Player Matchup

Merlin
Merlin
Beckinsale
Merlin
Level 176
God Stats
0W - 1L
1,200 SR
Queue Stats
141W - 154L
1,514 Elo+
Solo
Jing Wei
Jing Wei
BurntChimi
Jing Wei
Level 110
God Stats
0W - 1L
1,524 SR
Queue Stats
25W - 25L
1,429 Elo+
Party 1
Surtr
Surtr
L1TTLE J3W
Surtr
Level 144
God Stats
5W - 11L
1,467 SR
Queue Stats
50W - 51L
1,350 Elo+
Party 1
Sol
Sol
LordDarchangel
Sol
Level 143
God Stats
0W - 1L
1,515 SR
Queue Stats
4W - 10L
1,340 Elo+
Party 1
Chaac
Chaac
LupinTheIll
Chaac
Level 149
God Stats
12W - 9L
1,616 SR
Queue Stats
72W - 83L
1,409 Elo+
Party 1
Team Averages
Level 144
1,464 SR
1,408 Elo+

VS

Team Averages
Level 131
1,529 SR
1,475 Elo+
Artemis
Artemis
ButchersSon4298
Artemis
Level 158
God Stats
2W - 3L
1,374 SR
Queue Stats
278W - 278L
1,498 Elo+
Party 2
Zhong Kui
Zhong Kui
Kingconquer27
Zhong Kui
Level 40
God Stats
25W - 40L
1,335 SR
Queue Stats
85W - 115L
1,375 Elo+
Solo
Terra
Terra
LaMuffin
Terra
Level 178
God Stats
3W - 1L
1,742 SR
Queue Stats
195W - 176L
1,540 Elo+
Solo
Awilix
Awilix
PY3tti
Awilix
Level 159
God Stats
4W - 4L
1,676 SR
Queue Stats
350W - 340L
1,483 Elo+
Party 2
Geb
Geb
ThisGameSucks001
Geb
Level 119
God Stats
12W - 12L
1,516 SR
Queue Stats
180W - 180L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beckinsale
Merlin
10
1 / 3 / 0
5,513
501
3,258
5,154
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
BurntChimi
Jing Wei
9
0 / 2 / 0
4,899
445
1,647
7,504
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
11
1 / 2 / 0
6,264
569
4,904
9,573
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 2 / 1
5,385
490
2,670
6,357
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 4 / 1
5,630
512
8,607
11,859
5,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,048
550
4,541
4,795
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Kingconquer27
Zhong Kui
12
4 / 0 / 0
6,375
580
4,586
7,113
4,698
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Terra
LaMuffin
Terra
11
2 / 2 / 2
6,230
566
5,062
8,193
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Awilix
PY3tti
Awilix
11
4 / 0 / 1
6,274
570
4,829
7,442
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 2 / 4
5,220
475
3,677
9,057
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
6
Kills
13
13
Deaths
6
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
Beckinsale
Merlin
1
3
0
0.33
L
Jing Wei
BurntChimi
Jing Wei
0
2
0
0
W
2
2
2
1.5
W
Zhong Kui
Kingconquer27
Zhong Kui
4
0
0
4
L
Surtr
1
2
0
0.5
W
Terra
LaMuffin
Terra
2
2
2
1.5
L
1
2
1
0.75
L
3
4
1
0.88
W
Awilix
PY3tti
Awilix
4
0
1
4.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,086
Damage
22,695
40,447
Taken
36,600
15,740
Mitigated
18,282
13,175
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Beckinsale
Merlin
3,258
102
0
1,650
5,154
1,499
0
3,168
1,986
32,241
0
L
Jing Wei
BurntChimi
Jing Wei
1,647
953
0
2,386
7,504
1,918
0
1,611
5,841
0
28,692
W
4,541
1,395
0
1,620
4,795
1,574
0
464
4,331
0
35,751
W
Zhong Kui
Kingconquer27
Zhong Kui
4,586
150
0
4,182
7,113
4,698
539
2,405
4,708
41,284
0
L
Surtr
4,904
1,829
0
3,329
9,573
5,763
0
4,361
4,762
1,565
37,123
W
Terra
LaMuffin
Terra
5,062
1,034
221
3,290
8,193
3,567
0
189
8,004
37,971
0
L
2,670
1,038
0
2,589
6,357
1,224
0
370
5,987
25,686
4,105
L
8,607
1,352
0
3,221
11,859
5,336
0
3,369
8,448
0
38,046
W
Awilix
PY3tti
Awilix
4,829
1,848
0
500
7,442
2,767
0
1,665
5,777
0
45,478
W
3,677
508
0
2,451
9,057
5,676
0
1,613
7,444
14,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,691
Gold Earned
30,147
300
Minions Killed
314
0
Camps Cleared
0
1,051,791
Distance Traveled
1,147,067
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,513
501
66
6
0
195,775
0
L
Jing Wei
4,899
445
47
4
0
233,677
0
W
Artemis
6,048
550
63
6
0
205,561
0
W
Zhong Kui
6,375
580
58
5
0
204,421
0
L
Surtr
6,264
569
76
7
0
205,421
0
W
Terra
6,230
566
102
9
0
213,621
0
L
Sol
5,385
490
59
5
0
191,853
0
L
Chaac
5,630
512
52
5
0
225,065
5
W
Awilix
6,274
570
70
6
0
294,629
0
W
Geb
5,220
475
21
2
0
228,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role