Player Matchup

Serqet
Serqet
Akinm
Serqet
Level 159
God Stats
23W - 17L
1,594 SR
Queue Stats
402W - 411L
1,555 Elo+
Party 1
Merlin
Merlin
Helliezer97
Merlin
Level 155
God Stats
16W - 17L
1,519 SR
Queue Stats
373W - 378L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
whyareurrunning
Gilgamesh
Level 158
God Stats
24W - 24L
1,603 SR
Queue Stats
444W - 451L
1,551 Elo+
Solo
Team Averages
Level 157
1,572 SR
1,545 Elo+

VS

Team Averages
Level 124
1,579 SR
1,590 Elo+
Horus
Horus
Marvokan
Horus
Level 105
God Stats
3W - 8L
1,495 SR
Queue Stats
107W - 95L
1,624 Elo+
Party 2
Baron Samedi
Baron Samedi
Trelobarbouni
Baron Samedi
Level 112
God Stats
23W - 13L
1,683 SR
Queue Stats
97W - 88L
1,601 Elo+
Party 2
Ullr
Ullr
deNde2052
Ullr
Level 155
God Stats
295W - 186L
1,560 SR
Queue Stats
341W - 244L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Akinm
Serqet
11
0 / 1 / 1
8,263
636
2,273
7,744
3,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
0 / 6 / 3
9,504
731
10,155
10,909
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gilgamesh
whyareurrunning
Gilgamesh
16
2 / 4 / 0
9,182
706
9,488
14,255
6,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Marvokan
Horus
17
3 / 0 / 5
10,812
832
7,046
15,193
16,526
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Trelobarbouni
Baron Samedi
16
1 / 3 / 6
10,535
810
10,767
9,175
5,032
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ullr
18
7 / 0 / 3
12,099
931
10,341
10,845
7,253
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
11
11
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
Akinm
Serqet
0
1
1
0.5
L
Merlin
0
6
3
0.25
W
Horus
Marvokan
Horus
3
0
5
5.5
W
Baron Samedi
Trelobarbouni
Baron Samedi
1
3
6
1.33
W
Ullr
7
0
3
8.5
L
Gilgamesh
whyareurrunning
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,916
Damage
28,154
32,908
Taken
35,213
13,656
Mitigated
28,811
3,877
Healing
17,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Akinm
Serqet
2,273
13
0
1,388
7,744
3,404
0
1,596
5,888
0
14,888
L
Merlin
10,155
209
0
243
10,909
3,497
0
3,603
6,800
39,203
689
W
Horus
Marvokan
Horus
7,046
2,352
2,388
8,504
15,193
16,526
525
4,045
10,642
0
18,177
W
Baron Samedi
Trelobarbouni
Baron Samedi
10,767
510
988
2,304
9,175
5,032
489
2,581
6,503
42,918
1,407
W
Ullr
10,341
2,738
0
3,125
10,845
7,253
2,158
3,301
7,484
48
56,190
L
Gilgamesh
whyareurrunning
Gilgamesh
9,488
1,953
0
2,246
14,255
6,755
0
4,997
8,770
0
22,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
33,446
118
Minions Killed
169
0
Camps Cleared
0
591,524
Distance Traveled
740,094
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,263
636
24
2
0
169,036
7
L
Merlin
9,504
731
71
5
0
200,458
1
W
Horus
10,812
832
28
2
0
267,499
0
W
Baron Samedi
10,535
810
62
5
0
230,386
0
W
Ullr
12,099
931
79
6
0
242,209
0
L
Gilgamesh
9,182
706
23
2
0
222,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role