Player Matchup

Artemis
Artemis
Platinum V
 
Artemis
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold V
H3ng4r
Vulcan
Gold V
Level 43
God Stats
3W - 7L
1,572 SR
Queue Stats
42W - 39L
1,651 MMR
Solo
Geb
Geb
Gold I
Hades_panda
Geb
Gold I
Level 165
God Stats
13W - 5L
1,674 SR
Queue Stats
58W - 55L
1,587 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,582 SR
1,579 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,520 SR
1,616 MMR
Zhong Kui
Zhong Kui
Bronze III
Josue_116_
Zhong Kui
Bronze III
Level 67
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chaac
Chaac
Gold III
Lord J v2
Chaac
Gold III
Level 43
God Stats
2W - 7L
1,467 SR
Queue Stats
114W - 157L
1,661 MMR
Solo
Fenrir
Fenrir
Gold I
MMR_snyper
Fenrir
Gold I
Level 244
God Stats
3W - 5L
1,569 SR
Queue Stats
947W - 1,014L
1,687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 1 / 4
9,435
858
4,772
5,108
1,721
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
H3ng4r
Vulcan
17
3 / 1 / 3
10,014
910
10,559
5,069
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 0 / 5
9,120
829
4,614
6,768
5,814
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bans
BacchusFafnirMulanSerqetKumbhakarna

VS

Bans
Ne ZhaKuzenboCthulhuHeraCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Josue_116_
Zhong Kui
14
1 / 3 / 0
7,959
724
3,623
13,671
7,374
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Lord J v2
Chaac
7
0 / 0 / 1
6,513
592
0
578
357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
MMR_snyper
Fenrir
13
1 / 4 / 1
7,934
721
4,625
14,115
12,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
7
Kills
2
2
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
4
4
W
Vulcan
H3ng4r
Vulcan
3
1
3
4.5
W
2
0
5
4.5
L
Zhong Kui
Josue_116_
Zhong Kui
1
3
0
0.33
L
Chaac
Lord J v2
Chaac
0
0
1
0.5
L
Fenrir
MMR_snyper
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,945
Damage
8,248
16,945
Taken
28,364
9,575
Mitigated
19,848
2,428
Healing
4,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,772
2,249
0
586
5,108
1,721
464
472
4,599
0
38,623
W
Vulcan
H3ng4r
Vulcan
10,559
167
0
938
5,069
2,040
254
642
4,240
44,253
666
W
4,614
497
0
904
6,768
5,814
1,499
2,779
3,835
20,857
460
L
Zhong Kui
Josue_116_
Zhong Kui
3,623
482
0
2,986
13,671
7,374
0
7,244
5,744
31,283
1,025
L
Chaac
Lord J v2
Chaac
0
0
0
0
578
357
0
274
302
0
0
L
Fenrir
MMR_snyper
Fenrir
4,625
871
0
1,466
14,115
12,117
0
6,316
7,061
0
16,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,569
Gold Earned
22,406
167
Minions Killed
73
0
Camps Cleared
0
628,981
Distance Traveled
378,169
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,435
858
61
6
0
179,116
0
W
Vulcan
10,014
910
86
8
0
250,835
0
W
Geb
9,120
829
20
2
0
199,030
0
L
Zhong Kui
7,959
724
42
4
0
178,002
0
L
Chaac
6,513
592
0
0
0
4,137
0
L
Fenrir
7,934
721
31
3
0
196,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role