Player Matchup

Chaac
Chaac
ChefYaBoiRD
Chaac
Level 154
God Stats
0W - 3L
1,258 SR
Queue Stats
43W - 56L
1,526 Elo+
Party 1
Mulan
Mulan
HemorrhoidHenry
Mulan
Level 154
God Stats
0W - 1L
1,321 SR
Queue Stats
23W - 37L
1,478 Elo+
Party 1
Nut
Nut
Matyraxes
Nut
Level 123
God Stats
0W - 2L
1,539 SR
Queue Stats
27W - 43L
1,497 Elo+
Solo
Medusa
Medusa
Vreika
Medusa
Level 139
God Stats
0W - 2L
1,258 SR
Queue Stats
58W - 64L
1,527 Elo+
Solo
Chronos
Chronos
siden7
Chronos
Level 145
God Stats
0W - 3L
1,408 SR
Queue Stats
18W - 30L
1,458 Elo+
Party 1
Team Averages
Level 143
1,357 SR
1,497 Elo+

VS

Team Averages
Level 144
1,629 SR
1,534 Elo+
Ares
Ares
BillyCostiganJr
Ares
Level 132
God Stats
2W - 0L
1,759 SR
Queue Stats
174W - 177L
1,563 Elo+
Solo
Vulcan
Vulcan
LurkLord Pup
Vulcan
Level 146
God Stats
15W - 5L
1,696 SR
Queue Stats
509W - 522L
1,461 Elo+
Party 2
Kukulkan
Kukulkan
LurkNowitzki420
Kukulkan
Level 126
God Stats
7W - 1L
1,824 SR
Queue Stats
321W - 321L
1,493 Elo+
Party 2
Scylla
Scylla
Ssavage
Scylla
Level 159
God Stats
2W - 4L
1,186 SR
Queue Stats
251W - 167L
1,571 Elo+
Solo
Cthulhu
Cthulhu
n o t a 1 k
Cthulhu
Level 159
God Stats
13W - 4L
1,680 SR
Queue Stats
666W - 649L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 2
8,302
830
9,899
10,517
11,381
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 1
7,234
723
4,589
12,672
12,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

13
1 / 3 / 3
7,580
758
7,724
8,382
3,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Vreika
Medusa
13
0 / 2 / 3
7,385
739
6,224
6,160
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Chronos
siden7
Chronos
12
0 / 3 / 1
7,027
703
6,522
9,118
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 6
9,205
921
7,421
12,259
16,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
14
4 / 1 / 8
8,631
863
11,403
5,766
2,643
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
16
2 / 2 / 10
9,229
923
9,226
7,199
4,186
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
Ssavage
Scylla
13
2 / 1 / 7
8,149
815
6,788
6,385
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
n o t a 1 k
Cthulhu
14
1 / 1 / 8
8,350
835
8,255
10,713
12,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
14
14
Deaths
6
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
3
1
2
4
L
1
5
1
0.3
W
Vulcan
4
1
8
8
W
Kukulkan
2
2
10
3.5
L
1
3
3
0.83
W
Scylla
Ssavage
Scylla
2
1
7
5.5
L
Medusa
Vreika
Medusa
0
2
3
0.75
W
Cthulhu
n o t a 1 k
Cthulhu
1
1
8
5
L
Chronos
siden7
Chronos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,958
Damage
43,093
46,849
Taken
42,322
32,839
Mitigated
38,315
13,497
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,421
658
522
2,410
12,259
16,217
716
1,959
10,300
9,363
1,282
L
9,899
975
1,868
3,568
10,517
11,381
0
8,884
1,440
0
22,531
L
4,589
615
620
2,687
12,672
12,724
0
9,650
2,774
0
7,487
W
Vulcan
11,403
121
0
1,485
5,766
2,643
1,024
653
5,113
19,463
0
W
Kukulkan
9,226
696
795
907
7,199
4,186
440
436
6,763
33,801
0
L
7,724
2,341
917
715
8,382
3,217
0
7,540
780
0
17,670
W
Scylla
Ssavage
Scylla
6,788
175
619
417
6,385
2,610
1,159
580
5,805
8,153
0
L
Medusa
Vreika
Medusa
6,224
2,548
401
1,173
6,160
2,380
0
5,729
365
0
22,923
W
Cthulhu
n o t a 1 k
Cthulhu
8,255
148
2,257
1,187
10,713
12,659
341
2,662
8,051
16,145
2,550
L
Chronos
siden7
Chronos
6,522
2,112
0
1,548
9,118
3,137
0
8,591
327
16,840
492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,528
Gold Earned
43,564
127
Minions Killed
113
0
Camps Cleared
0
1,034,638
Distance Traveled
1,041,932
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,205
921
9
1
0
215,856
0
L
Chaac
8,302
830
26
3
0
241,100
0
L
Mulan
7,234
723
5
1
0
204,078
0
W
Vulcan
8,631
863
21
2
0
214,140
0
W
Kukulkan
9,229
923
58
6
0
207,577
0
L
Nut
7,580
758
21
2
0
203,228
0
W
Scylla
8,149
815
4
0
0
214,136
0
L
Medusa
7,385
739
34
3
0
191,512
0
W
Cthulhu
8,350
835
21
2
0
190,223
0
L
Chronos
7,027
703
41
4
0
194,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role