Player Matchup

Bastet
Bastet
 
Bastet
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BENEDICTO__
Ares
Level 125
God Stats
0W - 3L
1,253 SR
Queue Stats
70W - 111L
1,411 Elo+
Party 1
King Arthur
King Arthur
BetoCa30
King Arthur
Level 140
God Stats
5W - 16L
1,254 SR
Queue Stats
73W - 109L
1,421 Elo+
Party 1
Artemis
Artemis
ChUle_Ta-
Artemis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 137L
1,441 Elo+
Party 1
Chronos
Chronos
ETV Strange
Chronos
Level 91
God Stats
0W - 3L
1,254 SR
Queue Stats
476W - 463L
1,457 Elo+
Solo
Team Averages
Level 135
1,352 SR
1,446 Elo+

VS

Team Averages
Level 130
1,540 SR
1,478 Elo+
Heimdallr
Heimdallr
RigidRL
Heimdallr
Level 102
God Stats
3W - 3L
1,480 SR
Queue Stats
129W - 110L
1,526 Elo+
Party 2
Charon
Charon
Salty k6762
Charon
Level 132
God Stats
6W - 2L
1,496 SR
Queue Stats
282W - 292L
1,426 Elo+
Solo
Khepri
Khepri
WhatevercuzDuh
Khepri
Level 129
God Stats
4W - 1L
1,671 SR
Queue Stats
305W - 274L
1,512 Elo+
Party 2
Charybdis
Charybdis
xArkhymx
Charybdis
Level 127
God Stats
20W - 21L
1,563 SR
Queue Stats
258W - 243L
1,472 Elo+
Party 2
Mulan
Mulan
zeus_vibrant
Mulan
Level 160
God Stats
14W - 15L
1,490 SR
Queue Stats
670W - 662L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 4 / 4
6,582
411
6,285
10,968
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 3
6,196
387
5,208
16,881
14,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
BetoCa30
King Arthur
14
2 / 3 / 2
8,478
530
9,635
15,587
14,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Artemis
ChUle_Ta-
Artemis
11
3 / 7 / 1
7,124
445
9,070
11,591
3,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
ETV Strange
Chronos
11
2 / 3 / 1
6,777
424
5,064
9,827
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RigidRL
Heimdallr
16
9 / 3 / 6
9,374
586
10,175
12,161
5,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
14
4 / 1 / 2
8,882
555
8,996
9,983
4,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 10
8,573
536
6,341
11,330
10,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
xArkhymx
Charybdis
16
6 / 2 / 8
9,846
615
9,722
10,286
3,995
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

16
4 / 1 / 4
9,478
592
11,534
15,380
14,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
25
25
Deaths
8
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
4
4
0.75
L
0
8
3
0.19
L
King Arthur
BetoCa30
King Arthur
2
3
2
1
L
Artemis
ChUle_Ta-
Artemis
3
7
1
0.5
L
Chronos
ETV Strange
Chronos
2
3
1
0.83
W
Heimdallr
RigidRL
Heimdallr
9
3
6
4
W
Charon
4
1
2
5
W
2
1
10
7
W
Charybdis
xArkhymx
Charybdis
6
2
8
5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,262
Damage
46,768
64,854
Taken
59,140
39,852
Mitigated
39,889
11,493
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,285
2,135
0
2,374
10,968
4,017
0
2,910
8,058
0
37,957
L
5,208
441
0
1,308
16,881
14,103
0
4,106
12,775
15,225
0
L
King Arthur
BetoCa30
King Arthur
9,635
633
0
2,741
15,587
14,619
0
1,432
14,155
608
58,481
L
Artemis
ChUle_Ta-
Artemis
9,070
3,846
0
2,097
11,591
3,847
0
1,495
10,096
0
40,808
L
Chronos
ETV Strange
Chronos
5,064
1,447
0
2,973
9,827
3,266
0
4,866
4,961
32,944
1,652
W
Heimdallr
RigidRL
Heimdallr
10,175
5,377
0
3,396
12,161
5,342
1,431
3,003
9,022
0
73,098
W
Charon
8,996
1,381
0
1,629
9,983
4,880
201
2,395
7,388
47,199
1,511
W
6,341
1,215
0
3,522
11,330
10,696
261
2,249
9,001
27,741
1,130
W
Charybdis
xArkhymx
Charybdis
9,722
4,198
0
4,476
10,286
3,995
3,080
1,599
8,687
0
72,247
W
11,534
1,393
0
5,770
15,380
14,976
360
839
14,507
0
71,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,157
Gold Earned
46,153
279
Minions Killed
461
0
Camps Cleared
0
1,433,931
Distance Traveled
1,572,867
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,582
411
53
3
0
299,805
0
L
Ares
6,196
387
15
1
0
297,917
4
L
King Arthur
8,478
530
94
6
0
322,214
6
L
Artemis
7,124
445
55
3
0
263,497
1
L
Chronos
6,777
424
62
4
0
250,498
1
W
Heimdallr
9,374
586
115
7
0
299,250
2
W
Charon
8,882
555
56
4
0
332,344
2
W
Khepri
8,573
536
24
2
0
332,939
4
W
Charybdis
9,846
615
133
8
0
295,159
0
W
Mulan
9,478
592
133
8
0
313,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role