Player Matchup

Cthulhu
Cthulhu
JotitaBobber
Cthulhu
Level 99
God Stats
8W - 7L
1,530 SR
Queue Stats
184W - 222L
1,405 Elo+
Solo
Zeus
Zeus
PhanTom Zulu103
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,043 Elo+
Party 1
Medusa
Medusa
PhanTom Zulu553
Medusa
Level 67
God Stats
24W - 25L
1,411 SR
Queue Stats
27W - 29L
1,377 Elo+
Party 1
Team Averages
Level 61
1,480 SR
1,275 Elo+

VS

Team Averages
Level 81
1,504 SR
1,372 Elo+
Discordia
Discordia
Andiosh978
Discordia
Level 105
God Stats
21W - 9L
1,587 SR
Queue Stats
110W - 100L
1,425 Elo+
Solo
Arachne
Arachne
Th3Wh1T3
Arachne
Level 57
God Stats
2W - 2L
1,231 SR
Queue Stats
88W - 78L
1,321 Elo+
Solo
Surtr
Surtr
ninoloco
Surtr
Level 81
God Stats
6W - 5L
1,695 SR
Queue Stats
18W - 20L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JotitaBobber
Cthulhu
17
2 / 6 / 1
12,114
713
9,216
21,224
17,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
1 / 7 / 2
11,745
691
3,722
12,737
4,942
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 5 / 3
10,990
646
3,415
15,230
4,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Andiosh978
Discordia
20
4 / 0 / 12
15,959
939
22,395
6,540
2,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Th3Wh1T3
Arachne
20
13 / 2 / 3
15,771
928
16,354
17,842
8,215
Mace

Mace

+10
Physical Power

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Surtr
ninoloco
Surtr
10
1 / 1 / 2
10,198
600
879
2,751
1,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
18
18
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Discordia
Andiosh978
Discordia
4
0
12
10
L
Cthulhu
JotitaBobber
Cthulhu
2
6
1
0.42
L
1
7
2
0.29
L
0
5
3
0.3
W
Arachne
Th3Wh1T3
Arachne
13
2
3
7.25
W
Surtr
ninoloco
Surtr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,353
Damage
39,628
49,191
Taken
27,133
27,290
Mitigated
11,894
3,313
Healing
8,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Andiosh978
Discordia
22,395
302
0
1,443
6,540
2,465
1,722
3,334
2,947
87,952
0
L
Cthulhu
JotitaBobber
Cthulhu
9,216
410
0
2,477
21,224
17,482
114
9,024
12,123
48,690
1,626
L
3,722
404
0
483
12,737
4,942
157
6,856
5,838
27,379
0
L
3,415
842
0
353
15,230
4,866
935
6,307
8,773
0
29,575
W
Arachne
Th3Wh1T3
Arachne
16,354
11,721
0
6,888
17,842
8,215
1,571
7,084
10,311
0
79,109
W
Surtr
ninoloco
Surtr
879
284
57
229
2,751
1,214
0
1,255
1,393
225
5,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,849
Gold Earned
41,928
187
Minions Killed
247
0
Camps Cleared
0
741,924
Distance Traveled
760,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,959
939
145
9
0
359,090
0
L
Cthulhu
12,114
713
89
5
0
278,508
0
L
Zeus
11,745
691
52
3
0
194,034
0
L
Medusa
10,990
646
46
3
0
269,382
0
W
Arachne
15,771
928
85
5
0
311,610
0
W
Surtr
10,198
600
17
1
0
90,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role