Player Matchup

Anubis
Anubis
Dimch1ck
Anubis
Level 153
God Stats
90W - 57L
1,647 SR
Queue Stats
131W - 109L
1,608 Elo+
Party 2
Danzaburou
Danzaburou
EatOrDie
Danzaburou
Level 84
God Stats
5W - 0L
1,783 SR
Queue Stats
35W - 17L
1,659 Elo+
Party 2
Horus
Horus
InhalingO2
Horus
Level 29
God Stats
10W - 6L
1,657 SR
Queue Stats
11W - 7L
1,617 Elo+
Party 2
Olorun
Olorun
JIMMABOOBAGOOBA
Olorun
Level 108
God Stats
2W - 0L
1,673 SR
Queue Stats
55W - 59L
1,516 Elo+
Solo
Chaac
Chaac
RareK1nd
Chaac
Level 157
God Stats
2W - 1L
1,527 SR
Queue Stats
358W - 351L
1,376 Elo+
Solo
Team Averages
Level 106
1,658 SR
1,555 Elo+

VS

Team Averages
Level 99
1,499 SR
1,546 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
J0NJ0Nxx
Odin
Level 138
God Stats
7W - 6L
1,554 SR
Queue Stats
245W - 245L
1,516 Elo+
Solo
Kukulkan
Kukulkan
JigBoe
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,480 Elo+
Party 1
Ishtar
Ishtar
MVPMiza
Ishtar
Level 105
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Maui
Maui
RapidBenana
Maui
Level 127
God Stats
0W - 1L
1,689 SR
Queue Stats
16W - 7L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dimch1ck
Anubis
12
7 / 1 / 4
6,800
680
6,404
5,094
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
EatOrDie
Danzaburou
12
10 / 0 / 2
7,182
718
8,946
5,643
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
10
2 / 1 / 10
6,145
615
2,959
8,025
4,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 3
6,290
629
2,366
3,808
1,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
RareK1nd
Chaac
12
3 / 0 / 1
7,073
707
4,595
8,003
3,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 6 / 1
5,207
521
4,604
9,079
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
8
0 / 4 / 1
4,927
493
3,165
7,644
6,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
JigBoe
Kukulkan
8
0 / 3 / 0
4,589
459
588
3,692
832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
MVPMiza
Ishtar
6
0 / 8 / 0
4,226
423
2,269
7,535
1,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 3 / 0
4,137
414
1,534
5,954
3,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
24
Kills
3
4
Deaths
24
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
1
0.58
W
Anubis
Dimch1ck
Anubis
7
1
4
9
W
Danzaburou
EatOrDie
Danzaburou
10
0
2
11
W
Horus
2
1
10
7
L
Odin
0
4
1
0.13
W
2
2
3
1.75
L
Kukulkan
JigBoe
Kukulkan
0
3
0
0
L
Ishtar
MVPMiza
Ishtar
0
8
0
0
L
0
3
0
0
W
Chaac
RareK1nd
Chaac
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,270
Damage
12,160
30,573
Taken
33,904
13,809
Mitigated
15,748
15,414
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,604
1,157
0
1,150
9,079
2,882
0
2,890
6,189
0
21,211
W
Anubis
Dimch1ck
Anubis
6,404
595
0
3,606
5,094
1,851
0
269
4,794
53,190
0
W
Danzaburou
EatOrDie
Danzaburou
8,946
5,079
0
3,760
5,643
2,378
497
400
5,243
0
57,778
W
Horus
2,959
1,321
427
2,629
8,025
4,577
81
961
7,064
0
9,569
L
Odin
3,165
428
0
2,344
7,644
6,447
0
56
7,588
0
25,869
W
2,366
510
60
1,012
3,808
1,167
16
319
3,489
27,751
3,651
L
Kukulkan
JigBoe
Kukulkan
588
90
0
250
3,692
832
0
2,730
962
20,395
0
L
Ishtar
MVPMiza
Ishtar
2,269
1,502
0
362
7,535
1,944
0
1,454
6,081
0
17,425
L
1,534
383
0
613
5,954
3,643
0
1,630
4,324
11,074
1,642
W
Chaac
RareK1nd
Chaac
4,595
965
0
3,920
8,003
3,836
0
0
7,556
0
51,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,490
Gold Earned
23,086
351
Minions Killed
180
0
Camps Cleared
0
944,483
Distance Traveled
953,268
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,207
521
35
4
0
210,652
0
W
Anubis
6,800
680
89
9
0
205,358
0
W
Danzaburou
7,182
718
93
9
0
182,935
0
W
Horus
6,145
615
18
2
0
211,419
0
L
Odin
4,927
493
54
5
0
171,892
1
W
Olorun
6,290
629
64
6
0
178,027
0
L
Kukulkan
4,589
459
40
4
0
186,901
1
L
Ishtar
4,226
423
36
4
0
175,680
2
L
Maui
4,137
414
15
2
0
208,143
0
W
Chaac
7,073
707
87
9
0
166,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role