Player Matchup

Artemis
Artemis
Cthonic
Artemis
Level 209
God Stats
4W - 3L
1,675 SR
Queue Stats
47W - 57L
1,526 Elo+
Party 1
Amaterasu
Amaterasu
Ke Kanaka
Amaterasu
Level 76
God Stats
3W - 4L
1,518 SR
Queue Stats
277W - 254L
1,548 Elo+
Solo
Zeus
Zeus
NewheII
Zeus
Level 149
God Stats
69W - 61L
1,545 SR
Queue Stats
88W - 86L
1,492 Elo+
Solo
Maui
Maui
WomboKimbo
Maui
Level 176
God Stats
2W - 1L
1,526 SR
Queue Stats
83W - 91L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
cowboybuttsexxx
Ne Zha
Level 33
God Stats
1W - 5L
1,500 SR
Queue Stats
77W - 88L
1,424 Elo+
Solo
Team Averages
Level 129
1,553 SR
1,504 Elo+

VS

Team Averages
Level 141
1,468 SR
1,501 Elo+
Ganesha
Ganesha
DSRabbit
Ganesha
Level 157
God Stats
8W - 15L
1,446 SR
Queue Stats
140W - 189L
1,472 Elo+
Party 2
Nemesis
Nemesis
DirtNapem
Nemesis
Level 248
God Stats
26W - 24L
1,544 SR
Queue Stats
493W - 506L
1,498 Elo+
Party 2
Bellona
Bellona
FilthyNipps
Bellona
Level 29
God Stats
6W - 3L
1,644 SR
Queue Stats
82W - 89L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
Limited-Flaws
Danzaburou
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
132W - 148L
1,474 Elo+
Solo
Chronos
Chronos
nachito828384
Chronos
Level 160
God Stats
1W - 2L
1,205 SR
Queue Stats
207W - 187L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cthonic
Artemis
6
0 / 1 / 0
3,054
611
1,974
1,993
412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
Ke Kanaka
Amaterasu
3
0 / 1 / 0
2,815
563
769
2,007
945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
NewheII
Zeus
7
1 / 1 / 1
3,881
776
1,917
2,348
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
3,188
638
1,243
4,959
1,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 0
3,898
780
2,322
3,862
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DSRabbit
Ganesha
6
0 / 0 / 3
3,781
756
1,236
3,546
1,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
DirtNapem
Nemesis
7
1 / 1 / 1
3,599
720
2,074
2,872
798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
FilthyNipps
Bellona
7
0 / 0 / 1
3,797
759
1,019
2,262
1,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Limited-Flaws
Danzaburou
6
3 / 0 / 0
3,777
755
3,168
2,778
793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
7
1 / 2 / 0
3,591
718
829
3,376
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
3
Kills
5
5
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
Cthonic
Artemis
0
1
0
0
W
Ganesha
DSRabbit
Ganesha
0
0
3
1.5
W
Nemesis
DirtNapem
Nemesis
1
1
1
1.5
W
Bellona
FilthyNipps
Bellona
0
0
1
0.5
L
Amaterasu
Ke Kanaka
Amaterasu
0
1
0
0
W
Danzaburou
Limited-Flaws
Danzaburou
3
0
0
3
L
Zeus
NewheII
Zeus
1
1
1
1.5
L
0
2
0
0
L
2
0
0
2
W
Chronos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,225
Damage
8,326
15,169
Taken
14,834
4,318
Mitigated
5,623
6,455
Healing
5,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Cthonic
Artemis
1,974
475
0
803
1,993
412
0
436
1,557
0
13,781
W
Ganesha
DSRabbit
Ganesha
1,236
317
0
1,848
3,546
1,867
0
567
2,979
9,178
0
W
Nemesis
DirtNapem
Nemesis
2,074
920
0
108
2,872
798
0
234
2,638
0
16,824
W
Bellona
FilthyNipps
Bellona
1,019
402
0
1,050
2,262
1,299
0
0
2,146
0
17,806
L
Amaterasu
Ke Kanaka
Amaterasu
769
487
0
934
2,007
945
0
0
1,897
0
6,539
W
Danzaburou
Limited-Flaws
Danzaburou
3,168
1,655
0
1,454
2,778
793
0
676
2,102
0
17,994
L
Zeus
NewheII
Zeus
1,917
0
0
622
2,348
371
0
516
1,784
24,058
0
L
1,243
467
381
1,130
4,959
1,640
0
800
4,159
8,276
0
L
2,322
1,143
0
2,585
3,862
950
0
172
3,668
0
16,737
W
Chronos
829
182
0
650
3,376
866
0
1,683
1,693
15,756
1,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,836
Gold Earned
18,545
146
Minions Killed
158
0
Camps Cleared
0
457,530
Distance Traveled
549,740
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,054
611
27
5
0
100,366
0
W
Ganesha
3,781
756
1
0
0
107,175
0
W
Nemesis
3,599
720
35
7
0
148,299
0
W
Bellona
3,797
759
40
8
0
94,624
0
L
Amaterasu
2,815
563
16
3
0
44,706
0
W
Danzaburou
3,777
755
45
9
0
95,968
1
L
Zeus
3,881
776
51
10
0
87,856
0
L
Maui
3,188
638
20
4
0
108,435
0
L
Ne Zha
3,898
780
32
6
0
116,167
0
W
Chronos
3,591
718
37
7
0
103,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role