Player Matchup

Ra
Ra
DarkReave
Ra
Level 157
God Stats
11W - 13L
1,623 SR
Queue Stats
413W - 436L
1,547 Elo+
Solo
Charon
Charon
KonstantinOleg
Charon
Level 56
God Stats
1W - 0L
1,280 SR
Queue Stats
101W - 59L
1,588 Elo+
Party 1
Nut
Nut
MîlfHuntêr
Nut
Level 135
God Stats
16W - 2L
1,941 SR
Queue Stats
276W - 207L
1,557 Elo+
Party 1
Sun Wukong
Sun Wukong
OvTrue
Sun Wukong
Level 220
God Stats
1W - 1L
1,391 SR
Queue Stats
95W - 90L
1,568 Elo+
Party 3
Anubis
Anubis
maнev
Anubis
Level 243
God Stats
4W - 0L
1,933 SR
Queue Stats
178W - 146L
1,610 Elo+
Party 3
Team Averages
Level 162
1,634 SR
1,574 Elo+

VS

Team Averages
Level 159
1,556 SR
1,596 Elo+
Scylla
Scylla
Ali9188
Scylla
Level 127
God Stats
95W - 85L
1,587 SR
Queue Stats
238W - 215L
1,596 Elo+
Solo
Medusa
Medusa
Chronozone
Medusa
Level 159
God Stats
1W - 1L
1,605 SR
Queue Stats
119W - 97L
1,635 Elo+
Party 2
Bakasura
Bakasura
El shadou
Bakasura
Level 225
God Stats
1W - 2L
1,443 SR
Queue Stats
273W - 261L
1,602 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Nacif7998
Kumbhakarna
Level 129
God Stats
1W - 3L
1,451 SR
Queue Stats
16W - 23L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
raudales179
Cthulhu
Level 156
God Stats
9W - 13L
1,696 SR
Queue Stats
616W - 544L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,223
622
2,958
3,459
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 1 / 5
6,366
637
3,347
8,521
5,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 1
6,718
672
6,262
6,963
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
OvTrue
Sun Wukong
11
3 / 0 / 1
6,174
617
7,655
9,560
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
maнev
Anubis
12
5 / 0 / 2
6,407
641
3,852
5,773
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ali9188
Scylla
10
0 / 2 / 0
5,502
550
3,220
3,917
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Chronozone
Medusa
8
0 / 3 / 1
4,843
484
2,474
5,829
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
El shadou
Bakasura
9
0 / 5 / 0
5,194
519
5,373
12,242
5,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
Nacif7998
Kumbhakarna
7
1 / 3 / 0
4,516
452
1,165
7,923
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
raudales179
Cthulhu
9
1 / 1 / 0
4,872
487
2,943
5,820
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
2
2
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ali9188
Scylla
0
2
0
0
L
Medusa
Chronozone
Medusa
0
3
1
0.17
W
1
1
2
2
L
Bakasura
El shadou
Bakasura
0
5
0
0
W
1
1
5
3.5
W
4
0
1
4.5
L
Kumbhakarna
Nacif7998
Kumbhakarna
1
3
0
0.33
W
Sun Wukong
OvTrue
Sun Wukong
3
0
1
3.5
W
Anubis
maнev
Anubis
5
0
2
6
L
Cthulhu
raudales179
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,074
Damage
15,175
34,276
Taken
35,731
18,103
Mitigated
13,619
17,044
Healing
12,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ali9188
Scylla
3,220
239
0
720
3,917
979
80
2,821
868
39,788
889
L
Medusa
Chronozone
Medusa
2,474
895
0
1,205
5,829
1,394
0
1,770
4,059
0
30,639
W
2,958
206
187
1,531
3,459
1,022
0
1,752
1,532
41,617
0
L
Bakasura
El shadou
Bakasura
5,373
3,072
0
6,604
12,242
5,852
0
1,367
10,051
0
21,337
W
3,347
539
124
1,934
8,521
5,868
26
926
7,516
21,098
173
W
6,262
4,096
0
4,949
6,963
2,131
642
1,906
5,057
0
52,012
L
Kumbhakarna
Nacif7998
Kumbhakarna
1,165
81
0
979
7,923
3,458
0
2,391
5,409
14,284
0
W
Sun Wukong
OvTrue
Sun Wukong
7,655
1,274
0
4,548
9,560
7,042
7
529
8,163
0
40,019
W
Anubis
maнev
Anubis
3,852
226
0
3,771
5,773
2,040
0
1,688
3,924
51,914
0
L
Cthulhu
raudales179
Cthulhu
2,943
243
44
2,560
5,820
1,936
0
1,186
4,594
27,326
832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,888
Gold Earned
24,927
353
Minions Killed
281
0
Camps Cleared
0
1,005,364
Distance Traveled
1,005,005
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,502
550
82
8
0
191,038
0
L
Medusa
4,843
484
56
6
0
213,001
0
W
Ra
6,223
622
83
8
0
203,434
0
L
Bakasura
5,194
519
64
6
0
212,492
3
W
Charon
6,366
637
20
2
0
203,531
1
W
Nut
6,718
672
106
11
0
188,314
0
L
Kumbhakarna
4,516
452
29
3
0
160,788
0
W
Sun Wukong
6,174
617
52
5
0
192,414
0
W
Anubis
6,407
641
92
9
0
217,671
0
L
Cthulhu
4,872
487
50
5
0
227,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role