Player Matchup

Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver I
Atkinson VII
Chang'e
Silver I
Level 164
God Stats
7W - 9L
1,413 SR
Queue Stats
42W - 52L
1,175 MMR
Party 1
Surtr
Surtr
Silver III
Ciel Senpai4245
Surtr
Silver III
Level 145
God Stats
18W - 18L
1,509 SR
Queue Stats
521W - 570L
949 MMR
Solo
Ah Puch
Ah Puch
Silver III
N1ght0wl_3
Ah Puch
Silver III
Level 156
God Stats
68W - 83L
1,529 SR
Queue Stats
140W - 171L
1,034 MMR
Solo
Skadi
Skadi
Silver IV
davidreadfiel
Skadi
Silver IV
Level 159
God Stats
0W - 3L
1,162 SR
Queue Stats
121W - 144L
833 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 150
1,423 SR
1,098 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,578 SR
993 MMR
Hachiman
Hachiman
Silver III
Cap Ang3l
Hachiman
Silver III
Level 145
God Stats
5W - 0L
1,726 SR
Queue Stats
106W - 112L
789 MMR
Solo
Agni
Agni
Silver I
CashCracka
Agni
Silver I
Level 62
God Stats
2W - 3L
1,214 SR
Queue Stats
141W - 145L
1,097 MMR
Solo
Mercury
Mercury
Gold V
CommieComrade
Mercury
Gold V
Level 153
God Stats
8W - 4L
1,575 SR
Queue Stats
79W - 86L
1,103 MMR
Party 2
Bakasura
Bakasura
Silver II
Faso y Canca
Bakasura
Silver II
Level 129
God Stats
11W - 9L
1,620 SR
Queue Stats
70W - 85L
981 MMR
Party 2
Ymir
Ymir
Silver II
Maikol1307
Ymir
Silver II
Level 139
God Stats
3W - 0L
1,752 SR
Queue Stats
154W - 172L
996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
3
0 / 8 / 0
3,670
367
0
5,029
736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
Atkinson VII
Chang'e
8
0 / 1 / 3
5,208
521
2,703
4,870
2,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 4 / 0
5,073
507
3,847
7,758
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
N1ght0wl_3
Ah Puch
10
2 / 1 / 1
5,648
565
3,716
5,167
1,323
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 0 / 2
5,576
558
4,644
4,794
1,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KaliBellonaCthulhuKumbhakarna

VS

Bans
ThanatosCu ChulainnAwilixBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cap Ang3l
Hachiman
11
1 / 2 / 1
5,828
583
4,257
3,754
1,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
7 / 0 / 1
7,041
704
5,561
4,618
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
11
1 / 0 / 3
6,061
606
2,659
7,260
1,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Faso y Canca
Bakasura
12
4 / 1 / 0
7,080
708
3,434
7,702
2,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
1 / 2 / 1
5,209
521
2,532
7,925
3,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
14
14
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
8
0
0
L
Chang'e
Atkinson VII
Chang'e
0
1
3
1.5
W
Hachiman
Cap Ang3l
Hachiman
1
2
1
0.75
W
7
0
1
7.5
L
1
4
0
0.25
W
Mercury
1
0
3
2.5
W
Bakasura
Faso y Canca
Bakasura
4
1
0
4
W
1
2
1
0.75
L
Ah Puch
N1ght0wl_3
Ah Puch
2
1
1
2.5
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,910
Damage
18,443
27,618
Taken
31,259
7,886
Mitigated
10,929
9,346
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
0
0
0
37
5,029
736
0
3,269
1,760
0
1,311
L
Chang'e
Atkinson VII
Chang'e
2,703
376
1,362
2,113
4,870
2,042
0
1,292
3,578
15,206
841
W
Hachiman
Cap Ang3l
Hachiman
4,257
1,112
0
704
3,754
1,076
0
725
3,029
0
42,635
W
5,561
600
0
865
4,618
1,384
230
2,058
2,560
55,584
1,900
L
3,847
1,958
0
2,541
7,758
2,427
16
0
7,150
423
31,898
W
Mercury
2,659
713
0
3,731
7,260
1,967
473
411
6,849
0
38,441
W
Bakasura
Faso y Canca
Bakasura
3,434
2,242
0
4,019
7,702
2,659
588
96
7,606
0
33,989
W
2,532
654
0
1,402
7,925
3,843
0
3,099
4,826
13,352
0
L
Ah Puch
N1ght0wl_3
Ah Puch
3,716
185
0
2,731
5,167
1,323
0
2,458
2,709
35,303
0
L
4,644
1,923
0
562
4,794
1,358
0
1,061
3,733
0
44,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,175
Gold Earned
31,219
209
Minions Killed
363
0
Camps Cleared
0
778,435
Distance Traveled
1,076,240
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,670
367
2
0
0
109,056
0
L
Chang'e
5,208
521
27
3
0
169,252
4
W
Hachiman
5,828
583
89
9
0
181,148
3
W
Agni
7,041
704
106
11
0
206,040
4
L
Surtr
5,073
507
39
4
0
119,637
0
W
Mercury
6,061
606
63
6
0
253,575
0
W
Bakasura
7,080
708
91
9
0
239,402
2
W
Ymir
5,209
521
14
1
0
196,075
1
L
Ah Puch
5,648
565
64
6
0
191,571
0
L
Skadi
5,576
558
77
8
0
188,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role