Player Matchup

Skadi
Skadi
Platinum I
Frιeren
Skadi
Platinum I
Level 251
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 127L
1,584 MMR
Solo
Thor
Thor
Platinum V
MJordan_2312
Thor
Platinum V
Level 148
God Stats
6W - 7L
1,602 SR
Queue Stats
113W - 107L
1,654 MMR
Party 1
Ares
Ares
Gold II
WillxBlixky
Ares
Gold II
Level 103
God Stats
3W - 2L
1,534 SR
Queue Stats
122W - 121L
1,525 MMR
Party 2
Hera
Hera
Platinum III
Zenlis
Hera
Platinum III
Level 158
God Stats
4W - 2L
1,658 SR
Queue Stats
115W - 109L
1,857 MMR
Party 2
Chaac
Chaac
Gold I
jjhep22
Chaac
Gold I
Level 156
God Stats
4W - 4L
1,345 SR
Queue Stats
110W - 106L
1,599 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,528 SR
1,644 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,506 SR
1,618 MMR
Agni
Agni
Platinum V
ATLAS_legends10
Agni
Platinum V
Level 192
God Stats
5W - 13L
1,354 SR
Queue Stats
317W - 321L
1,633 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Carnage343434
Cu Chulainn
Gold III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 123L
1,583 MMR
Solo
Artio
Artio
Gold II
Diamonds15k
Artio
Gold II
Level 184
God Stats
13W - 21L
1,520 SR
Queue Stats
147W - 146L
1,590 MMR
Solo
Medusa
Medusa
Gold II
StellaSipper
Medusa
Gold II
Level 125
God Stats
37W - 24L
1,562 SR
Queue Stats
177W - 180L
1,637 MMR
Solo
Chronos
Chronos
Gold III
rhynonow
Chronos
Gold III
Level 129
God Stats
3W - 3L
1,592 SR
Queue Stats
34W - 33L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Frιeren
Skadi
16
7 / 2 / 1
9,887
706
10,938
7,838
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 4 / 5
8,015
573
4,412
11,613
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 2 / 12
7,784
556
6,723
9,656
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hera
Zenlis
Hera
13
6 / 1 / 2
7,994
571
7,251
5,140
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
jjhep22
Chaac
14
8 / 1 / 0
9,008
643
15,029
16,064
13,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KuzenboAthenaAh PuchNu Wa

VS

Bans
IzanamiLokiCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,007
572
4,257
7,881
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Carnage343434
Cu Chulainn
14
3 / 6 / 3
8,382
599
12,267
19,954
17,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 5 / 4
6,963
497
4,814
13,866
10,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
10
2 / 3 / 1
6,696
478
1,823
7,669
2,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
rhynonow
Chronos
12
3 / 4 / 5
7,331
524
5,949
11,557
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
23
Kills
10
10
Deaths
23
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Cu Chulainn
Carnage343434
Cu Chulainn
3
6
3
0.75
L
1
5
4
0.6
W
Skadi
Frιeren
Skadi
7
2
1
3.75
W
2
4
5
1.13
L
Medusa
2
3
1
0.83
W
0
2
12
3
W
Hera
Zenlis
Hera
6
1
2
7
W
Chaac
jjhep22
Chaac
8
1
0
8
L
Chronos
rhynonow
Chronos
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,353
Damage
29,110
50,311
Taken
60,927
30,870
Mitigated
36,544
20,023
Healing
17,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,257
55
0
1,154
7,881
2,468
0
2,254
5,584
49,267
1,804
L
Cu Chulainn
Carnage343434
Cu Chulainn
12,267
2,492
0
6,560
19,954
17,369
0
2,417
16,589
0
53,678
L
4,814
958
2,461
3,844
13,866
10,004
108
4,791
8,978
21,738
0
W
Skadi
Frιeren
Skadi
10,938
5,697
0
3,771
7,838
2,576
3,820
3,726
4,112
0
80,949
W
4,412
721
0
5,231
11,613
4,284
11
2,648
8,965
0
67,440
L
Medusa
1,823
627
0
1,152
7,669
2,438
0
1,676
5,993
0
39,361
W
6,723
1,306
0
2,388
9,656
9,200
554
3,277
6,379
24,232
3,569
W
Hera
Zenlis
Hera
7,251
1,916
0
697
5,140
1,722
581
2,140
3,000
54,749
0
W
Chaac
jjhep22
Chaac
15,029
3,012
0
7,936
16,064
13,088
477
2,964
13,100
0
61,114
L
Chronos
rhynonow
Chronos
5,949
1,521
0
2,665
11,557
4,265
444
2,502
9,007
38,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,688
Gold Earned
37,379
471
Minions Killed
378
0
Camps Cleared
0
1,456,511
Distance Traveled
1,288,632
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,007
572
129
9
0
284,465
0
L
Cu Chulainn
8,382
599
78
6
0
255,495
1
L
Artio
6,963
497
31
2
0
278,402
6
W
Skadi
9,887
706
134
10
0
245,909
2
W
Thor
8,015
573
114
8
0
315,392
0
L
Medusa
6,696
478
80
6
0
198,271
1
W
Ares
7,784
556
29
2
0
298,821
4
W
Hera
7,994
571
96
7
0
317,340
0
W
Chaac
9,008
643
98
7
0
279,049
0
L
Chronos
7,331
524
60
4
0
271,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role