Player Matchup

Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sobek
Sobek
Diamond III
ArchonicPrince1
Sobek
Diamond III
Level 181
God Stats
3W - 3L
1,265 SR
Queue Stats
149W - 119L
2,139 MMR
Party 2
Chaac
Chaac
Diamond V
NeptuneSpartan
Chaac
Diamond V
Level 178
God Stats
4W - 4L
1,560 SR
Queue Stats
136W - 118L
1,997 MMR
Party 2
Ullr
Ullr
Diamond V
Speéd
Ullr
Diamond V
Level 180
God Stats
3W - 3L
1,701 SR
Queue Stats
108W - 90L
2,084 MMR
Solo
Fenrir
Fenrir
Diamond IV
TotallyNotFrank
Fenrir
Diamond IV
Level 46
God Stats
1W - 0L
1,803 SR
Queue Stats
46W - 34L
2,215 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,566 SR
1,987 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 167
1,625 SR
1,983 MMR
Lancelot
Lancelot
Diamond IV
 
Lancelot
Diamond IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Diamond IV
Darckshado99
Horus
Diamond IV
Level 153
God Stats
4W - 6L
1,596 SR
Queue Stats
182W - 160L
2,022 MMR
Solo
Hou Yi
Hou Yi
Diamond V
Humble_Brag__
Hou Yi
Diamond V
Level 184
God Stats
0W - 4L
1,412 SR
Queue Stats
280W - 261L
2,012 MMR
Solo
Hercules
Hercules
Diamond II
Kímg
Hercules
Diamond II
Level 197
God Stats
14W - 16L
1,702 SR
Queue Stats
268W - 242L
2,346 MMR
Party 1
Agni
Agni
Platinum I
Pocoyó
Agni
Platinum I
Level 197
God Stats
2W - 1L
1,916 SR
Queue Stats
54W - 54L
2,038 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 1 / 1
4,024
671
1,895
2,319
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
2 / 1 / 3
4,526
754
2,330
5,444
3,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 3 / 0
3,999
667
3,125
6,243
3,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ullr
Speéd
Ullr
8
3 / 0 / 1
4,386
731
4,429
2,406
617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 0 / 2
4,070
678
2,144
5,045
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CthulhuCerberusAres

VS

Bans
CharonSkadiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
1 / 1 / 0
3,803
634
2,196
4,734
1,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
3,780
630
1,287
5,791
2,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 0
3,212
535
1,033
2,961
686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
Kímg
Hercules
9
3 / 1 / 1
5,272
879
6,416
5,819
2,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Agni
Pocoyó
Agni
9
1 / 1 / 0
4,523
754
1,728
2,507
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
5
5
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
1
0.5
L
Lancelot
 
Lancelot
1
1
0
1
W
2
1
3
3.5
L
0
2
0
0
L
0
2
0
0
L
Hercules
Kímg
Hercules
3
1
1
3.5
W
1
3
0
0.33
L
Agni
Pocoyó
Agni
1
1
0
1
W
Ullr
Speéd
Ullr
3
0
1
3.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,923
Damage
12,660
21,457
Taken
21,812
9,186
Mitigated
7,576
6,180
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,895
85
228
906
2,319
697
0
1,376
943
22,089
14
L
Lancelot
 
Lancelot
2,196
684
0
580
4,734
1,367
0
1,180
3,376
0
15,300
W
2,330
470
0
2,147
5,444
3,054
0
157
5,287
9,594
0
L
1,287
681
200
1,933
5,791
2,691
0
979
4,812
0
7,992
L
1,033
573
0
812
2,961
686
0
459
2,502
0
14,005
L
Hercules
Kímg
Hercules
6,416
3,614
0
2,092
5,819
2,230
0
447
5,372
0
34,435
W
3,125
851
0
971
6,243
3,071
0
0
6,243
0
20,354
L
Agni
Pocoyó
Agni
1,728
421
0
625
2,507
602
0
828
1,539
29,278
0
W
Ullr
Speéd
Ullr
4,429
2,327
0
743
2,406
617
0
0
2,406
0
25,785
W
2,144
798
0
1,185
5,045
1,747
0
195
4,850
0
23,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,005
Gold Earned
20,590
194
Minions Killed
200
0
Camps Cleared
0
708,679
Distance Traveled
660,876
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,024
671
48
8
0
147,631
0
L
Lancelot
3,803
634
32
5
0
171,004
0
W
Sobek
4,526
754
9
2
0
142,328
2
L
Horus
3,780
630
10
2
0
140,181
0
L
Hou Yi
3,212
535
24
4
0
83,514
0
L
Hercules
5,272
879
62
10
0
126,334
0
W
Chaac
3,999
667
43
7
0
135,425
0
L
Agni
4,523
754
72
12
0
139,843
0
W
Ullr
4,386
731
48
8
0
124,329
0
W
Fenrir
4,070
678
46
8
0
158,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role