Player Matchup

Chronos
Chronos
BryanDior
Chronos
Level 89
God Stats
23W - 11L
1,671 SR
Queue Stats
34W - 29L
1,439 Elo+
Solo
Set
Set
DonnyTheDeaIer
Set
Level 104
God Stats
18W - 4L
1,719 SR
Queue Stats
184W - 166L
1,476 Elo+
Party 2
Danzaburou
Danzaburou
TheBLU3Guy
Danzaburou
Level 148
God Stats
11W - 6L
1,576 SR
Queue Stats
197W - 179L
1,520 Elo+
Party 3
Ares
Ares
jokuh
Ares
Level 86
God Stats
15W - 12L
1,512 SR
Queue Stats
116W - 108L
1,461 Elo+
Party 3
King Arthur
King Arthur
progrham
King Arthur
Level 48
God Stats
5W - 2L
1,749 SR
Queue Stats
85W - 93L
1,455 Elo+
Party 2
Team Averages
Level 95
1,645 SR
1,470 Elo+

VS

Team Averages
Level 90
1,500 SR
1,479 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
JerillAnders
Arachne
Level 96
God Stats
35W - 30L
1,614 SR
Queue Stats
81W - 70L
1,569 Elo+
Solo
Kali
Kali
KH4LIGAN
Kali
Level 69
God Stats
3W - 3L
1,507 SR
Queue Stats
323W - 309L
1,395 Elo+
Party 1
Kukulkan
Kukulkan
TheMacDaddie-
Kukulkan
Level 107
God Stats
3W - 9L
1,379 SR
Queue Stats
91W - 93L
1,430 Elo+
Party 1
Freya
Freya
lDarkLegacyl
Freya
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BryanDior
Chronos
12
1 / 0 / 2
5,800
580
2,528
4,742
1,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 1 / 1
5,499
550
2,454
5,128
1,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Danzaburou
TheBLU3Guy
Danzaburou
10
5 / 0 / 0
6,247
625
4,947
3,994
1,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
jokuh
Ares
9
0 / 0 / 3
5,629
563
1,635
5,605
3,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
progrham
King Arthur
11
3 / 1 / 0
6,608
661
3,828
8,032
3,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 2 / 0
5,010
501
2,540
3,925
795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
JerillAnders
Arachne
8
0 / 1 / 0
4,372
437
2,120
5,228
1,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kali
9
0 / 3 / 1
4,804
480
2,710
8,698
2,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kukulkan
TheMacDaddie-
Kukulkan
9
1 / 2 / 0
5,232
523
1,963
3,855
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,765
577
2,502
6,581
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
2
2
Deaths
11
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Chronos
BryanDior
Chronos
1
0
2
2
W
1
1
1
1.5
L
Arachne
JerillAnders
Arachne
0
1
0
0
L
Kali
0
3
1
0.17
W
Danzaburou
TheBLU3Guy
Danzaburou
5
0
0
5
L
Kukulkan
TheMacDaddie-
Kukulkan
1
2
0
0.5
W
Ares
jokuh
Ares
0
0
3
1.5
L
1
3
0
0.33
W
King Arthur
progrham
King Arthur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,392
Damage
11,835
27,501
Taken
28,287
11,731
Mitigated
7,560
9,165
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,540
802
0
1,193
3,925
795
0
545
3,380
30,867
6,775
W
Chronos
BryanDior
Chronos
2,528
610
0
3,847
4,742
1,461
844
662
3,960
42,894
0
W
2,454
560
0
652
5,128
1,744
0
719
4,301
0
32,479
L
Arachne
JerillAnders
Arachne
2,120
1,398
0
2,433
5,228
1,253
0
812
4,416
0
13,800
L
Kali
2,710
1,365
0
2,123
8,698
2,603
0
867
7,831
0
28,859
W
Danzaburou
TheBLU3Guy
Danzaburou
4,947
1,525
0
2,318
3,994
1,268
154
735
3,259
0
41,848
L
Kukulkan
TheMacDaddie-
Kukulkan
1,963
133
75
638
3,855
1,068
0
1,881
1,974
25,371
0
W
Ares
jokuh
Ares
1,635
133
0
1,848
5,605
3,692
38
1,877
3,682
12,594
2,023
L
2,502
733
0
1,169
6,581
1,841
0
0
6,581
23,169
131
W
King Arthur
progrham
King Arthur
3,828
638
0
500
8,032
3,566
0
2,061
5,574
0
33,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
25,183
313
Minions Killed
293
0
Camps Cleared
0
1,045,655
Distance Traveled
991,297
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,010
501
87
9
0
189,360
0
W
Chronos
5,800
580
89
9
0
219,353
0
W
Set
5,499
550
54
5
0
214,421
0
L
Arachne
4,372
437
23
2
0
228,038
0
L
Kali
4,804
480
52
5
0
192,852
0
W
Danzaburou
6,247
625
83
8
0
201,258
2
L
Kukulkan
5,232
523
64
6
0
195,142
5
W
Ares
5,629
563
22
2
0
215,559
4
L
Freya
5,765
577
67
7
0
185,905
3
W
King Arthur
6,608
661
65
7
0
195,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role