Player Matchup

Zhong Kui
Zhong Kui
HighOnWeeds
Zhong Kui
Level 46
God Stats
4W - 0L
1,874 SR
Queue Stats
81W - 5L
2,010 Elo+
Party 2
Medusa
Medusa
Nemisis1134
Medusa
Level 98
God Stats
292W - 278L
1,548 SR
Queue Stats
292W - 281L
1,521 Elo+
Solo
Arachne
Arachne
tacobellshllts
Arachne
Level 17
God Stats
16W - 0L
1,964 SR
Queue Stats
29W - 0L
1,897 Elo+
Party 2
Team Averages
Level 54
1,795 SR
1,809 Elo+

VS

Team Averages
Level 75
1,422 SR
1,340 Elo+
Sobek
Sobek
SpeedDemon132
Sobek
Level 4
God Stats
0W - 1L
1,187 SR
Queue Stats
0W - 3L
1,213 Elo+
Party 1
Merlin
Merlin
alekey145
Merlin
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,370 Elo+
Party 1
Mercury
Mercury
thealquimist12
Mercury
Level 103
God Stats
1W - 2L
1,579 SR
Queue Stats
6W - 9L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HighOnWeeds
Zhong Kui
17
5 / 1 / 18
11,141
928
16,008
9,697
7,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Medusa
17
8 / 2 / 8
11,696
975
8,559
7,125
2,793
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 1 / 13
11,234
936
10,911
9,923
5,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,624
635
1,858
13,640
11,049
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
alekey145
Merlin
14
2 / 8 / 1
8,897
741
6,165
12,596
3,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 7 / 1
9,979
832
3,865
11,725
3,473
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
23
Kills
4
4
Deaths
23
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
HighOnWeeds
Zhong Kui
5
1
18
14
W
Medusa
8
2
8
6
L
0
8
1
0.06
L
Merlin
alekey145
Merlin
2
8
1
0.31
W
10
1
13
16.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,478
Damage
11,888
26,745
Taken
37,961
16,103
Mitigated
18,324
8,802
Healing
544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
HighOnWeeds
Zhong Kui
16,008
604
0
3,636
9,697
7,957
1,574
3,680
5,867
43,790
0
W
Medusa
8,559
4,439
278
1,899
7,125
2,793
1,267
726
6,399
0
50,122
L
1,858
157
0
324
13,640
11,049
0
4,447
8,335
6,123
828
L
Merlin
alekey145
Merlin
6,165
186
0
0
12,596
3,802
0
6,890
4,995
33,742
0
W
10,911
7,206
0
2,989
9,923
5,353
808
3,264
6,659
0
30,352
L
3,865
1,310
0
220
11,725
3,473
0
3,593
7,667
0
24,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,071
Gold Earned
26,500
174
Minions Killed
108
0
Camps Cleared
0
656,794
Distance Traveled
537,040
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,141
928
40
3
0
236,233
7
W
Medusa
11,696
975
94
8
0
193,647
0
L
Sobek
7,624
635
12
1
0
152,709
0
L
Merlin
8,897
741
50
4
0
180,264
0
W
Arachne
11,234
936
40
3
0
226,914
0
L
Mercury
9,979
832
46
4
0
204,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role