Player Matchup

Atlas
Atlas
Diamond V
 
Atlas
Diamond V
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
InSαNe
Ra
Platinum II
Level 176
God Stats
5W - 7L
1,557 SR
Queue Stats
76W - 78L
1,976 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Sheogorate
Ne Zha
Platinum I
Level 159
God Stats
5W - 9L
1,547 SR
Queue Stats
154W - 141L
2,039 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
danielmendes4
Hou Yi
Platinum IV
Level 136
God Stats
13W - 24L
1,485 SR
Queue Stats
391W - 379L
1,917 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
fomania
Sun Wukong
Gold I
Level 175
God Stats
19W - 18L
1,608 SR
Queue Stats
254W - 253L
1,781 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 174
1,539 SR
1,843 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,606 SR
1,888 MMR
Vamana
Vamana
Platinum III
 
Vamana
Platinum III
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum I
ManueLaManita
Ymir
Platinum I
Level 125
God Stats
2W - 0L
1,720 SR
Queue Stats
35W - 17L
1,802 MMR
Party 2
Xbalanque
Xbalanque
Diamond III
Sentο
Xbalanque
Diamond III
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 209L
2,012 MMR
Party 2
Mercury
Mercury
Diamond V
Tinu
Mercury
Diamond V
Level 158
God Stats
1W - 0L
1,766 SR
Queue Stats
25W - 20L
2,115 MMR
Party 3
Agni
Agni
Diamond V
iZerdox
Agni
Diamond V
Level 212
God Stats
2W - 2L
1,546 SR
Queue Stats
112W - 97L
2,012 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 2 / 0
4,976
498
2,453
9,084
4,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 1 / 0
6,127
613
1,589
3,450
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Sheogorate
Ne Zha
9
0 / 1 / 0
4,864
486
2,597
7,855
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 0
5,090
509
1,883
9,339
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
fomania
Sun Wukong
12
0 / 0 / 0
6,652
665
5,680
7,381
3,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CliodhnaSusanoThothAo Kuang

VS

Bans
AphroditeAwilixThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 0 / 0
6,681
668
3,048
8,236
6,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 3
6,845
685
3,588
6,242
3,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Xbalanque
Sentο
Xbalanque
12
3 / 0 / 3
6,675
668
6,832
3,308
764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Tinu
Mercury
12
1 / 0 / 1
5,883
588
1,448
7,619
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Agni
iZerdox
Agni
12
1 / 0 / 1
6,064
606
5,007
5,826
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
8
8
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
2
0
0
W
Vamana
 
Vamana
0
0
0
0
L
0
1
0
0
W
3
0
3
4.5
W
Xbalanque
Sentο
Xbalanque
3
0
3
4.5
L
Ne Zha
Sheogorate
Ne Zha
0
1
0
0
W
Mercury
Tinu
Mercury
1
0
1
1.5
L
0
4
0
0
L
Sun Wukong
fomania
Sun Wukong
0
0
0
0
W
Agni
iZerdox
Agni
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,202
Damage
19,923
37,109
Taken
31,231
14,474
Mitigated
15,114
10,829
Healing
14,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,453
1,173
0
1,508
9,084
4,243
0
3,237
5,616
17,915
0
W
Vamana
 
Vamana
3,048
636
0
2,948
8,236
6,728
0
0
8,236
0
53,815
L
1,589
176
706
893
3,450
1,387
0
1,593
1,811
45,107
144
W
3,588
1,770
0
2,125
6,242
3,939
0
769
5,473
23,517
1,101
W
Xbalanque
Sentο
Xbalanque
6,832
2,807
0
2,279
3,308
764
91
398
2,910
0
51,744
L
Ne Zha
Sheogorate
Ne Zha
2,597
405
0
3,554
7,855
2,423
0
1,750
6,051
0
30,014
W
Mercury
Tinu
Mercury
1,448
466
0
5,066
7,619
2,199
0
1,010
6,467
0
45,494
L
1,883
1,336
0
2,318
9,339
2,908
0
1,463
7,876
0
33,830
L
Sun Wukong
fomania
Sun Wukong
5,680
965
0
1,850
7,381
3,513
0
0
6,867
0
56,715
W
Agni
iZerdox
Agni
5,007
244
0
2,165
5,826
1,484
0
1,636
4,112
44,148
1,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,709
Gold Earned
32,148
364
Minions Killed
420
0
Camps Cleared
0
1,107,936
Distance Traveled
1,122,473
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,976
498
23
2
0
203,348
2
W
Vamana
6,681
668
119
12
0
224,929
0
L
Ra
6,127
613
108
11
0
237,413
2
W
Ymir
6,845
685
31
3
0
210,884
4
W
Xbalanque
6,675
668
91
9
0
204,075
1
L
Ne Zha
4,864
486
62
6
0
262,227
1
W
Mercury
5,883
588
92
9
0
259,621
2
L
Hou Yi
5,090
509
67
7
0
184,005
3
L
Sun Wukong
6,652
665
104
10
0
220,943
2
W
Agni
6,064
606
87
9
0
222,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role