Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Neopolitan123
Eset
Level 85
God Stats
1W - 0L
1,297 SR
Queue Stats
43W - 49L
1,456 Elo+
Solo
Ne Zha
Ne Zha
Painandfear9124
Ne Zha
Level 141
God Stats
2W - 4L
1,332 SR
Queue Stats
83W - 98L
1,435 Elo+
Solo
Terra
Terra
SmokenJuice
Terra
Level 138
God Stats
7W - 9L
1,448 SR
Queue Stats
342W - 374L
1,424 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
paillalef
Morgan Le Fay
Level 189
God Stats
2W - 5L
1,641 SR
Queue Stats
177W - 167L
1,498 Elo+
Solo
Team Averages
Level 141
1,443 SR
1,463 Elo+

VS

Team Averages
Level 115
1,501 SR
1,472 Elo+
Thanatos
Thanatos
Adefttt
Thanatos
Level 120
God Stats
0W - 3L
1,257 SR
Queue Stats
56W - 63L
1,457 Elo+
Solo
Nu Wa
Nu Wa
Ayevictorzzz
Nu Wa
Level 107
God Stats
4W - 7L
1,459 SR
Queue Stats
45W - 57L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Trymraz
Morgan Le Fay
Level 65
God Stats
4W - 2L
1,674 SR
Queue Stats
76W - 71L
1,450 Elo+
Solo
Tsukuyomi
Tsukuyomi
ulrich97
Tsukuyomi
Level 125
God Stats
0W - 2L
1,449 SR
Queue Stats
9W - 6L
1,462 Elo+
Solo
Odin
Odin
xODarkProdigyOx
Odin
Level 158
God Stats
11W - 8L
1,665 SR
Queue Stats
589W - 649L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
5 / 0 / 6
7,969
1,328
5,589
2,695
904
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 4
6,297
1,050
2,704
2,251
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 8
7,141
1,190
8,682
5,992
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 7
7,464
1,244
2,685
5,550
4,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Morgan Le Fay
paillalef
Morgan Le Fay
12
3 / 0 / 8
7,073
1,179
6,113
2,589
955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

396

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Adefttt
Thanatos
10
0 / 2 / 1
5,803
967
1,901
3,076
999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 0
5,874
979
1,758
2,096
522
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Trymraz
Morgan Le Fay
11
0 / 6 / 0
5,948
991
2,837
8,901
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ulrich97
Tsukuyomi
11
1 / 1 / 0
6,495
1,083
4,531
6,726
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 0
5,912
985
2,539
6,588
4,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
14
Kills
1
1
Deaths
14
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
6
8
L
Thanatos
Adefttt
Thanatos
0
2
1
0.25
L
0
2
0
0
W
1
1
4
3
W
3
0
8
7
W
2
0
7
5.5
L
Morgan Le Fay
Trymraz
Morgan Le Fay
0
6
0
0
W
Morgan Le Fay
paillalef
Morgan Le Fay
3
0
8
7
L
Tsukuyomi
ulrich97
Tsukuyomi
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,773
Damage
13,566
19,077
Taken
27,387
9,546
Mitigated
11,518
3,993
Healing
3,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,589
2,415
0
1,173
2,695
904
0
769
1,827
0
17,620
L
Thanatos
Adefttt
Thanatos
1,901
289
0
472
3,076
999
0
1,831
1,245
0
2,869
L
1,758
491
0
246
2,096
522
0
645
1,451
7,977
114
W
2,704
118
0
264
2,251
752
0
287
1,964
8,245
0
W
8,682
1,788
0
800
5,992
2,025
0
1,889
3,994
0
15,339
W
2,685
311
638
882
5,550
4,910
0
1,004
4,381
9,598
233
L
Morgan Le Fay
Trymraz
Morgan Le Fay
2,837
373
0
555
8,901
2,978
0
4,009
4,892
11,112
0
W
Morgan Le Fay
paillalef
Morgan Le Fay
6,113
807
0
236
2,589
955
0
560
2,029
18,038
0
L
Tsukuyomi
ulrich97
Tsukuyomi
4,531
857
0
1,640
6,726
2,121
0
1,282
5,444
0
23,174
L
2,539
477
0
789
6,588
4,898
0
3,697
2,891
0
5,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,944
Gold Earned
30,032
98
Minions Killed
92
5
Camps Cleared
3
572,001
Distance Traveled
452,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,969
1,328
39
7
2
111,432
0
L
Thanatos
5,803
967
4
1
0
64,379
0
L
Nu Wa
5,874
979
19
3
1
51,349
0
W
Eset
6,297
1,050
11
2
1
83,135
0
W
Ne Zha
7,141
1,190
10
2
0
129,634
0
W
Terra
7,464
1,244
16
3
1
119,930
0
L
Morgan Le Fay
5,948
991
16
3
1
107,196
0
W
Morgan Le Fay
7,073
1,179
22
4
1
127,870
0
L
Tsukuyomi
6,495
1,083
38
6
0
127,516
0
L
Odin
5,912
985
15
3
1
102,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role