Player Matchup

Atlas
Atlas
Silver IV
BLuiiix
Atlas
Silver IV
Level 125
God Stats
1W - 2L
1,578 SR
Queue Stats
33W - 53L
1,001 MMR
Solo
Anhur
Anhur
Silver IV
The Polarbear11
Anhur
Silver IV
Level 62
God Stats
12W - 18L
1,418 SR
Queue Stats
26W - 49L
988 MMR
Party 2
Hera
Hera
Silver IV
ThicksetTiger3
Hera
Silver IV
Level 133
God Stats
0W - 1L
1,381 SR
Queue Stats
26W - 48L
1,032 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,459 SR
1,007 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,559 SR
1,219 MMR
Ganesha
Ganesha
Gold IV
I_Lil-DRIP_I
Ganesha
Gold IV
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 173L
1,334 MMR
Party 1
Chang'e
Chang'e
Silver III
benmills37
Chang'e
Silver III
Level 121
God Stats
7W - 5L
1,527 SR
Queue Stats
145W - 166L
989 MMR
Solo
Ne Zha
Ne Zha
Gold IV
l_Big-DRIP_l
Ne Zha
Gold IV
Level 128
God Stats
36W - 25L
1,649 SR
Queue Stats
156W - 173L
1,334 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BLuiiix
Atlas
14
1 / 3 / 0
8,263
689
9,631
11,650
6,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 5 / 0
8,279
690
2,611
9,257
2,340
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
1 / 6 / 1
8,880
740
7,559
10,071
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bans
SurtrAchillesKumbhakarnaKuzenboCthulhu

VS

Bans
SerqetVulcanDanzaburouAgniArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
I_Lil-DRIP_I
Ganesha
16
0 / 2 / 11
9,949
829
5,742
10,547
10,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
benmills37
Chang'e
16
7 / 0 / 5
10,969
914
7,224
7,713
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ne Zha
18
7 / 0 / 6
11,227
936
14,201
11,601
5,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
14
14
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Atlas
BLuiiix
Atlas
1
3
0
0.33
W
Ganesha
I_Lil-DRIP_I
Ganesha
0
2
11
2.75
L
0
5
0
0
L
1
6
1
0.25
W
Chang'e
benmills37
Chang'e
7
0
5
9.5
W
Ne Zha
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,801
Damage
27,167
30,978
Taken
29,861
11,488
Mitigated
18,728
2,450
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
BLuiiix
Atlas
9,631
3,327
0
630
11,650
6,468
184
4,858
6,604
22,913
2,433
W
Ganesha
I_Lil-DRIP_I
Ganesha
5,742
288
0
0
10,547
10,525
768
6,064
4,483
18,513
2,040
L
2,611
1,172
0
0
9,257
2,340
0
3,909
5,028
0
21,077
L
7,559
1,883
0
1,820
10,071
2,680
0
3,222
6,673
32,895
0
W
Chang'e
benmills37
Chang'e
7,224
163
3,517
5,197
7,713
2,905
1,153
3,852
3,861
34,395
0
W
Ne Zha
14,201
2,330
0
4,971
11,601
5,298
877
6,832
4,769
0
50,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,422
Gold Earned
32,145
116
Minions Killed
178
0
Camps Cleared
0
623,665
Distance Traveled
714,046
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,263
689
14
1
0
211,991
4
W
Ganesha
9,949
829
8
1
0
234,434
0
L
Anhur
8,279
690
36
3
0
202,394
0
L
Hera
8,880
740
66
6
0
209,280
0
W
Chang'e
10,969
914
82
7
0
218,550
2
W
Ne Zha
11,227
936
88
7
0
261,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role