Player Matchup

Janus
Janus
CalMc
Janus
Level 86
God Stats
2W - 1L
1,284 SR
Queue Stats
38W - 38L
1,433 Elo+
Party 2
Kuzenbo
Kuzenbo
Cthúlhu
Kuzenbo
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 47L
1,421 Elo+
Party 2
Thor
Thor
DevsRdumm
Thor
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 124L
1,518 Elo+
Solo
Bakasura
Bakasura
juanfer500
Bakasura
Level 125
God Stats
12W - 7L
1,658 SR
Queue Stats
125W - 113L
1,507 Elo+
Solo
Anhur
Anhur
kabrog
Anhur
Level 186
God Stats
15W - 16L
1,390 SR
Queue Stats
573W - 555L
1,467 Elo+
Solo
Team Averages
Level 124
1,467 SR
1,469 Elo+

VS

Team Averages
Level 117
1,524 SR
1,509 Elo+
Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
HansiRK14
Geb
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
HolyCommand
Sun Wukong
Level 123
God Stats
11W - 10L
1,435 SR
Queue Stats
74W - 64L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Kimuzoki
Ix Chel
Level 88
God Stats
5W - 4L
1,622 SR
Queue Stats
57W - 39L
1,554 Elo+
Party 1
Sylvanus
Sylvanus
Norsetreeman
Sylvanus
Level 153
God Stats
92W - 88L
1,563 SR
Queue Stats
111W - 104L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CalMc
Janus
8
0 / 4 / 2
4,486
641
2,377
3,860
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Cthúlhu
Kuzenbo
8
2 / 1 / 0
4,711
673
2,671
5,685
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
7
0 / 1 / 1
4,539
648
1,088
4,610
2,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
juanfer500
Bakasura
9
1 / 0 / 0
5,149
736
3,760
7,365
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Anhur
kabrog
Anhur
10
0 / 0 / 0
5,264
752
1,394
1,673
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
1
0 / 0 / 0
2,881
412
0
0
0
7
0 / 0 / 0
3,549
507
141
3,290
1,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
HolyCommand
Sun Wukong
8
0 / 1 / 0
4,441
634
3,267
6,261
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
Kimuzoki
Ix Chel
8
2 / 2 / 4
4,806
687
5,230
4,780
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Norsetreeman
Sylvanus
9
4 / 0 / 2
5,142
735
2,904
5,331
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
6
6
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
W
Janus
CalMc
Janus
0
4
2
0.25
W
Kuzenbo
Cthúlhu
Kuzenbo
2
1
0
2
W
Thor
0
1
1
0.5
L
0
0
0
0
L
Sun Wukong
HolyCommand
Sun Wukong
0
1
0
0
L
Ix Chel
Kimuzoki
Ix Chel
2
2
4
2
L
Sylvanus
Norsetreeman
Sylvanus
4
0
2
5
W
Bakasura
juanfer500
Bakasura
1
0
0
1
W
Anhur
kabrog
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,290
Damage
11,542
23,193
Taken
19,662
9,244
Mitigated
8,016
10,111
Healing
8,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Janus
CalMc
Janus
2,377
0
0
312
3,860
981
0
2,786
822
21,634
0
W
Kuzenbo
Cthúlhu
Kuzenbo
2,671
834
0
1,704
5,685
2,907
0
2,886
2,563
22,772
768
W
Thor
1,088
44
0
2,184
4,610
2,438
0
1,206
3,363
0
11,662
L
141
0
0
233
3,290
1,209
0
0
3,290
10,719
0
L
Sun Wukong
HolyCommand
Sun Wukong
3,267
758
63
2,395
6,261
3,161
0
0
5,559
0
28,670
L
Ix Chel
Kimuzoki
Ix Chel
5,230
602
362
1,421
4,780
1,437
60
3,167
1,409
25,497
0
L
Sylvanus
Norsetreeman
Sylvanus
2,904
933
615
3,548
5,331
2,209
0
1,359
3,635
19,342
10,146
W
Bakasura
juanfer500
Bakasura
3,760
2,734
0
4,760
7,365
2,459
0
646
6,719
0
22,891
W
Anhur
kabrog
Anhur
1,394
826
0
1,151
1,673
459
139
83
1,590
0
41,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,149
Gold Earned
20,819
242
Minions Killed
175
0
Camps Cleared
0
731,841
Distance Traveled
611,883
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
2,881
412
0
0
0
0
0
W
Janus
4,486
641
47
7
0
155,254
1
W
Kuzenbo
4,711
673
42
6
0
161,718
0
W
Thor
4,539
648
16
2
0
139,227
1
L
Geb
3,549
507
15
2
0
145,122
1
L
Sun Wukong
4,441
634
51
7
0
152,112
0
L
Ix Chel
4,806
687
49
7
0
147,647
0
L
Sylvanus
5,142
735
60
9
0
167,002
0
W
Bakasura
5,149
736
66
9
0
151,790
0
W
Anhur
5,264
752
71
10
0
123,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role