Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
NoiSePoWeRQc
Shiva
Level 178
God Stats
8W - 7L
1,556 SR
Queue Stats
203W - 207L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
alcoXXX
Danzaburou
Level 127
God Stats
1W - 0L
1,405 SR
Queue Stats
47W - 44L
1,509 Elo+
Party 1
Team Averages
Level 142
1,487 SR
1,488 Elo+

VS

Team Averages
Level 107
1,389 SR
1,413 Elo+
Kukulkan
Kukulkan
AK hittime
Kukulkan
Level 140
God Stats
2W - 3L
1,487 SR
Queue Stats
3W - 5L
1,253 Elo+
Solo
Kumbhakarna
Kumbhakarna
BillyMorikken
Kumbhakarna
Level 63
God Stats
0W - 2L
1,171 SR
Queue Stats
28W - 33L
1,496 Elo+
Solo
Heimdallr
Heimdallr
EGricunasLX
Heimdallr
Level 117
God Stats
2W - 3L
1,510 SR
Queue Stats
32W - 35L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
6 / 1 / 6
9,538
954
10,973
9,129
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 3 / 7
8,521
852
4,415
11,793
7,006
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
alcoXXX
Danzaburou
15
5 / 1 / 8
9,542
954
8,290
9,694
3,177
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AK hittime
Kukulkan
13
1 / 4 / 1
7,748
775
4,574
6,001
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kumbhakarna
BillyMorikken
Kumbhakarna
13
2 / 3 / 3
7,740
774
4,242
10,639
7,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
EGricunasLX
Heimdallr
12
2 / 6 / 1
7,230
723
4,805
9,955
3,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
5
5
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
1
6
9
L
Kukulkan
AK hittime
Kukulkan
1
4
1
0.38
L
Kumbhakarna
BillyMorikken
Kumbhakarna
2
3
3
1.17
L
Heimdallr
EGricunasLX
Heimdallr
2
6
1
0.42
W
2
3
7
1.83
W
Danzaburou
alcoXXX
Danzaburou
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,678
Damage
13,621
30,616
Taken
26,595
13,171
Mitigated
12,615
9,781
Healing
2,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,973
995
1,169
4,238
9,129
2,988
188
2,196
6,727
39,411
665
L
Kukulkan
AK hittime
Kukulkan
4,574
149
25
34
6,001
2,058
0
2,321
3,589
26,543
0
L
Kumbhakarna
BillyMorikken
Kumbhakarna
4,242
195
0
612
10,639
7,171
0
4,322
6,196
15,719
266
L
Heimdallr
EGricunasLX
Heimdallr
4,805
1,131
0
1,355
9,955
3,386
0
4,403
5,450
0
16,610
W
4,415
686
406
1,731
11,793
7,006
0
1,990
9,687
322
17,967
W
Danzaburou
alcoXXX
Danzaburou
8,290
2,028
342
1,895
9,694
3,177
1,297
4,023
5,411
0
24,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,601
Gold Earned
22,718
134
Minions Killed
108
0
Camps Cleared
0
631,977
Distance Traveled
460,376
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,538
954
47
5
0
199,493
0
L
Kukulkan
7,748
775
64
6
0
158,183
0
L
Kumbhakarna
7,740
774
25
3
0
161,813
0
L
Heimdallr
7,230
723
19
2
0
140,380
4
W
Shiva
8,521
852
35
4
0
234,384
2
W
Danzaburou
9,542
954
52
5
0
198,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role