Player Matchup

Kuzenbo
Kuzenbo
Platinum IV
IFLORIDAIBOY
Kuzenbo
Platinum IV
Level 206
God Stats
80W - 67L
1,606 SR
Queue Stats
550W - 451L
1,752 MMR
Party 1
Cernunnos
Cernunnos
Diamond I
PureNV
Cernunnos
Diamond I
Level 158
God Stats
14W - 5L
1,700 SR
Queue Stats
228W - 161L
2,317 MMR
Party 1
Discordia
Discordia
Diamond I
сity
Discordia
Diamond I
Level 148
God Stats
2W - 1L
1,658 SR
Queue Stats
73W - 35L
2,579 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 171
1,655 SR
2,216 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,644 SR
2,152 MMR
Achilles
Achilles
Diamond IV
Ahjìn
Achilles
Diamond IV
Level 65
God Stats
4W - 3L
1,646 SR
Queue Stats
108W - 96L
2,186 MMR
Solo
Eset
Eset
Diamond IV
CrownidClown
Eset
Diamond IV
Level 157
God Stats
1W - 2L
1,624 SR
Queue Stats
150W - 168L
2,125 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
MaybNxtT1me
Jormungandr
Diamond IV
Level 155
God Stats
14W - 15L
1,662 SR
Queue Stats
401W - 474L
2,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IFLORIDAIBOY
Kuzenbo
18
2 / 0 / 6
10,809
831
8,381
15,290
20,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
PureNV
Cernunnos
18
6 / 0 / 2
11,766
905
16,961
16,858
7,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
сity
Discordia
18
2 / 1 / 6
11,042
849
12,790
8,536
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
CthulhuFafnirSerqetKumbhakarnaXing Tian

VS

Bans
CerberusHou YiGaneshaAnhurNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ahjìn
Achilles
15
0 / 2 / 1
9,260
712
10,482
16,488
20,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 5 / 0
9,355
720
8,644
9,174
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
MaybNxtT1me
Jormungandr
16
1 / 3 / 0
9,745
750
13,985
16,446
10,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
10
Kills
1
1
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ahjìn
Achilles
0
2
1
0.25
L
0
5
0
0
W
Kuzenbo
IFLORIDAIBOY
Kuzenbo
2
0
6
5
L
Jormungandr
MaybNxtT1me
Jormungandr
1
3
0
0.33
W
Cernunnos
PureNV
Cernunnos
6
0
2
7
W
Discordia
сity
Discordia
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,132
Damage
33,111
40,684
Taken
42,108
31,576
Mitigated
34,415
17,170
Healing
5,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ahjìn
Achilles
10,482
495
0
1,034
16,488
20,025
0
8,367
7,927
0
24,721
L
8,644
86
276
788
9,174
3,474
0
4,174
4,988
35,114
0
W
Kuzenbo
IFLORIDAIBOY
Kuzenbo
8,381
2,942
0
4,435
15,290
20,966
427
6,353
7,824
20,125
846
L
Jormungandr
MaybNxtT1me
Jormungandr
13,985
1,356
0
3,736
16,446
10,916
0
8,118
8,238
45,963
0
W
Cernunnos
PureNV
Cernunnos
16,961
9,742
0
9,864
16,858
7,208
2,594
9,503
6,218
0
58,147
W
Discordia
сity
Discordia
12,790
631
410
2,461
8,536
3,402
1,166
3,819
3,968
55,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,617
Gold Earned
28,360
202
Minions Killed
192
0
Camps Cleared
0
804,363
Distance Traveled
769,927
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,260
712
33
3
0
281,559
2
L
Eset
9,355
720
76
6
0
223,418
0
W
Kuzenbo
10,809
831
40
3
0
270,608
7
L
Jormungandr
9,745
750
83
6
0
264,950
3
W
Cernunnos
11,766
905
73
6
0
265,006
0
W
Discordia
11,042
849
89
7
0
268,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role