Player Matchup

Danzaburou
Danzaburou
Beetlejuicesses
Danzaburou
Level 155
God Stats
2W - 1L
1,255 SR
Queue Stats
258W - 209L
1,569 Elo+
Party 1
Mercury
Mercury
Oshte
Mercury
Level 143
God Stats
11W - 9L
1,542 SR
Queue Stats
258W - 193L
1,559 Elo+
Party 1
Cerberus
Cerberus
Yxami
Cerberus
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 124L
1,625 Elo+
Party 1
Sol
Sol
ZerGThunder
Sol
Level 59
God Stats
28W - 26L
1,409 SR
Queue Stats
63W - 76L
1,401 Elo+
Solo
Artio
Artio
redflamekraden
Artio
Level 109
God Stats
6W - 3L
1,733 SR
Queue Stats
99W - 79L
1,574 Elo+
Party 1
Team Averages
Level 130
1,488 SR
1,545 Elo+

VS

Team Averages
Level 141
1,583 SR
1,533 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JongTaeSe
Apollo
Level 136
God Stats
3W - 2L
1,791 SR
Queue Stats
47W - 38L
1,573 Elo+
Solo
Janus
Janus
Rev311
Janus
Level 127
God Stats
44W - 56L
1,545 SR
Queue Stats
292W - 320L
1,494 Elo+
Solo
Bacchus
Bacchus
Zenchux
Bacchus
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 117L
1,555 Elo+
Solo
Osiris
Osiris
matija57
Osiris
Level 132
God Stats
16W - 15L
1,581 SR
Queue Stats
351W - 333L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beetlejuicesses
Danzaburou
6
1 / 1 / 3
3,516
703
1,129
2,832
645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Oshte
Mercury
5
0 / 0 / 2
3,045
609
1,419
1,985
475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Yxami
Cerberus
6
3 / 1 / 1
3,641
728
1,585
2,166
602
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 0 / 0
3,320
664
685
3,035
498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 2
3,343
669
736
4,053
2,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 1 / 2
3,290
658
860
2,496
673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
JongTaeSe
Apollo
5
0 / 1 / 0
2,997
599
2,127
2,111
467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
Rev311
Janus
7
2 / 1 / 0
4,179
836
1,607
1,682
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Zenchux
Bacchus
5
0 / 1 / 0
3,268
654
1,013
2,843
1,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
matija57
Osiris
7
0 / 0 / 0
3,984
797
1,155
2,350
1,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
4
Kills
2
2
Deaths
4
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
2
1
W
Danzaburou
Beetlejuicesses
Danzaburou
1
1
3
2.5
L
Apollo
JongTaeSe
Apollo
0
1
0
0
W
Mercury
Oshte
Mercury
0
0
2
1
L
Janus
Rev311
Janus
2
1
0
2
W
Cerberus
Yxami
Cerberus
3
1
1
3.5
L
Bacchus
Zenchux
Bacchus
0
1
0
0
W
0
0
0
0
L
Osiris
matija57
Osiris
0
0
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,554
Damage
6,762
14,071
Taken
11,482
4,319
Mitigated
4,539
7,142
Healing
3,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
860
267
0
618
2,496
673
0
428
2,068
0
9,211
W
Danzaburou
Beetlejuicesses
Danzaburou
1,129
664
0
1,540
2,832
645
0
691
2,059
0
15,843
L
Apollo
JongTaeSe
Apollo
2,127
1,393
0
1,083
2,111
467
0
373
1,738
0
17,594
W
Mercury
Oshte
Mercury
1,419
349
0
615
1,985
475
0
247
1,738
0
12,965
L
Janus
Rev311
Janus
1,607
56
0
469
1,682
364
0
723
959
21,133
0
W
Cerberus
Yxami
Cerberus
1,585
174
0
727
2,166
602
0
299
1,757
10,352
0
L
Bacchus
Zenchux
Bacchus
1,013
271
0
959
2,843
1,929
0
713
2,130
7,589
0
W
685
276
0
1,721
3,035
498
0
491
2,349
15,407
0
L
Osiris
matija57
Osiris
1,155
0
0
776
2,350
1,106
0
769
1,581
0
22,737
W
736
81
120
2,419
4,053
2,099
0
692
3,361
8,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,865
Gold Earned
17,718
130
Minions Killed
157
0
Camps Cleared
0
570,700
Distance Traveled
476,344
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,290
658
22
4
0
78,670
0
W
Danzaburou
3,516
703
33
7
0
112,508
0
L
Apollo
2,997
599
22
4
0
84,522
0
W
Mercury
3,045
609
25
5
0
124,599
0
L
Janus
4,179
836
47
9
0
119,425
0
W
Cerberus
3,641
728
25
5
0
116,346
0
L
Bacchus
3,268
654
16
3
0
94,090
0
W
Sol
3,320
664
31
6
0
106,859
0
L
Osiris
3,984
797
50
10
0
99,637
2
W
Artio
3,343
669
16
3
0
110,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role