Player Matchup

Sylvanus
Sylvanus
JoeSchelk
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 128L
1,548 Elo+
Party 2
Discordia
Discordia
Jtrixz
Discordia
Level 137
God Stats
1W - 1L
1,557 SR
Queue Stats
57W - 39L
1,574 Elo+
Party 3
Freya
Freya
Nerfed_Noe
Freya
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,460 Elo+
Party 3
Lancelot
Lancelot
ThaRealDrPhil
Lancelot
Level 137
God Stats
3W - 1L
1,842 SR
Queue Stats
33W - 35L
1,481 Elo+
Party 2
Charon
Charon
applepiezz25
Charon
Level 156
God Stats
3W - 1L
1,703 SR
Queue Stats
53W - 45L
1,567 Elo+
Party 2
Team Averages
Level 129
1,620 SR
1,526 Elo+

VS

Team Averages
Level 135
1,528 SR
1,513 Elo+
Kuzenbo
Kuzenbo
AlfiB
Kuzenbo
Level 125
God Stats
13W - 7L
1,647 SR
Queue Stats
473W - 472L
1,553 Elo+
Party 1
Bakasura
Bakasura
JOSUECRAFT777XD
Bakasura
Level 148
God Stats
0W - 1L
1,741 SR
Queue Stats
64W - 58L
1,508 Elo+
Solo
Nu Wa
Nu Wa
MEXlCAN WEEZY
Nu Wa
Level 128
God Stats
1W - 3L
1,480 SR
Queue Stats
37W - 44L
1,438 Elo+
Solo
Xbalanque
Xbalanque
imAhusslaHOMIE
Xbalanque
Level 146
God Stats
1W - 3L
1,204 SR
Queue Stats
202W - 199L
1,503 Elo+
Party 1
Guan Yu
Guan Yu
murdamurphdirty
Guan Yu
Level 127
God Stats
2W - 2L
1,568 SR
Queue Stats
334W - 319L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JoeSchelk
Sylvanus
18
2 / 2 / 13
9,893
660
11,229
21,708
20,416
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Discordia
Jtrixz
Discordia
18
3 / 0 / 16
10,225
682
24,039
11,786
4,572
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Freya
16
3 / 2 / 11
9,697
646
10,665
15,422
7,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lancelot
ThaRealDrPhil
Lancelot
18
8 / 1 / 10
11,069
738
13,340
13,585
6,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
18
4 / 1 / 15
10,322
688
12,306
12,822
14,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AlfiB
Kuzenbo
15
1 / 3 / 3
8,928
595
9,948
15,855
23,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
16
2 / 3 / 2
9,614
641
8,581
15,834
14,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

17
1 / 3 / 4
10,065
671
22,821
11,895
4,497
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
imAhusslaHOMIE
Xbalanque
16
1 / 4 / 4
9,140
609
23,806
14,916
5,612
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 7 / 5
8,780
585
2,431
21,540
17,576
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
24
20
Kills
6
6
Deaths
20
65
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AlfiB
Kuzenbo
1
3
3
0.83
L
Bakasura
2
3
2
1
W
Sylvanus
JoeSchelk
Sylvanus
2
2
13
4.25
W
Discordia
Jtrixz
Discordia
3
0
16
11
L
1
3
4
1
W
Freya
3
2
11
4.25
W
Lancelot
ThaRealDrPhil
Lancelot
8
1
10
13
W
Charon
4
1
15
11.5
L
Xbalanque
imAhusslaHOMIE
Xbalanque
1
4
4
0.75
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,579
Damage
67,587
75,323
Taken
80,040
53,267
Mitigated
65,575
51,734
Healing
35,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AlfiB
Kuzenbo
9,948
2,769
2,601
2,417
15,855
23,567
34
10,576
5,279
14,873
874
L
Bakasura
8,581
3,599
1,389
5,375
15,834
14,323
0
10,859
4,975
1,226
8,708
W
Sylvanus
JoeSchelk
Sylvanus
11,229
2,411
19,903
11,357
21,708
20,416
297
8,218
12,733
21,923
1,564
W
Discordia
Jtrixz
Discordia
24,039
696
6,367
4,400
11,786
4,572
0
4,963
5,737
54,174
0
L
22,821
5,494
848
460
11,895
4,497
55
9,480
2,415
49,017
711
W
Freya
10,665
3,789
848
1,668
15,422
7,298
396
5,397
8,834
33,331
1,828
W
Lancelot
ThaRealDrPhil
Lancelot
13,340
1,140
1,856
996
13,585
6,644
692
6,248
6,759
0
37,151
W
Charon
12,306
438
2,125
2,214
12,822
14,337
108
5,982
6,076
41,540
0
L
Xbalanque
imAhusslaHOMIE
Xbalanque
23,806
12,445
1,116
2,592
14,916
5,612
0
12,145
2,771
0
43,120
L
2,431
296
12,368
6,371
21,540
17,576
0
14,829
6,711
0
4,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,206
Gold Earned
46,527
261
Minions Killed
183
0
Camps Cleared
0
1,517,840
Distance Traveled
1,423,324
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,928
595
15
1
0
269,765
0
L
Bakasura
9,614
641
42
3
0
304,833
0
W
Sylvanus
9,893
660
32
2
0
275,803
0
W
Discordia
10,225
682
63
4
0
313,715
0
L
Nu Wa
10,065
671
72
5
0
276,797
0
W
Freya
9,697
646
47
3
0
314,148
0
W
Lancelot
11,069
738
84
6
0
311,698
0
W
Charon
10,322
688
35
2
0
302,476
4
L
Xbalanque
9,140
609
47
3
0
277,742
0
L
Guan Yu
8,780
585
7
0
0
294,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role