Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DaDizzyDrunkDude
Bakasura
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 172L
1,459 Elo+
Solo
Chiron
Chiron
Liesmyth
Chiron
Level 144
God Stats
2W - 2L
1,511 SR
Queue Stats
173W - 158L
1,558 Elo+
Party 2
Anubis
Anubis
TrafalgarZark35
Anubis
Level 47
God Stats
4W - 5L
1,462 SR
Queue Stats
91W - 87L
1,445 Elo+
Solo
Charon
Charon
Traycn
Charon
Level 156
God Stats
1W - 3L
1,826 SR
Queue Stats
120W - 113L
1,539 Elo+
Party 2
Team Averages
Level 142
1,560 SR
1,500 Elo+

VS

Team Averages
Level 106
1,581 SR
1,486 Elo+
Atlas
Atlas
BlankStare9
Atlas
Level 159
God Stats
4W - 1L
1,730 SR
Queue Stats
374W - 364L
1,452 Elo+
Party 3
Ao Kuang
Ao Kuang
FusingLawyer64
Ao Kuang
Level 106
God Stats
38W - 23L
1,580 SR
Queue Stats
256W - 220L
1,559 Elo+
Party 1
Nike
Nike
KoGPanda
Nike
Level 107
God Stats
4W - 2L
1,625 SR
Queue Stats
159W - 145L
1,437 Elo+
Party 3
Neith
Neith
Yan_Hunter_MSM
Neith
Level 93
God Stats
2W - 0L
1,490 SR
Queue Stats
86W - 90L
1,473 Elo+
Solo
Janus
Janus
dtb for good
Janus
Level 64
God Stats
14W - 9L
1,482 SR
Queue Stats
81W - 74L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 3 / 0
3,466
693
1,657
5,449
2,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

3
0 / 1 / 0
2,753
551
0
1,549
392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Liesmyth
Chiron
7
3 / 0 / 1
4,025
805
3,598
3,655
925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 1 / 0
3,949
790
1,628
2,701
975
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
Traycn
Charon
6
1 / 0 / 3
4,083
817
1,375
2,745
1,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,095
619
2,514
3,798
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
7
2 / 0 / 1
3,770
754
2,835
3,838
971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nike
7
2 / 0 / 1
4,152
830
1,621
3,502
1,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
3,336
667
1,456
3,240
776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 1 / 1
3,853
771
545
2,171
375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
5
Kills
5
5
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
0
3
0
0
L
0
1
0
0
W
Ao Kuang
2
0
1
2.5
W
Nike
2
0
1
2.5
L
Chiron
Liesmyth
Chiron
3
0
1
3.5
L
1
1
0
1
L
Charon
Traycn
Charon
1
0
3
2.5
W
0
1
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,258
Damage
8,971
16,099
Taken
16,549
6,079
Mitigated
4,648
5,484
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,657
221
0
1,100
5,449
2,248
0
1,591
3,697
0
16,997
W
2,514
1,140
0
850
3,798
1,268
0
870
2,928
9,838
3,913
L
0
0
0
760
1,549
392
0
138
1,411
0
2,970
W
Ao Kuang
2,835
739
0
2,802
3,838
971
0
22
3,816
15,529
0
W
Nike
1,621
240
0
1,324
3,502
1,258
0
0
3,502
0
19,954
L
Chiron
Liesmyth
Chiron
3,598
1,152
151
1,499
3,655
925
0
1,209
2,446
0
21,283
L
1,628
0
0
1,094
2,701
975
0
1,571
1,050
18,451
2,071
L
Charon
Traycn
Charon
1,375
271
154
726
2,745
1,539
0
1,062
1,683
7,879
0
W
1,456
470
0
1,838
3,240
776
0
505
2,735
0
17,177
W
545
0
0
1,192
2,171
375
0
1,510
661
18,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,276
Gold Earned
18,206
127
Minions Killed
175
0
Camps Cleared
0
466,693
Distance Traveled
570,953
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,466
693
30
6
0
100,598
0
W
Atlas
3,095
619
28
6
0
117,045
0
L
Bakasura
2,753
551
12
2
0
31,048
0
W
Ao Kuang
3,770
754
32
6
0
119,723
2
W
Nike
4,152
830
40
8
0
122,994
2
L
Chiron
4,025
805
33
7
0
105,385
0
L
Anubis
3,949
790
39
8
0
109,562
0
L
Charon
4,083
817
13
3
0
120,100
2
W
Neith
3,336
667
27
5
0
104,714
0
W
Janus
3,853
771
48
10
0
106,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role