wukong
13
0 / 2 / 2
7,788
519
2,094
11,707
9,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
16
5 / 2 / 6
9,123
608
7,669
12,358
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SmitenBussy
Bacchus
14
6 / 1 / 11
9,434
629
6,642
9,083
9,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
2 / 1 / 2
9,355
624
9,773
8,440
5,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 6 / 0
6,878
459
1,082
13,495
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
ZECKARIIUS
Awilix
13
2 / 4 / 1
7,552
503
3,154
11,543
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morgan Le Fay
attack789
Morgan Le Fay
14
4 / 5 / 1
8,857
590
7,114
8,599
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
bevo426
Neith
11
0 / 6 / 1
6,570
438
3,999
10,230
3,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
22
Kills
8
8
Deaths
22
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
W
9
0
4
11
L
Cthulhu
2
1
2
3
W
Sun Wukong
LordZanoff
Sun Wukong
0
2
2
0.5
W
Chaac
5
2
6
4
W
Bacchus
SmitenBussy
Bacchus
6
1
11
11.5
L
0
6
0
0
L
Awilix
ZECKARIIUS
Awilix
2
4
1
0.63
L
Morgan Le Fay
attack789
Morgan Le Fay
4
5
1
0.9
L
Neith
bevo426
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,137
Damage
25,122
45,087
Taken
52,307
28,993
Mitigated
25,010
11,819
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,193
200
238
978
6,190
2,007
343
3,696
2,112
55,216
1,478
W
13,539
3,929
0
728
5,749
2,187
2,436
787
4,958
0
74,743
L
Cthulhu
9,773
485
0
2,123
8,440
5,516
266
742
7,636
61,592
2,671
W
Sun Wukong
LordZanoff
Sun Wukong
2,094
391
0
1,523
11,707
9,627
0
5,793
5,154
0
45,669
W
Chaac
7,669
1,581
0
6,473
12,358
5,289
73
2,639
9,387
0
74,327
W
Bacchus
SmitenBussy
Bacchus
6,642
588
0
1,879
9,083
9,883
601
2,638
6,184
19,517
0
L
1,082
197
0
887
13,495
10,433
0
2,328
11,159
20,485
1,545
L
Awilix
ZECKARIIUS
Awilix
3,154
916
0
3,890
11,543
3,331
0
3,152
8,176
0
53,093
L
Morgan Le Fay
attack789
Morgan Le Fay
7,114
864
0
1,128
8,599
2,665
0
3,039
5,194
56,467
0
L
Neith
bevo426
Neith
3,999
761
0
1,680
10,230
3,065
165
1,715
8,515
0
44,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,379
Gold Earned
39,212
451
Minions Killed
466
0
Camps Cleared
0
1,734,478
Distance Traveled
1,494,778
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,619
575
120
8
0
346,217
4
W
Skadi
9,415
628
110
7
0
325,021
1
L
Cthulhu
9,355
624
131
9
0
296,808
0
W
Sun Wukong
7,788
519
101
7
0
332,477
6
W
Chaac
9,123
608
105
7
0
375,820
0
W
Bacchus
9,434
629
15
1
0
354,943
1
L
Ymir
6,878
459
44
3
0
248,235
2
L
Awilix
7,552
503
94
6
0
366,212
0
L
Morgan Le Fay
8,857
590
136
9
0
306,790
0
L
Neith
6,570
438
61
4
0
276,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role