Player Matchup

Zhong Kui
Zhong Kui
PDXAngus
Zhong Kui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Ares
Ares
Sable2001
Ares
Level 94
God Stats
1W - 3L
1,516 SR
Queue Stats
23W - 37L
1,333 Elo+
Party 2
Fenrir
Fenrir
llNeftis
Fenrir
Level 60
God Stats
1W - 2L
1,528 SR
Queue Stats
36W - 36L
1,450 Elo+
Solo
Team Averages
Level 60
1,515 SR
1,428 Elo+

VS

Team Averages
Level 86
1,485 SR
1,366 Elo+
Medusa
Medusa
Bokertov861684
Medusa
Level 70
God Stats
4W - 6L
1,317 SR
Queue Stats
620W - 650L
1,344 Elo+
Solo
Cthulhu
Cthulhu
EgirlsAreEvil
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,269 Elo+
Party 1
Ix Chel
Ix Chel
ThiccccWitch
Ix Chel
Level 128
God Stats
24W - 14L
1,638 SR
Queue Stats
229W - 226L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PDXAngus
Zhong Kui
13
1 / 5 / 3
7,886
789
4,921
9,313
5,247
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ares
14
0 / 4 / 4
7,874
787
3,867
9,537
7,865
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
llNeftis
Fenrir
13
3 / 4 / 1
8,175
818
5,333
10,701
7,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 6
8,806
881
4,428
6,836
3,057
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
15
1 / 0 / 12
8,892
889
7,209
8,107
7,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
ThiccccWitch
Ix Chel
16
9 / 1 / 4
10,433
1,043
11,853
5,247
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
4
Kills
13
13
Deaths
4
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
Cthulhu
1
0
12
7
L
Zhong Kui
PDXAngus
Zhong Kui
1
5
3
0.5
L
Ares
0
4
4
0.5
W
Ix Chel
ThiccccWitch
Ix Chel
9
1
4
11
L
Fenrir
llNeftis
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,121
Damage
23,490
29,551
Taken
20,190
20,568
Mitigated
13,008
4,666
Healing
5,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,428
1,757
0
1,149
6,836
3,057
97
2,438
4,398
0
25,318
W
Cthulhu
7,209
545
191
820
8,107
7,858
343
4,655
3,452
14,501
965
L
Zhong Kui
PDXAngus
Zhong Kui
4,921
759
90
3,117
9,313
5,247
0
6,154
2,506
25,715
0
L
Ares
3,867
118
0
930
9,537
7,865
0
4,680
4,538
14,425
0
W
Ix Chel
ThiccccWitch
Ix Chel
11,853
2,406
1,727
1,226
5,247
2,093
722
1,715
3,532
34,274
580
L
Fenrir
llNeftis
Fenrir
5,333
582
0
529
10,701
7,456
0
6,233
4,106
0
19,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,935
Gold Earned
28,131
90
Minions Killed
130
0
Camps Cleared
0
536,793
Distance Traveled
611,890
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,806
881
43
4
0
193,080
0
W
Cthulhu
8,892
889
17
2
0
217,290
1
L
Zhong Kui
7,886
789
48
5
0
146,957
0
L
Ares
7,874
787
22
2
0
197,430
0
W
Ix Chel
10,433
1,043
70
7
0
201,520
0
L
Fenrir
8,175
818
20
2
0
192,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role