Player Matchup

Maui
Maui
AlexE88
Maui
Level 127
God Stats
1W - 3L
1,201 SR
Queue Stats
188W - 189L
1,559 Elo+
Solo
Rama
Rama
BootyBombBanquet
Rama
Level 61
God Stats
2W - 1L
1,540 SR
Queue Stats
46W - 15L
1,820 Elo+
Party 2
Awilix
Awilix
LemTM
Awilix
Level 187
God Stats
57W - 20L
1,828 SR
Queue Stats
97W - 41L
1,740 Elo+
Party 2
Ra
Ra
Midding
Ra
Level 160
God Stats
8W - 4L
1,703 SR
Queue Stats
68W - 37L
1,730 Elo+
Party 2
Sun Wukong
Sun Wukong
icyhotonmyballs
Sun Wukong
Level 156
God Stats
4W - 0L
1,794 SR
Queue Stats
30W - 12L
1,814 Elo+
Party 2
Team Averages
Level 138
1,613 SR
1,733 Elo+

VS

Team Averages
Level 153
1,541 SR
1,582 Elo+
Cernunnos
Cernunnos
Astro Silver
Cernunnos
Level 138
God Stats
4W - 7L
1,523 SR
Queue Stats
346W - 356L
1,595 Elo+
Party 1
Bastet
Bastet
Jeαn
Bastet
Level 180
God Stats
2W - 3L
1,395 SR
Queue Stats
287W - 272L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
Sewarzs
Baron Samedi
Level 148
God Stats
12W - 6L
1,655 SR
Queue Stats
194W - 168L
1,563 Elo+
Solo
Guan Yu
Guan Yu
Sopero
Guan Yu
Level 180
God Stats
5W - 7L
1,587 SR
Queue Stats
481W - 509L
1,570 Elo+
Party 1
Zeus
Zeus
TyrMainsSuck
Zeus
Level 119
God Stats
15W - 20L
1,546 SR
Queue Stats
814W - 724L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
AlexE88
Maui
17
4 / 1 / 10
11,096
584
8,275
15,764
14,315
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
3 / 4 / 4
10,765
567
9,988
13,469
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Awilix
LemTM
Awilix
19
8 / 3 / 10
11,380
599
15,651
16,241
6,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

20
15 / 0 / 8
12,712
669
14,171
8,565
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
icyhotonmyballs
Sun Wukong
18
2 / 1 / 6
11,316
596
13,373
16,205
19,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Astro Silver
Cernunnos
18
3 / 4 / 2
11,409
600
10,217
10,527
4,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Jeαn
Bastet
16
3 / 7 / 4
9,379
494
11,843
18,839
6,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Sewarzs
Baron Samedi
13
0 / 5 / 1
7,557
398
5,763
15,079
16,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
Sopero
Guan Yu
17
2 / 4 / 1
10,428
549
9,051
21,664
20,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 12 / 0
8,211
432
7,238
14,025
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
32
Kills
9
9
Deaths
32
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Maui
AlexE88
Maui
4
1
10
9
L
Cernunnos
Astro Silver
Cernunnos
3
4
2
1
W
3
4
4
1.25
L
Bastet
Jeαn
Bastet
3
7
4
0.71
W
Awilix
LemTM
Awilix
8
3
10
4.33
W
15
0
8
19
L
Baron Samedi
Sewarzs
Baron Samedi
0
5
1
0.1
L
Guan Yu
Sopero
Guan Yu
2
4
1
0.63
L
1
12
0
0.08
W
Sun Wukong
icyhotonmyballs
Sun Wukong
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,458
Damage
44,112
70,244
Taken
80,134
49,809
Mitigated
51,976
32,688
Healing
21,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
AlexE88
Maui
8,275
1,574
3,515
5,477
15,764
14,315
0
5,084
10,398
33,933
2,456
L
Cernunnos
Astro Silver
Cernunnos
10,217
4,847
0
2,668
10,527
4,110
2,533
1,433
9,094
0
93,916
W
9,988
7,220
0
4,709
13,469
5,767
4,984
1,311
12,158
0
96,286
L
Bastet
Jeαn
Bastet
11,843
3,840
0
3,505
18,839
6,712
0
5,647
13,098
0
72,082
W
Awilix
LemTM
Awilix
15,651
6,586
0
5,930
16,241
6,575
0
2,336
13,735
0
93,887
W
14,171
1,222
3,603
4,723
8,565
3,974
312
3,362
4,891
116,675
352
L
Baron Samedi
Sewarzs
Baron Samedi
5,763
250
127
3,764
15,079
16,841
0
5,582
9,497
33,081
0
L
Guan Yu
Sopero
Guan Yu
9,051
1,554
289
10,078
21,664
20,918
0
3,856
17,808
0
85,428
L
7,238
521
0
980
14,025
3,395
0
8,559
5,466
44,415
0
W
Sun Wukong
icyhotonmyballs
Sun Wukong
13,373
2,549
0
4,731
16,205
19,178
100
2,112
14,014
11,800
82,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,269
Gold Earned
46,984
678
Minions Killed
569
0
Camps Cleared
0
2,065,332
Distance Traveled
1,916,987
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
11,096
584
57
3
0
401,401
8
L
Cernunnos
11,409
600
183
10
0
347,294
8
W
Rama
10,765
567
143
8
0
315,964
4
L
Bastet
9,379
494
93
5
0
427,405
0
W
Awilix
11,380
599
137
7
0
455,648
2
W
Ra
12,712
669
185
10
0
483,425
6
L
Baron Samedi
7,557
398
56
3
0
374,466
0
L
Guan Yu
10,428
549
138
7
0
405,761
1
L
Zeus
8,211
432
99
5
0
362,061
2
W
Sun Wukong
11,316
596
156
8
0
408,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role