Player Matchup

Hera
Hera
Gold III
 
Hera
Gold III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
ImSkreebz
Achilles
Gold IV
Level 107
God Stats
4W - 7L
1,455 SR
Queue Stats
93W - 103L
1,409 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
Sir__Slaughter__
Ao Kuang
Gold III
Level 148
God Stats
1W - 2L
1,325 SR
Queue Stats
137W - 144L
1,444 MMR
Party 2
Medusa
Medusa
Gold IV
jachan9
Medusa
Gold IV
Level 145
God Stats
22W - 18L
1,622 SR
Queue Stats
313W - 310L
1,403 MMR
Solo
Geb
Geb
Gold V
pizzaman-24
Geb
Gold V
Level 146
God Stats
4W - 7L
1,399 SR
Queue Stats
136W - 148L
1,341 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,460 SR
1,420 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,663 SR
1,408 MMR
Vamana
Vamana
Gold III
CarlosRG1712
Vamana
Gold III
Level 145
God Stats
4W - 6L
1,460 SR
Queue Stats
348W - 360L
1,388 MMR
Solo
Athena
Athena
Gold IV
MrMuhammadAli
Athena
Gold IV
Level 159
God Stats
3W - 1L
1,834 SR
Queue Stats
158W - 174L
1,378 MMR
Solo
Scylla
Scylla
Gold III
alexjf
Scylla
Gold III
Level 149
God Stats
4W - 6L
1,865 SR
Queue Stats
157W - 160L
1,487 MMR
Party 1
Neith
Neith
Bronze III
elsuciodan123
Neith
Bronze III
Level 105
God Stats
0W - 2L
1,513 SR
Queue Stats
1W - 3L
1,453 MMR
Solo
Janus
Janus
Gold V
sebitas1201
Janus
Gold V
Level 91
God Stats
21W - 20L
1,641 SR
Queue Stats
164W - 186L
1,332 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 1 / 3
9,112
570
9,014
6,335
2,028
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ImSkreebz
Achilles
15
4 / 3 / 2
9,136
571
10,282
16,659
12,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
3 / 2 / 3
8,463
529
4,456
13,034
4,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
jachan9
Medusa
17
3 / 1 / 1
9,626
602
10,926
7,183
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 1 / 7
8,658
541
7,811
13,044
10,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AgniKumbhakarnaSkadiSurtrNe Zha

VS

Bans
AnhurNu WaLancelotThanatosRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 5 / 0
7,253
453
5,925
12,965
11,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 5
7,838
490
6,732
10,384
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
alexjf
Scylla
11
2 / 4 / 3
6,845
428
8,567
9,344
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 2 / 1
7,453
466
5,478
10,599
3,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 6 / 2
7,698
481
5,842
9,978
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
17
Kills
8
8
Deaths
17
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
3
6.5
L
Vamana
1
5
0
0.2
W
Achilles
ImSkreebz
Achilles
4
3
2
1.67
L
2
0
5
4.5
W
3
2
3
2.25
L
Scylla
alexjf
Scylla
2
4
3
0.88
L
1
2
1
0.75
W
Medusa
jachan9
Medusa
3
1
1
3.5
W
2
1
7
5.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,489
Damage
32,544
56,255
Taken
53,270
32,111
Mitigated
29,429
20,669
Healing
10,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,014
1,660
0
2,678
6,335
2,028
357
3,812
2,523
67,431
902
L
Vamana
5,925
2,044
0
1,608
12,965
11,020
0
2,138
10,017
0
43,512
W
Achilles
ImSkreebz
Achilles
10,282
3,067
0
6,243
16,659
12,806
502
3,842
12,817
495
62,690
L
6,732
1,561
0
3,259
10,384
8,869
0
4,964
5,374
20,935
995
W
4,456
204
0
5,969
13,034
4,139
0
4,987
8,047
59,128
0
L
Scylla
alexjf
Scylla
8,567
1,071
0
2,179
9,344
2,852
0
5,313
3,988
38,195
1,075
L
5,478
1,531
0
3,368
10,599
3,340
0
1,806
8,793
0
56,950
W
Medusa
jachan9
Medusa
10,926
3,905
0
3,174
7,183
2,608
738
1,821
5,362
0
96,920
W
7,811
639
0
2,605
13,044
10,530
0
6,006
7,038
28,110
3,726
L
5,842
497
0
165
9,978
3,348
0
6,483
3,456
59,659
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,995
Gold Earned
37,087
535
Minions Killed
386
0
Camps Cleared
0
1,578,563
Distance Traveled
1,524,568
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,112
570
131
8
0
305,898
6
L
Vamana
7,253
453
80
5
0
252,439
2
W
Achilles
9,136
571
105
7
0
279,811
0
L
Athena
7,838
490
44
3
0
328,064
6
W
Ao Kuang
8,463
529
99
6
0
354,368
0
L
Scylla
6,845
428
69
4
0
307,340
1
L
Neith
7,453
466
81
5
0
315,302
0
W
Medusa
9,626
602
165
10
0
296,881
5
W
Geb
8,658
541
35
2
0
341,605
6
L
Janus
7,698
481
112
7
0
321,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role