Player Matchup

Sol
Sol
BuffaloSalmon
Sol
Level 106
God Stats
9W - 2L
1,757 SR
Queue Stats
204W - 169L
1,608 Elo+
Solo
Raijin
Raijin
The_Taco50
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 60L
1,487 Elo+
Party 1
Vulcan
Vulcan
lizardkiller472
Vulcan
Level 128
God Stats
1W - 1L
1,704 SR
Queue Stats
72W - 57L
1,501 Elo+
Solo
Fenrir
Fenrir
michaelkc84
Fenrir
Level 27
God Stats
0W - 2L
1,324 SR
Queue Stats
18W - 23L
1,436 Elo+
Party 1
Tyr
Tyr
thejuicebox360
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,434 Elo+
Party 1
Team Averages
Level 82
1,557 SR
1,493 Elo+

VS

Team Averages
Level 126
1,543 SR
1,513 Elo+
Nu Wa
Nu Wa
BlackTarXan
Nu Wa
Level 131
God Stats
13W - 13L
1,593 SR
Queue Stats
132W - 127L
1,534 Elo+
Party 2
Xing Tian
Xing Tian
DARKING262631
Xing Tian
Level 122
God Stats
6W - 2L
1,575 SR
Queue Stats
314W - 283L
1,475 Elo+
Solo
Medusa
Medusa
Danbuscas47
Medusa
Level 122
God Stats
8W - 8L
1,466 SR
Queue Stats
155W - 152L
1,517 Elo+
Party 3
Arachne
Arachne
LikeaHawk
Arachne
Level 127
God Stats
8W - 2L
1,603 SR
Queue Stats
215W - 171L
1,559 Elo+
Party 2
Erlang Shen
Erlang Shen
jc730123
Erlang Shen
Level 127
God Stats
11W - 13L
1,479 SR
Queue Stats
320W - 332L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 4 / 1
8,707
726
11,698
13,907
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
The_Taco50
Raijin
11
0 / 5 / 0
6,057
505
3,529
7,797
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 0
7,095
591
6,173
8,126
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
8
0 / 6 / 1
5,416
451
2,306
9,989
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
1 / 3 / 6
6,330
528
4,375
13,217
8,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 8
7,387
616
6,003
5,276
1,665
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
DARKING262631
Xing Tian
12
5 / 6 / 3
7,314
610
6,235
12,741
8,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
11
3 / 6 / 3
6,745
562
10,402
9,646
2,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
LikeaHawk
Arachne
13
7 / 0 / 5
7,454
621
9,607
10,074
4,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Erlang Shen
jc730123
Erlang Shen
12
4 / 0 / 1
6,867
572
5,761
9,899
5,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
12
Kills
19
20
Deaths
12
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
L
10
4
1
2.63
W
Xing Tian
DARKING262631
Xing Tian
5
6
3
1.08
W
Medusa
3
6
3
0.75
W
Arachne
LikeaHawk
Arachne
7
0
5
9.5
L
Raijin
The_Taco50
Raijin
0
5
0
0
W
Erlang Shen
jc730123
Erlang Shen
4
0
1
4.5
L
1
2
0
0.5
L
Fenrir
0
6
1
0.08
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,081
Damage
38,008
53,036
Taken
47,636
20,625
Mitigated
22,656
15,135
Healing
11,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,003
2,144
0
1,984
5,276
1,665
724
2,187
3,089
50,173
1,600
L
11,698
5,395
0
8,362
13,907
4,237
648
3,183
10,318
65,302
0
W
Xing Tian
DARKING262631
Xing Tian
6,235
499
0
409
12,741
8,246
0
7,302
5,439
27,793
855
W
Medusa
10,402
4,869
0
1,654
9,646
2,958
529
5,722
3,924
0
42,457
W
Arachne
LikeaHawk
Arachne
9,607
7,568
0
3,156
10,074
4,290
0
1,782
8,292
0
58,250
L
Raijin
The_Taco50
Raijin
3,529
320
0
500
7,797
2,316
114
2,365
5,392
37,613
597
W
Erlang Shen
jc730123
Erlang Shen
5,761
2,749
0
4,429
9,899
5,497
0
4,280
5,619
0
31,483
L
6,173
635
0
2,546
8,126
2,515
535
807
7,319
46,124
912
L
Fenrir
2,306
884
0
279
9,989
3,436
0
787
9,076
0
19,595
L
4,375
744
0
3,448
13,217
8,121
172
3,771
9,182
0
19,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,605
Gold Earned
35,767
297
Minions Killed
313
0
Camps Cleared
0
1,213,176
Distance Traveled
1,259,529
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,387
616
70
6
0
222,389
1
L
Sol
8,707
726
97
8
0
231,544
0
W
Xing Tian
7,314
610
50
4
0
252,645
0
W
Medusa
6,745
562
55
5
0
241,369
0
W
Arachne
7,454
621
89
7
0
301,700
0
L
Raijin
6,057
505
54
5
0
218,085
0
W
Erlang Shen
6,867
572
49
4
0
241,426
0
L
Vulcan
7,095
591
83
7
0
243,106
0
L
Fenrir
5,416
451
34
3
0
263,806
0
L
Tyr
6,330
528
29
2
0
256,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role