Player Matchup

King Arthur
King Arthur
Gold V
InspectorWolf
King Arthur
Gold V
Level 205
God Stats
3W - 6L
1,441 SR
Queue Stats
195W - 204L
1,442 MMR
Solo
Fenrir
Fenrir
Gold IV
JasonDisturbed
Fenrir
Gold IV
Level 158
God Stats
4W - 6L
1,568 SR
Queue Stats
353W - 364L
1,459 MMR
Solo
Skadi
Skadi
Gold III
MasterRoshi0
Skadi
Gold III
Level 104
God Stats
0W - 2L
1,306 SR
Queue Stats
126W - 135L
1,483 MMR
Solo
Jormungandr
Jormungandr
Silver II
SendDown
Jormungandr
Silver II
Level 71
God Stats
1W - 1L
1,552 SR
Queue Stats
8W - 9L
1,445 MMR
Solo
Thoth
Thoth
Gold III
joseconrado10
Thoth
Gold III
Level 189
God Stats
5W - 3L
1,781 SR
Queue Stats
116W - 122L
1,484 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,530 SR
1,463 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,546 SR
1,462 MMR
Janus
Janus
Gold II
AnhellOvers
Janus
Gold II
Level 108
God Stats
2W - 3L
1,729 SR
Queue Stats
14W - 15L
1,564 MMR
Party 1
Geb
Geb
Silver I
DaleanFlow
Geb
Silver I
Level 116
God Stats
6W - 3L
1,500 SR
Queue Stats
43W - 54L
1,442 MMR
Solo
Apollo
Apollo
Silver I
Lifester
Apollo
Silver I
Level 81
God Stats
3W - 1L
1,486 SR
Queue Stats
17W - 25L
1,487 MMR
Party 1
Mulan
Mulan
Silver III
Psychadelic145
Mulan
Silver III
Level 116
God Stats
2W - 0L
1,666 SR
Queue Stats
9W - 9L
1,393 MMR
Solo
Merlin
Merlin
Gold IV
sutrance00
Merlin
Gold IV
Level 121
God Stats
6W - 8L
1,347 SR
Queue Stats
39W - 41L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
InspectorWolf
King Arthur
14
0 / 7 / 1
8,361
465
10,452
18,260
16,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 8 / 3
10,130
563
9,412
20,873
10,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 3 / 2
9,221
512
11,296
10,417
3,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
SendDown
Jormungandr
11
0 / 1 / 0
7,639
424
7,533
11,308
8,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 6 / 3
9,466
526
4,934
11,094
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
SusanoAphroditeLancelotDanzaburouAwilix

VS

Bans
ThorChaacAnhurAh PuchSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 3
11,010
612
14,116
10,942
4,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
2 / 0 / 6
9,463
526
7,167
15,592
13,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Lifester
Apollo
17
5 / 2 / 5
10,213
567
10,855
14,847
6,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 1 / 5
11,323
629
11,461
18,754
13,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
sutrance00
Merlin
16
2 / 3 / 6
10,055
559
5,849
9,495
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
25
25
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
11
3
3
4.17
W
2
0
6
5
L
King Arthur
InspectorWolf
King Arthur
0
7
1
0.07
L
5
8
3
0.81
W
Apollo
Lifester
Apollo
5
2
5
3.75
L
2
3
2
1
W
5
1
5
7.5
L
Jormungandr
SendDown
Jormungandr
0
1
0
0
L
2
6
3
0.58
W
Merlin
sutrance00
Merlin
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,627
Damage
49,448
71,952
Taken
69,630
40,479
Mitigated
40,933
10,998
Healing
19,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,116
627
0
2,896
10,942
4,100
0
1,281
9,661
82,334
0
W
7,167
537
0
2,963
15,592
13,324
0
4,424
11,168
33,699
0
L
King Arthur
InspectorWolf
King Arthur
10,452
743
0
710
18,260
16,635
0
2,279
15,815
3,917
52,689
L
9,412
1,978
0
5,251
20,873
10,115
0
5,867
14,528
0
73,502
W
Apollo
Lifester
Apollo
10,855
7,050
0
6,560
14,847
6,138
346
3,042
11,805
0
77,367
L
11,296
3,340
0
1,433
10,417
3,117
418
5,345
4,920
0
90,731
W
11,461
1,110
0
6,155
18,754
13,803
790
1,881
16,873
0
84,589
L
Jormungandr
SendDown
Jormungandr
7,533
1,001
0
3,279
11,308
8,350
2
4,591
6,427
32,997
1,170
L
4,934
53
0
325
11,094
2,262
0
7,254
3,286
70,534
0
W
Merlin
sutrance00
Merlin
5,849
43
0
634
9,495
3,568
0
3,563
5,932
59,521
1,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,817
Gold Earned
52,064
534
Minions Killed
571
0
Camps Cleared
0
1,752,907
Distance Traveled
1,929,809
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,010
612
127
7
0
437,258
0
W
Geb
9,463
526
26
1
0
392,833
12
L
King Arthur
8,361
465
82
5
0
314,029
0
L
Fenrir
10,130
563
121
7
0
403,211
2
W
Apollo
10,213
567
142
8
0
373,402
0
L
Skadi
9,221
512
153
9
0
357,670
0
W
Mulan
11,323
629
148
8
0
365,837
0
L
Jormungandr
7,639
424
45
3
0
321,038
9
L
Thoth
9,466
526
133
7
0
356,959
1
W
Merlin
10,055
559
128
7
0
360,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role