Player Matchup

Tyr
Tyr
 
Tyr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
 
Freya
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
BS-Andrei
Jormungandr
Level 148
God Stats
4W - 3L
1,661 SR
Queue Stats
101W - 129L
1,511 Elo+
Party 3
Ix Chel
Ix Chel
Ze gotinha6748
Ix Chel
Level 104
God Stats
1W - 0L
1,135 SR
Queue Stats
71W - 68L
1,530 Elo+
Party 3
Susano
Susano
julianga1234
Susano
Level 91
God Stats
2W - 1L
1,495 SR
Queue Stats
124W - 102L
1,517 Elo+
Party 1
Team Averages
Level 119
1,458 SR
1,512 Elo+

VS

Team Averages
Level 109
1,501 SR
1,465 Elo+
Hera
Hera
 
Hera
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
ARR0ZeFEIJAO
Hercules
Level 164
God Stats
16W - 23L
1,441 SR
Queue Stats
569W - 581L
1,500 Elo+
Solo
Chiron
Chiron
EnzoAgustixD
Chiron
Level 109
God Stats
10W - 8L
1,730 SR
Queue Stats
61W - 93L
1,432 Elo+
Party 2
Ne Zha
Ne Zha
MaTJP
Ne Zha
Level 105
God Stats
2W - 6L
1,337 SR
Queue Stats
102W - 142L
1,422 Elo+
Party 2
Awilix
Awilix
aztraseneca
Awilix
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 140L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
6 / 0 / 1
8,141
740
7,763
10,251
7,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Freya
 
Freya
12
1 / 1 / 3
6,660
605
5,433
5,219
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
BS-Andrei
Jormungandr
11
4 / 1 / 5
6,001
546
6,844
8,265
4,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 0 / 3
7,078
643
5,248
4,055
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
12
4 / 1 / 4
6,736
612
4,947
8,590
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
0 / 6 / 1
5,193
472
3,284
6,804
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ARR0ZeFEIJAO
Hercules
9
0 / 6 / 0
5,125
466
1,861
9,445
4,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
11
2 / 2 / 0
6,155
560
3,769
6,851
2,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
MaTJP
Ne Zha
8
0 / 3 / 2
4,750
432
3,452
11,451
6,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
11
1 / 4 / 0
5,611
510
2,619
10,993
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
20
Kills
3
3
Deaths
21
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
0
1
6.5
W
Freya
 
Freya
1
1
3
2.5
L
Hera
 
Hera
0
6
1
0.08
L
Hercules
ARR0ZeFEIJAO
Hercules
0
6
0
0
W
Jormungandr
BS-Andrei
Jormungandr
4
1
5
6.5
L
Chiron
2
2
0
1
L
Ne Zha
MaTJP
Ne Zha
0
3
2
0.33
W
5
0
3
6.5
L
Awilix
1
4
0
0.25
W
Susano
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
14,985
36,380
Taken
45,544
17,499
Mitigated
18,201
15,176
Healing
11,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,763
702
0
6,125
10,251
7,517
0
0
9,881
0
58,172
W
Freya
 
Freya
5,433
2,222
0
1,240
5,219
1,682
0
0
5,219
40,956
5,468
L
Hera
 
Hera
3,284
540
0
1,353
6,804
1,804
0
3,632
2,795
25,974
750
L
Hercules
ARR0ZeFEIJAO
Hercules
1,861
562
0
2,519
9,445
4,756
0
0
9,445
0
28,693
W
Jormungandr
BS-Andrei
Jormungandr
6,844
1,660
0
2,116
8,265
4,580
334
1,641
6,380
28,149
0
L
Chiron
3,769
1,470
288
1,845
6,851
2,072
0
4,084
2,629
0
44,757
L
Ne Zha
MaTJP
Ne Zha
3,452
1,131
0
2,074
11,451
6,018
0
4,850
6,042
0
20,173
W
5,248
332
575
1,181
4,055
1,146
425
565
3,354
41,333
0
L
Awilix
2,619
947
0
3,546
10,993
3,551
0
3,214
7,574
0
37,083
W
Susano
4,947
710
0
3,939
8,590
2,574
0
444
8,040
0
42,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,616
Gold Earned
26,834
367
Minions Killed
281
0
Camps Cleared
0
1,190,382
Distance Traveled
1,123,728
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,141
740
95
9
0
229,406
4
W
Freya
6,660
605
74
7
0
219,007
2
L
Hera
5,193
472
54
5
0
220,267
0
L
Hercules
5,125
466
53
5
0
179,917
0
W
Jormungandr
6,001
546
42
4
0
243,152
0
L
Chiron
6,155
560
84
8
0
220,271
0
L
Ne Zha
4,750
432
23
2
0
244,034
1
W
Ix Chel
7,078
643
78
7
0
239,331
0
L
Awilix
5,611
510
67
6
0
259,239
3
W
Susano
6,736
612
78
7
0
259,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role