Player Matchup

Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver I
ExoticcReapers
Hera
Silver I
Level 65
God Stats
3W - 3L
1,603 SR
Queue Stats
55W - 59L
1,212 MMR
Solo
Bastet
Bastet
Silver IV
Lineya95
Bastet
Silver IV
Level 120
God Stats
0W - 2L
1,504 SR
Queue Stats
19W - 29L
1,120 MMR
Party 2
Freya
Freya
Silver II
Tehrei
Freya
Silver II
Level 210
God Stats
0W - 2L
1,605 SR
Queue Stats
26W - 36L
1,125 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,542 SR
1,291 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,540 SR
1,232 MMR
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver II
ClemeGJq
Da Ji
Silver II
Level 65
God Stats
1W - 5L
1,281 SR
Queue Stats
14W - 24L
1,216 MMR
Party 1
Shiva
Shiva
Silver II
CommanderChunky
Shiva
Silver II
Level 143
God Stats
7W - 1L
1,844 SR
Queue Stats
98W - 103L
1,227 MMR
Solo
Cernunnos
Cernunnos
Silver II
Lirroy16
Cernunnos
Silver II
Level 46
God Stats
5W - 4L
1,455 SR
Queue Stats
13W - 24L
1,216 MMR
Party 1
Vulcan
Vulcan
Silver III
ivicrak222
Vulcan
Silver III
Level 142
God Stats
14W - 6L
1,620 SR
Queue Stats
175W - 184L
1,002 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 1 / 0
4,558
570
3,744
9,092
5,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
7
1 / 2 / 1
4,174
522
3,840
5,109
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 1 / 0
4,131
516
994
2,544
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
Lineya95
Bastet
6
1 / 4 / 1
4,071
509
2,275
6,427
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Freya
Tehrei
Freya
9
1 / 3 / 2
4,756
595
3,932
4,775
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
HerculesChang'ePoseidonMaman Brigitte

VS

Bans
NutThanatosGebAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 1 / 5
4,847
606
2,734
4,934
3,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
ClemeGJq
Da Ji
9
9 / 1 / 1
5,670
709
5,129
5,883
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 1
5,355
669
5,307
7,094
3,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
Lirroy16
Cernunnos
8
0 / 1 / 2
4,919
615
1,725
5,148
1,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vulcan
ivicrak222
Vulcan
9
1 / 1 / 1
5,367
671
4,627
3,810
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
11
11
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
0
1
L
Cthulhu
 
Cthulhu
1
2
1
0.75
W
Kuzenbo
 
Kuzenbo
0
1
5
2.5
W
Da Ji
ClemeGJq
Da Ji
9
1
1
9.5
W
1
1
1
1.5
L
1
1
0
1
L
Bastet
Lineya95
Bastet
1
4
1
0.38
W
Cernunnos
Lirroy16
Cernunnos
0
1
2
1
L
Freya
Tehrei
Freya
1
3
2
0.67
W
Vulcan
ivicrak222
Vulcan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,785
Damage
19,522
27,947
Taken
26,869
10,619
Mitigated
11,298
6,682
Healing
7,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,744
876
0
2,377
9,092
5,579
0
786
7,805
0
24,185
L
Cthulhu
 
Cthulhu
3,840
237
35
50
5,109
1,609
0
1,897
3,212
15,983
0
W
Kuzenbo
 
Kuzenbo
2,734
1,293
0
1,882
4,934
3,560
0
1,883
2,598
9,973
0
W
Da Ji
ClemeGJq
Da Ji
5,129
1,449
0
703
5,883
1,871
0
1,658
3,909
0
31,832
W
5,307
1,838
0
2,850
7,094
3,361
0
0
6,672
0
34,480
L
994
375
0
1,155
2,544
676
0
1,473
1,071
13,561
776
L
Bastet
Lineya95
Bastet
2,275
1,172
0
2,042
6,427
1,466
0
2,251
4,176
0
11,391
W
Cernunnos
Lirroy16
Cernunnos
1,725
646
0
1,422
5,148
1,409
0
2,313
2,330
0
29,022
L
Freya
Tehrei
Freya
3,932
1,418
0
1,023
4,775
1,289
0
954
3,821
18,021
0
W
Vulcan
ivicrak222
Vulcan
4,627
35
0
490
3,810
1,097
225
1,392
2,183
35,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,690
Gold Earned
26,158
166
Minions Killed
246
0
Camps Cleared
0
764,481
Distance Traveled
838,746
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,558
570
41
5
0
180,628
1
L
Cthulhu
4,174
522
32
4
0
175,196
0
W
Kuzenbo
4,847
606
13
2
0
174,548
0
W
Da Ji
5,670
709
53
7
0
201,540
0
W
Shiva
5,355
669
58
7
0
143,982
0
L
Hera
4,131
516
39
5
0
99,212
1
L
Bastet
4,071
509
21
3
0
166,574
0
W
Cernunnos
4,919
615
56
7
0
144,217
0
L
Freya
4,756
595
33
4
0
142,871
2
W
Vulcan
5,367
671
66
8
0
174,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role