Player Matchup

Kuzenbo
Kuzenbo
Masters
Glarinack
Kuzenbo
Masters
Level 158
God Stats
46W - 12L
1,869 SR
Queue Stats
151W - 72L
2,730 MMR
Party 2
Kukulkan
Kukulkan
Diamond II
LordSaltysteak
Kukulkan
Diamond II
Level 171
God Stats
0W - 1L
1,497 SR
Queue Stats
224W - 189L
1,846 MMR
Party 2
Hun Batz
Hun Batz
Diamond III
VENGER123
Hun Batz
Diamond III
Level 138
God Stats
1W - 2L
1,534 SR
Queue Stats
48W - 26L
2,587 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,633 SR
2,387 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,762 SR
2,255 MMR
Kumbhakarna
Kumbhakarna
Platinum III
IFLORIDAIBOY
Kumbhakarna
Platinum III
Level 206
God Stats
19W - 23L
1,568 SR
Queue Stats
546W - 450L
1,792 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
PureNV
Hou Yi
Diamond I
Level 158
God Stats
20W - 8L
1,776 SR
Queue Stats
219W - 156L
2,356 MMR
Party 1
Scylla
Scylla
Masters
сity
Scylla
Masters
Level 148
God Stats
19W - 6L
1,943 SR
Queue Stats
73W - 35L
2,618 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Glarinack
Kuzenbo
15
0 / 4 / 0
9,807
654
13,702
22,895
29,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
17
0 / 5 / 1
10,940
729
7,378
8,530
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
VENGER123
Hun Batz
17
1 / 4 / 0
10,677
712
7,744
13,832
10,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
FafnirCthulhuCharybdisSerqetOdin

VS

Bans
CerberusHorusAgniMulanVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
IFLORIDAIBOY
Kumbhakarna
20
1 / 0 / 10
11,938
796
5,955
14,384
16,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hou Yi
PureNV
Hou Yi
19
5 / 0 / 8
12,682
845
19,583
14,508
6,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
сity
Scylla
20
7 / 1 / 4
13,145
876
15,159
10,389
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
13
13
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Glarinack
Kuzenbo
0
4
0
0
W
Kumbhakarna
IFLORIDAIBOY
Kumbhakarna
1
0
10
6
L
Kukulkan
0
5
1
0.1
W
Hou Yi
PureNV
Hou Yi
5
0
8
9
L
Hun Batz
VENGER123
Hun Batz
1
4
0
0.25
W
Scylla
сity
Scylla
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,824
Damage
40,697
45,257
Taken
39,281
43,147
Mitigated
27,567
9,027
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Glarinack
Kuzenbo
13,702
2,567
0
5,404
22,895
29,633
0
10,252
12,447
22,231
4,667
W
Kumbhakarna
IFLORIDAIBOY
Kumbhakarna
5,955
152
0
4,923
14,384
16,824
190
5,516
8,605
24,849
0
L
Kukulkan
7,378
254
0
645
8,530
3,146
0
5,157
3,337
45,391
0
W
Hou Yi
PureNV
Hou Yi
19,583
10,554
0
7,769
14,508
6,819
2,730
7,697
6,508
0
63,395
L
Hun Batz
VENGER123
Hun Batz
7,744
546
0
2,978
13,832
10,368
0
5,534
8,250
0
40,232
W
Scylla
сity
Scylla
15,159
1,783
0
1,737
10,389
3,924
660
6,510
3,413
80,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,424
Gold Earned
37,765
191
Minions Killed
230
0
Camps Cleared
0
789,363
Distance Traveled
915,589
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,807
654
29
2
0
258,232
0
W
Kumbhakarna
11,938
796
39
3
0
314,871
9
L
Kukulkan
10,940
729
99
7
0
242,663
0
W
Hou Yi
12,682
845
77
5
0
301,728
0
L
Hun Batz
10,677
712
63
4
0
288,468
0
W
Scylla
13,145
876
114
8
0
298,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role