Player Matchup

Kuzenbo
Kuzenbo
Masters
AlmightyYerf
Kuzenbo
Masters
Level 104
God Stats
56W - 1L
1,868 SR
Queue Stats
152W - 58L
2,430 MMR
Party 1
Ix Chel
Ix Chel
Diamond III
DIABOLICxGENIUS
Ix Chel
Diamond III
Level 102
God Stats
20W - 15L
1,652 SR
Queue Stats
149W - 71L
2,092 MMR
Party 1
Anhur
Anhur
Diamond I
SikDopeJesus
Anhur
Diamond I
Level 61
God Stats
8W - 3L
1,914 SR
Queue Stats
101W - 33L
2,246 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 89
1,811 SR
2,256 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,739 SR
1,930 MMR
Geb
Geb
Platinum IV
NcTeezy
Geb
Platinum IV
Level 138
God Stats
4W - 1L
2,069 SR
Queue Stats
116W - 114L
1,925 MMR
Party 2
Thor
Thor
Gold IV
SpiderGrampa
Thor
Gold IV
Level 159
God Stats
12W - 15L
1,513 SR
Queue Stats
38W - 62L
1,715 MMR
Solo
Scylla
Scylla
Diamond V
ogbluedragon
Scylla
Diamond V
Level 152
God Stats
5W - 5L
1,636 SR
Queue Stats
119W - 114L
2,150 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AlmightyYerf
Kuzenbo
14
1 / 1 / 8
8,345
835
5,118
9,482
8,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 1 / 6
9,036
904
8,239
7,490
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
5 / 1 / 4
9,730
973
8,096
6,649
1,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KumbhakarnaAthenaCerberusNe ZhaSerqet

VS

Bans
CthulhuDanzaburouDiscordiaChironThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
0 / 5 / 3
7,182
718
5,348
9,740
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 3
7,184
718
4,329
8,886
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
14
3 / 2 / 0
8,520
852
6,803
6,195
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
10
Kills
3
3
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AlmightyYerf
Kuzenbo
1
1
8
5
W
4
1
6
7
L
Geb
0
5
3
0.3
W
5
1
4
7
L
0
3
3
0.5
L
Scylla
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,453
Damage
16,480
23,621
Taken
24,821
12,760
Mitigated
12,204
9,685
Healing
3,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AlmightyYerf
Kuzenbo
5,118
1,461
0
2,426
9,482
8,874
430
2,791
6,446
15,235
1,203
W
8,239
837
1,730
3,501
7,490
2,039
596
4,810
2,404
35,320
0
L
Geb
5,348
154
0
1,719
9,740
7,624
0
4,591
4,746
15,193
0
W
8,096
3,900
0
2,028
6,649
1,847
1,764
3,914
2,596
0
45,455
L
4,329
168
0
758
8,886
2,718
0
4,379
4,187
0
15,057
L
Scylla
6,803
141
0
867
6,195
1,862
0
3,481
2,579
38,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,111
Gold Earned
22,886
154
Minions Killed
117
0
Camps Cleared
0
601,181
Distance Traveled
552,183
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,345
835
18
2
0
206,824
0
W
Ix Chel
9,036
904
51
5
0
211,525
0
L
Geb
7,182
718
14
1
0
188,655
0
W
Anhur
9,730
973
85
9
0
182,832
0
L
Thor
7,184
718
14
1
0
179,957
8
L
Scylla
8,520
852
89
9
0
183,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role