Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CrimsonLadyNox
Charybdis
Level 156
God Stats
13W - 16L
1,461 SR
Queue Stats
672W - 612L
1,463 Elo+
Party 1
Horus
Horus
DRAGOONFYRE
Horus
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 180L
1,463 Elo+
Party 1
Anubis
Anubis
K STAGER
Anubis
Level 188
God Stats
5W - 9L
1,438 SR
Queue Stats
553W - 556L
1,498 Elo+
Party 1
Ah Puch
Ah Puch
zooXgang
Ah Puch
Level 157
God Stats
11W - 11L
1,504 SR
Queue Stats
426W - 437L
1,432 Elo+
Solo
Team Averages
Level 153
1,481 SR
1,471 Elo+

VS

Team Averages
Level 119
1,502 SR
1,489 Elo+
Vulcan
Vulcan
 
Vulcan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ConradBAH
Terra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 63L
1,487 Elo+
Party 2
Merlin
Merlin
Rastounette
Merlin
Level 157
God Stats
2W - 1L
1,734 SR
Queue Stats
406W - 388L
1,531 Elo+
Solo
Bakasura
Bakasura
SlightlySoberSam
Bakasura
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,460 Elo+
Solo
Odin
Odin
SpecterMBW
Odin
Level 62
God Stats
1W - 1L
1,278 SR
Queue Stats
54W - 57L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 3 / 8
7,943
722
4,251
16,159
12,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
CrimsonLadyNox
Charybdis
12
2 / 4 / 8
7,625
693
11,549
8,450
3,572
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
2 / 2 / 7
9,094
827
6,589
16,945
17,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
K STAGER
Anubis
15
4 / 3 / 7
8,624
784
11,154
8,226
4,678
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
zooXgang
Ah Puch
13
3 / 1 / 7
8,108
737
10,708
6,398
2,885
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
2 / 1 / 4
8,714
792
13,768
6,631
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Terra
ConradBAH
Terra
16
2 / 1 / 8
9,593
872
8,715
12,100
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
16
2 / 2 / 7
8,827
802
13,810
7,225
4,793
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 5 / 6
8,780
798
7,379
12,641
12,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 9
9,889
899
6,536
12,510
12,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
47
11
Kills
13
13
Deaths
11
37
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
8
1.33
W
Vulcan
 
Vulcan
2
1
4
4
W
Terra
ConradBAH
Terra
2
1
8
6
L
Charybdis
CrimsonLadyNox
Charybdis
2
4
8
1.5
L
2
2
7
2.75
L
Anubis
K STAGER
Anubis
4
3
7
2.5
W
Merlin
2
2
7
2.75
W
4
5
6
1.4
W
3
2
9
3.75
L
Ah Puch
zooXgang
Ah Puch
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,251
Damage
50,208
56,178
Taken
51,107
40,883
Mitigated
42,853
24,540
Healing
24,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,251
92
271
4,981
16,159
12,587
0
8,472
5,597
11,851
0
W
Vulcan
 
Vulcan
13,768
174
370
937
6,631
3,334
864
4,416
2,215
27,343
0
W
Terra
ConradBAH
Terra
8,715
231
8,923
6,921
12,100
9,627
238
7,166
4,934
16,749
360
L
Charybdis
CrimsonLadyNox
Charybdis
11,549
6,079
705
1,254
8,450
3,572
0
5,742
2,050
0
21,687
L
6,589
2,994
5,029
7,602
16,945
17,161
87
8,415
7,542
1,567
11,508
L
Anubis
K STAGER
Anubis
11,154
573
647
1,523
8,226
4,678
0
6,704
948
32,596
273
W
Merlin
13,810
399
986
859
7,225
4,793
898
4,412
2,813
26,183
0
W
7,379
4,094
686
1,680
12,641
12,834
727
5,777
6,864
0
6,864
W
6,536
1,321
1,020
2,262
12,510
12,265
604
5,011
7,499
0
13,697
L
Ah Puch
zooXgang
Ah Puch
10,708
149
1,067
1,461
6,398
2,885
0
4,448
1,550
21,418
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,394
Gold Earned
45,803
137
Minions Killed
121
0
Camps Cleared
0
1,074,053
Distance Traveled
1,155,042
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,943
722
10
1
0
230,089
1
W
Vulcan
8,714
792
33
3
0
252,656
0
W
Terra
9,593
872
26
2
0
251,812
0
L
Charybdis
7,625
693
36
3
0
161,812
0
L
Horus
9,094
827
7
1
0
247,076
0
L
Anubis
8,624
784
48
4
0
186,820
0
W
Merlin
8,827
802
38
3
0
209,876
0
W
Bakasura
8,780
798
10
1
0
218,405
0
W
Odin
9,889
899
14
1
0
222,293
0
L
Ah Puch
8,108
737
36
3
0
248,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role