Player Matchup

Artio
Artio
Baldobinoo
Artio
Level 175
God Stats
1W - 6L
1,557 SR
Queue Stats
230W - 254L
1,510 Elo+
Party 1
Ullr
Ullr
Defiantsantiago
Ullr
Level 179
God Stats
0W - 3L
1,336 SR
Queue Stats
97W - 100L
1,556 Elo+
Party 1
Da Ji
Da Ji
IlatedI
Da Ji
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,569 Elo+
Party 1
Ares
Ares
Robmonster228
Ares
Level 122
God Stats
0W - 1L
1,599 SR
Queue Stats
0W - 4L
1,165 Elo+
Party 1
Erlang Shen
Erlang Shen
msSnipes
Erlang Shen
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,537 Elo+
Party 1
Team Averages
Level 137
1,498 SR
1,467 Elo+

VS

Team Averages
Level 80
1,438 SR
1,527 Elo+
Morgan Le Fay
Morgan Le Fay
DarrenSayz
Morgan Le Fay
Level 156
God Stats
7W - 11L
1,404 SR
Queue Stats
490W - 464L
1,568 Elo+
Solo
Baron Samedi
Baron Samedi
Magiconjah
Baron Samedi
Level 129
God Stats
3W - 2L
1,565 SR
Queue Stats
320W - 309L
1,576 Elo+
Solo
Jormungandr
Jormungandr
NotThisGUY1
Jormungandr
Level 66
God Stats
1W - 2L
1,169 SR
Queue Stats
407W - 402L
1,585 Elo+
Party 2
Janus
Janus
bdubs239
Janus
Level 29
God Stats
1W - 5L
1,553 SR
Queue Stats
43W - 50L
1,420 Elo+
Party 2
Bellona
Bellona
chrisychris99
Bellona
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 45L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
3 / 5 / 8
9,089
606
11,778
16,614
22,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 3 / 6
9,826
655
17,517
12,078
6,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Da Ji
IlatedI
Da Ji
16
5 / 4 / 9
9,977
665
10,839
10,681
6,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
3 / 3 / 11
10,306
687
13,316
16,758
23,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erlang Shen
msSnipes
Erlang Shen
17
2 / 4 / 8
9,033
602
7,317
16,671
15,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DarrenSayz
Morgan Le Fay
19
6 / 2 / 9
11,254
750
17,808
12,340
5,105
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Magiconjah
Baron Samedi
17
1 / 2 / 11
10,216
681
9,671
11,753
4,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
NotThisGUY1
Jormungandr
18
2 / 4 / 14
11,279
752
12,350
25,580
25,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
bdubs239
Janus
18
6 / 5 / 7
11,419
761
13,724
10,642
3,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
16
4 / 5 / 10
10,423
695
11,485
20,433
21,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
70
18
Kills
19
19
Deaths
18
42
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Artio
3
5
8
1.4
W
Morgan Le Fay
DarrenSayz
Morgan Le Fay
6
2
9
5.25
L
5
3
6
2.67
L
Da Ji
IlatedI
Da Ji
5
4
9
2.38
W
Baron Samedi
Magiconjah
Baron Samedi
1
2
11
3.25
W
Jormungandr
NotThisGUY1
Jormungandr
2
4
14
2.25
L
3
3
11
2.83
W
Janus
bdubs239
Janus
6
5
7
1.9
W
Bellona
4
5
10
1.8
L
Erlang Shen
msSnipes
Erlang Shen
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,767
Damage
65,038
72,802
Taken
80,748
74,947
Mitigated
59,205
22,095
Healing
33,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
11,778
280
6,197
4,930
16,614
22,403
0
12,567
3,483
13,851
1,209
W
Morgan Le Fay
DarrenSayz
Morgan Le Fay
17,808
1,209
1,182
5,567
12,340
5,105
276
4,113
8,007
33,245
564
L
17,517
2,991
1,017
1,060
12,078
6,729
0
9,353
2,373
0
47,083
L
Da Ji
IlatedI
Da Ji
10,839
1,705
0
250
10,681
6,649
0
7,428
3,086
0
15,388
W
Baron Samedi
Magiconjah
Baron Samedi
9,671
968
6,380
6,077
11,753
4,440
2,143
3,499
7,987
25,175
0
W
Jormungandr
NotThisGUY1
Jormungandr
12,350
2,691
1,378
6,593
25,580
25,007
462
4,974
19,798
31,748
160
L
13,316
747
1,031
2,532
16,758
23,593
0
11,676
4,577
18,563
158
W
Janus
bdubs239
Janus
13,724
548
559
1,584
10,642
3,317
2,026
2,596
7,717
30,899
0
W
Bellona
11,485
1,685
519
3,615
20,433
21,336
377
7,798
11,688
1,958
11,716
L
Erlang Shen
msSnipes
Erlang Shen
7,317
2,171
1,002
4,076
16,671
15,573
0
12,641
3,416
0
24,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,231
Gold Earned
54,591
125
Minions Killed
166
0
Camps Cleared
0
1,285,248
Distance Traveled
1,391,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,089
606
11
1
0
239,974
0
W
Morgan Le Fay
11,254
750
39
3
0
302,612
0
L
Ullr
9,826
655
59
4
0
256,233
0
L
Da Ji
9,977
665
8
1
0
270,248
0
W
Baron Samedi
10,216
681
35
2
0
271,883
0
W
Jormungandr
11,279
752
41
3
0
263,608
0
L
Ares
10,306
687
18
1
0
267,694
0
W
Janus
11,419
761
42
3
0
266,456
0
W
Bellona
10,423
695
9
1
0
286,763
0
L
Erlang Shen
9,033
602
29
2
0
251,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role