Player Matchup

Chaac
Chaac
C3Pac-O
Chaac
Level 85
God Stats
53W - 44L
1,395 SR
Queue Stats
195W - 210L
1,381 Elo+
Solo
Mercury
Mercury
ClemenJP
Mercury
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 326L
1,404 Elo+
Solo
Scylla
Scylla
Tank Artemis
Scylla
Level 157
God Stats
8W - 9L
1,597 SR
Queue Stats
714W - 724L
1,534 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
oddn00bhnt3r
Morgan Le Fay
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 43L
1,391 Elo+
Solo
Izanami
Izanami
toxiicoSZN
Izanami
Level 46
God Stats
2W - 2L
1,508 SR
Queue Stats
202W - 201L
1,463 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,435 Elo+

VS

Team Averages
Level 94
1,528 SR
1,433 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
LaurexRa
Medusa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,403 Elo+
Party 1
Baron Samedi
Baron Samedi
ScepticalBat70
Baron Samedi
Level 48
God Stats
4W - 4L
1,479 SR
Queue Stats
47W - 52L
1,476 Elo+
Solo
Arachne
Arachne
VengefulOctopus
Arachne
Level 140
God Stats
171W - 119L
1,661 SR
Queue Stats
522W - 458L
1,626 Elo+
Solo
Horus
Horus
jESUS2205
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C3Pac-O
Chaac
14
1 / 2 / 4
8,475
848
7,749
9,837
6,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
ClemenJP
Mercury
12
0 / 11 / 1
7,746
775
1,475
13,226
6,776
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
12
1 / 1 / 3
8,067
807
2,628
2,680
1,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
oddn00bhnt3r
Morgan Le Fay
15
3 / 4 / 1
9,123
912
7,467
7,505
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
toxiicoSZN
Izanami
17
2 / 1 / 1
9,919
992
6,714
11,229
4,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
8 / 1 / 4
10,250
1,025
7,902
4,539
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
LaurexRa
Medusa
16
5 / 3 / 6
9,990
999
9,683
9,007
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
ScepticalBat70
Baron Samedi
15
1 / 1 / 7
8,987
899
8,501
8,183
5,920
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
4 / 1 / 5
9,390
939
8,828
7,361
5,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
jESUS2205
Horus
14
0 / 1 / 6
8,259
826
1,663
7,683
3,664
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
18
19
Deaths
7
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
4
10
L
Chaac
C3Pac-O
Chaac
1
2
4
1.5
L
Mercury
ClemenJP
Mercury
0
11
1
0.05
W
Medusa
LaurexRa
Medusa
5
3
6
2.67
W
Baron Samedi
ScepticalBat70
Baron Samedi
1
1
7
4.5
L
Scylla
1
1
3
2.5
W
4
1
5
6.5
W
Horus
jESUS2205
Horus
0
1
6
3
L
Morgan Le Fay
oddn00bhnt3r
Morgan Le Fay
3
4
1
0.88
L
Izanami
toxiicoSZN
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,033
Damage
36,577
44,477
Taken
36,773
21,242
Mitigated
18,928
6,221
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,902
571
95
1,182
4,539
1,406
220
2,140
2,295
30,871
131
L
Chaac
C3Pac-O
Chaac
7,749
967
0
2,137
9,837
6,291
0
3,081
6,756
466
22,009
L
Mercury
ClemenJP
Mercury
1,475
250
0
1,025
13,226
6,776
260
3,545
9,681
0
11,687
W
Medusa
LaurexRa
Medusa
9,683
3,698
0
1,440
9,007
2,860
1,109
2,656
6,254
0
34,797
W
Baron Samedi
ScepticalBat70
Baron Samedi
8,501
780
1,122
2,508
8,183
5,920
220
1,639
6,544
25,042
459
L
Scylla
2,628
251
0
615
2,680
1,354
0
576
2,104
7,685
0
W
8,828
6,353
0
3,170
7,361
5,078
0
1,367
5,958
0
27,075
W
Horus
jESUS2205
Horus
1,663
785
0
549
7,683
3,664
59
2,331
5,352
0
6,454
L
Morgan Le Fay
oddn00bhnt3r
Morgan Le Fay
7,467
413
0
904
7,505
2,668
0
2,848
4,657
28,883
253
L
Izanami
toxiicoSZN
Izanami
6,714
3,894
0
1,540
11,229
4,153
1,310
6,207
5,022
0
48,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,330
Gold Earned
46,876
246
Minions Killed
229
0
Camps Cleared
0
793,277
Distance Traveled
952,802
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,250
1,025
75
8
0
174,347
0
L
Chaac
8,475
848
40
4
0
198,870
0
L
Mercury
7,746
775
19
2
0
173,939
0
W
Medusa
9,990
999
60
6
0
211,160
0
W
Baron Samedi
8,987
899
41
4
0
172,472
5
L
Scylla
8,067
807
18
2
0
74,420
0
W
Arachne
9,390
939
36
4
0
206,471
0
W
Horus
8,259
826
17
2
0
188,352
0
L
Morgan Le Fay
9,123
912
59
6
0
195,138
0
L
Izanami
9,919
992
110
11
0
150,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role