Player Matchup

Zeus
Zeus
CloudedStoic
Zeus
Level 135
God Stats
2W - 2L
1,456 SR
Queue Stats
153W - 156L
1,426 Elo+
Party 2
Skadi
Skadi
GodLovesManKills
Skadi
Level 154
God Stats
5W - 0L
1,824 SR
Queue Stats
154W - 150L
1,417 Elo+
Solo
Vulcan
Vulcan
JPJP777
Vulcan
Level 112
God Stats
10W - 3L
1,450 SR
Queue Stats
132W - 171L
1,394 Elo+
Solo
Fenrir
Fenrir
Nodnarb San
Fenrir
Level 159
God Stats
2W - 2L
1,364 SR
Queue Stats
313W - 331L
1,490 Elo+
Party 2
Sol
Sol
larskon
Sol
Level 137
God Stats
9W - 5L
1,465 SR
Queue Stats
324W - 358L
1,407 Elo+
Solo
Team Averages
Level 139
1,511 SR
1,427 Elo+

VS

Team Averages
Level 119
1,458 SR
1,448 Elo+
Charon
Charon
Amposis
Charon
Level 104
God Stats
3W - 3L
1,566 SR
Queue Stats
129W - 158L
1,403 Elo+
Solo
Mercury
Mercury
ChrisGrose
Mercury
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 183L
1,482 Elo+
Party 1
Vamana
Vamana
EZeffingE
Vamana
Level 139
God Stats
1W - 4L
1,409 SR
Queue Stats
194W - 182L
1,466 Elo+
Party 1
Thanatos
Thanatos
XxJinsaowxX
Thanatos
Level 109
God Stats
0W - 2L
1,249 SR
Queue Stats
76W - 69L
1,431 Elo+
Solo
Skadi
Skadi
jdillinger7
Skadi
Level 100
God Stats
1W - 2L
1,566 SR
Queue Stats
82W - 94L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 19
10,457
1,046
11,799
7,125
3,592
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
6 / 2 / 18
9,671
967
9,317
7,079
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vulcan
JPJP777
Vulcan
14
7 / 4 / 18
9,803
980
12,508
9,991
4,190
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
8 / 3 / 16
9,636
964
7,921
12,625
11,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
17
5 / 1 / 25
10,037
1,004
8,756
9,652
7,697
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Amposis
Charon
15
3 / 4 / 6
7,814
781
7,562
9,679
9,717
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mercury
ChrisGrose
Mercury
13
2 / 9 / 2
8,151
815
4,185
11,588
3,761
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
EZeffingE
Vamana
14
4 / 6 / 3
7,722
772
7,769
13,595
14,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
XxJinsaowxX
Thanatos
13
1 / 6 / 2
7,291
729
4,486
10,019
3,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 7 / 8
7,491
749
8,042
9,967
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
32
32
Kills
11
12
Deaths
32
96
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charon
Amposis
Charon
3
4
6
1.5
L
Mercury
ChrisGrose
Mercury
2
9
2
0.33
W
6
2
19
7.75
L
Vamana
EZeffingE
Vamana
4
6
3
0.92
W
6
2
18
7.5
W
Vulcan
JPJP777
Vulcan
7
4
18
4
W
Fenrir
8
3
16
5.33
L
Thanatos
XxJinsaowxX
Thanatos
1
6
2
0.33
L
1
7
8
0.71
W
Sol
5
1
25
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,301
Damage
32,044
46,472
Taken
54,848
30,057
Mitigated
34,426
10,339
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Amposis
Charon
7,562
527
616
1,499
9,679
9,717
0
5,907
3,772
16,285
0
L
Mercury
ChrisGrose
Mercury
4,185
1,209
342
1,110
11,588
3,761
0
5,743
5,845
0
9,749
W
11,799
1,393
396
1,106
7,125
3,592
370
1,034
6,009
22,369
452
L
Vamana
EZeffingE
Vamana
7,769
2,996
139
2,013
13,595
14,527
0
7,495
6,100
0
15,852
W
9,317
3,613
578
985
7,079
3,104
1,611
1,280
5,719
0
25,293
W
Vulcan
JPJP777
Vulcan
12,508
203
0
1,269
9,991
4,190
505
1,554
8,315
25,325
0
W
Fenrir
7,921
1,929
804
2,057
12,625
11,474
262
1,832
10,443
0
10,747
L
Thanatos
XxJinsaowxX
Thanatos
4,486
1,190
703
3,836
10,019
3,316
0
7,126
2,893
0
14,699
L
8,042
2,706
256
346
9,967
3,105
28
6,456
3,511
0
15,134
W
Sol
8,756
2,993
434
2,710
9,652
7,697
3,892
1,862
7,596
25,061
1,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,604
Gold Earned
38,469
118
Minions Killed
79
0
Camps Cleared
0
956,952
Distance Traveled
856,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,814
781
8
1
0
169,498
0
L
Mercury
8,151
815
12
1
0
194,864
0
W
Zeus
10,457
1,046
33
3
0
192,802
0
L
Vamana
7,722
772
10
1
0
180,627
0
W
Skadi
9,671
967
30
3
0
186,893
0
W
Vulcan
9,803
980
16
2
0
195,057
0
W
Fenrir
9,636
964
3
0
0
199,439
0
L
Thanatos
7,291
729
31
3
0
179,692
0
L
Skadi
7,491
749
18
2
0
131,522
0
W
Sol
10,037
1,004
36
4
0
182,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role