Player Matchup

Janus
Janus
ArextheGreat145
Janus
Level 69
God Stats
1W - 3L
1,535 SR
Queue Stats
12W - 27L
1,368 Elo+
Party 3
Medusa
Medusa
FriskyMangoman
Medusa
Level 140
God Stats
49W - 45L
1,601 SR
Queue Stats
200W - 189L
1,523 Elo+
Party 4
Achilles
Achilles
Peligrosorog
Achilles
Level 163
God Stats
6W - 8L
1,578 SR
Queue Stats
101W - 118L
1,526 Elo+
Solo
Chiron
Chiron
SmellOfCam
Chiron
Level 80
God Stats
2W - 2L
1,709 SR
Queue Stats
12W - 22L
1,394 Elo+
Party 3
Sylvanus
Sylvanus
TheSaltSenpai
Sylvanus
Level 146
God Stats
14W - 19L
1,583 SR
Queue Stats
232W - 218L
1,521 Elo+
Party 4
Team Averages
Level 120
1,601 SR
1,466 Elo+

VS

Team Averages
Level 160
1,604 SR
1,535 Elo+
Loki
Loki
EscapebyFate
Loki
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 46L
1,596 Elo+
Party 1
Nox
Nox
MiLLHouseRJ94
Nox
Level 168
God Stats
1W - 0L
1,562 SR
Queue Stats
76W - 72L
1,516 Elo+
Party 2
Vulcan
Vulcan
PegarAki
Vulcan
Level 201
God Stats
7W - 1L
1,728 SR
Queue Stats
113W - 81L
1,521 Elo+
Party 2
Nike
Nike
PhantasyX
Nike
Level 197
God Stats
148W - 111L
1,547 SR
Queue Stats
669W - 603L
1,468 Elo+
Solo
Cthulhu
Cthulhu
exsci
Cthulhu
Level 87
God Stats
45W - 22L
1,681 SR
Queue Stats
73W - 46L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
8,726
873
9,177
8,687
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 0
8,245
825
7,038
10,595
3,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
Peligrosorog
Achilles
14
0 / 3 / 0
8,479
848
5,389
12,648
6,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
SmellOfCam
Chiron
13
0 / 0 / 1
7,796
780
6,178
7,655
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
TheSaltSenpai
Sylvanus
14
0 / 2 / 2
8,702
870
5,787
15,333
12,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 4
10,399
1,040
9,449
8,090
3,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 1 / 4
8,341
834
6,878
6,206
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
PegarAki
Vulcan
15
1 / 1 / 7
8,664
866
14,012
5,640
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
14
1 / 0 / 6
8,613
861
6,498
11,614
9,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
exsci
Cthulhu
14
1 / 0 / 6
8,987
899
10,962
10,187
9,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
11
11
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
7
0
4
9
L
1
3
0
0.33
W
1
1
4
3
W
Vulcan
PegarAki
Vulcan
1
1
7
4.5
L
Achilles
Peligrosorog
Achilles
0
3
0
0
W
Nike
1
0
6
4
L
Chiron
SmellOfCam
Chiron
0
0
1
0.5
L
Sylvanus
TheSaltSenpai
Sylvanus
0
2
2
0.5
W
Cthulhu
exsci
Cthulhu
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,569
Damage
47,799
54,918
Taken
41,737
29,175
Mitigated
26,933
17,293
Healing
5,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,177
344
0
344
8,687
3,194
0
4,055
4,550
36,268
0
W
9,449
859
0
500
8,090
3,360
369
1,537
6,441
0
36,391
L
7,038
2,594
0
1,476
10,595
3,922
0
6,755
3,686
0
25,679
W
6,878
926
0
500
6,206
2,488
315
3,066
2,866
19,373
0
W
Vulcan
PegarAki
Vulcan
14,012
36
306
2,584
5,640
2,102
150
2,617
2,938
32,288
0
L
Achilles
Peligrosorog
Achilles
5,389
1,020
0
1,493
12,648
6,783
0
4,904
7,527
0
31,256
W
Nike
6,498
628
0
607
11,614
9,363
126
3,837
7,604
0
15,588
L
Chiron
SmellOfCam
Chiron
6,178
1,607
553
1,541
7,655
2,760
0
5,125
2,414
0
18,681
L
Sylvanus
TheSaltSenpai
Sylvanus
5,787
1,021
4,692
7,194
15,333
12,516
0
10,102
4,935
12,549
1,174
W
Cthulhu
exsci
Cthulhu
10,962
313
300
965
10,187
9,620
31
2,853
7,099
23,239
1,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,948
Gold Earned
45,004
220
Minions Killed
218
0
Camps Cleared
0
1,017,082
Distance Traveled
1,135,318
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,726
873
73
7
0
203,027
0
W
Loki
10,399
1,040
75
8
0
249,225
0
L
Medusa
8,245
825
47
5
0
188,468
0
W
Nox
8,341
834
37
4
0
196,280
0
W
Vulcan
8,664
866
40
4
0
232,408
6
L
Achilles
8,479
848
57
6
0
202,386
0
W
Nike
8,613
861
36
4
0
218,185
6
L
Chiron
7,796
780
30
3
0
225,050
0
L
Sylvanus
8,702
870
13
1
0
198,151
0
W
Cthulhu
8,987
899
30
3
0
239,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role