Player Matchup

Cthulhu
Cthulhu
Biohawk318
Cthulhu
Level 29
God Stats
10W - 7L
1,516 SR
Queue Stats
20W - 25L
1,418 Elo+
Party 1
King Arthur
King Arthur
G0blinMode
King Arthur
Level 89
God Stats
6W - 4L
1,650 SR
Queue Stats
86W - 87L
1,475 Elo+
Party 1
Izanami
Izanami
SwiftFilms
Izanami
Level 108
God Stats
3W - 1L
1,780 SR
Queue Stats
63W - 57L
1,503 Elo+
Party 1
Olorun
Olorun
Toflama503
Olorun
Level 64
God Stats
13W - 11L
1,466 SR
Queue Stats
157W - 167L
1,441 Elo+
Solo
Thanatos
Thanatos
Wumbo1738
Thanatos
Level 75
God Stats
63W - 48L
1,597 SR
Queue Stats
99W - 84L
1,511 Elo+
Party 1
Team Averages
Level 73
1,602 SR
1,470 Elo+

VS

Team Averages
Level 137
1,584 SR
1,472 Elo+
Nut
Nut
MrP0tassium03
Nut
Level 151
God Stats
6W - 8L
1,507 SR
Queue Stats
132W - 163L
1,470 Elo+
Party 2
Loki
Loki
MrSpookyFN
Loki
Level 120
God Stats
158W - 171L
1,562 SR
Queue Stats
163W - 178L
1,480 Elo+
Party 2
Ymir
Ymir
YAYT5
Ymir
Level 103
God Stats
1W - 2L
1,687 SR
Queue Stats
182W - 201L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zararious
Morgan Le Fay
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 98L
1,421 Elo+
Solo
Nu Wa
Nu Wa
pistolaaaaaaka
Nu Wa
Level 193
God Stats
38W - 28L
1,662 SR
Queue Stats
534W - 519L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Biohawk318
Cthulhu
13
1 / 1 / 4
8,642
508
5,949
11,391
9,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
G0blinMode
King Arthur
14
3 / 2 / 1
8,943
526
3,359
13,840
8,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
SwiftFilms
Izanami
14
2 / 3 / 5
8,612
507
6,697
9,472
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Toflama503
Olorun
14
2 / 5 / 3
9,041
532
2,785
12,185
6,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
Wumbo1738
Thanatos
18
5 / 2 / 5
10,550
621
11,944
18,242
7,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,852
521
6,482
8,631
2,637
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
10 / 4 / 2
9,828
578
14,664
14,267
4,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
YAYT5
Ymir
13
0 / 5 / 3
7,922
466
6,560
15,285
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Zararious
Morgan Le Fay
1
0 / 0 / 0
3,610
212
0
0
0
15
2 / 3 / 2
9,239
543
13,623
8,489
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
13
Kills
13
13
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Biohawk318
Cthulhu
1
1
4
3
W
King Arthur
G0blinMode
King Arthur
3
2
1
1.75
L
1
1
2
2
L
10
4
2
2.75
W
Izanami
SwiftFilms
Izanami
2
3
5
1.5
W
Olorun
Toflama503
Olorun
2
5
3
0.7
W
Thanatos
Wumbo1738
Thanatos
5
2
5
3.75
L
Ymir
YAYT5
Ymir
0
5
3
0.3
L
Morgan Le Fay
Zararious
Morgan Le Fay
0
0
0
0
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,734
Damage
41,329
65,130
Taken
46,672
35,001
Mitigated
17,401
29,308
Healing
13,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Biohawk318
Cthulhu
5,949
241
96
3,529
11,391
9,503
14
3,524
7,867
32,278
492
W
King Arthur
G0blinMode
King Arthur
3,359
133
0
1,624
13,840
8,626
81
6,940
6,900
0
41,396
L
6,482
2,904
0
3,886
8,631
2,637
880
910
7,721
0
75,850
L
14,664
3,526
0
4,068
14,267
4,727
0
2,550
11,717
0
76,934
W
Izanami
SwiftFilms
Izanami
6,697
3,739
0
4,007
9,472
2,722
813
1,696
7,776
0
70,293
W
Olorun
Toflama503
Olorun
2,785
1,177
104
2,590
12,185
6,185
1,070
4,016
8,169
56,784
0
W
Thanatos
Wumbo1738
Thanatos
11,944
2,220
0
17,358
18,242
7,965
675
3,901
14,341
0
105,390
L
Ymir
YAYT5
Ymir
6,560
519
0
2,960
15,285
7,833
0
4,886
10,399
33,801
1,308
L
Morgan Le Fay
Zararious
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
13,623
4,821
0
2,954
8,489
2,204
188
311
8,178
75,352
1,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,788
Gold Earned
39,451
498
Minions Killed
419
0
Camps Cleared
0
1,708,600
Distance Traveled
1,344,187
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,642
508
59
3
0
391,466
0
W
King Arthur
8,943
526
71
4
0
343,780
1
L
Nut
8,852
521
127
7
0
321,125
5
L
Loki
9,828
578
123
7
0
408,797
0
W
Izanami
8,612
507
108
6
0
320,854
4
W
Olorun
9,041
532
108
6
0
295,808
0
W
Thanatos
10,550
621
152
9
0
356,692
2
L
Ymir
7,922
466
58
3
0
334,176
0
L
Morgan Le Fay
3,610
212
0
0
0
0
0
L
Nu Wa
9,239
543
111
7
0
280,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role