Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Brazzen2727
Izanami
Level 88
God Stats
18W - 25L
1,463 SR
Queue Stats
56W - 60L
1,428 Elo+
Solo
Tiamat
Tiamat
OGButtBandit
Tiamat
Level 159
God Stats
1W - 1L
1,725 SR
Queue Stats
312W - 329L
1,557 Elo+
Solo
Hun Batz
Hun Batz
QuoteCollector
Hun Batz
Level 105
God Stats
20W - 10L
1,743 SR
Queue Stats
437W - 380L
1,563 Elo+
Solo
Tyr
Tyr
Reaper7032
Tyr
Level 142
God Stats
4W - 4L
1,681 SR
Queue Stats
191W - 174L
1,547 Elo+
Party 1
Team Averages
Level 117
1,622 SR
1,519 Elo+

VS

Team Averages
Level 142
1,616 SR
1,513 Elo+
Cu Chulainn
Cu Chulainn
Alhazrad
Cu Chulainn
Level 142
God Stats
16W - 16L
1,580 SR
Queue Stats
95W - 109L
1,482 Elo+
Solo
Agni
Agni
Evilazael
Agni
Level 156
God Stats
4W - 2L
1,589 SR
Queue Stats
183W - 189L
1,549 Elo+
Solo
Cthulhu
Cthulhu
Hibernyus
Cthulhu
Level 125
God Stats
36W - 29L
1,586 SR
Queue Stats
249W - 243L
1,527 Elo+
Solo
Susano
Susano
Monnnnnnster
Susano
Level 127
God Stats
18W - 6L
1,755 SR
Queue Stats
337W - 299L
1,473 Elo+
Solo
Cernunnos
Cernunnos
RichTickler15
Cernunnos
Level 159
God Stats
13W - 9L
1,570 SR
Queue Stats
713W - 696L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 1 / 0
5,365
537
2,836
8,942
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Brazzen2727
Izanami
8
0 / 1 / 0
4,457
446
772
4,339
1,113
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
8
0 / 4 / 1
5,082
508
1,576
6,039
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
14
4 / 2 / 0
6,748
675
4,938
7,917
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 4 / 0
5,345
535
2,764
9,672
4,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Alhazrad
Cu Chulainn
12
3 / 1 / 1
7,288
729
7,281
7,479
6,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Agni
12
3 / 2 / 1
6,321
632
4,946
5,102
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Hibernyus
Cthulhu
10
4 / 1 / 0
6,557
656
4,546
6,736
4,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
11
2 / 1 / 4
5,789
579
3,476
7,259
2,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
RichTickler15
Cernunnos
10
0 / 2 / 4
5,042
504
3,524
5,080
1,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
7
Kills
12
12
Deaths
7
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
0
2
W
Cu Chulainn
Alhazrad
Cu Chulainn
3
1
1
3.5
L
Izanami
Brazzen2727
Izanami
0
1
0
0
W
Agni
3
2
1
1.75
W
Cthulhu
Hibernyus
Cthulhu
4
1
0
4
W
Susano
2
1
4
4
L
Tiamat
0
4
1
0.13
L
Hun Batz
4
2
0
2
L
1
4
0
0.25
W
Cernunnos
RichTickler15
Cernunnos
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,886
Damage
23,773
36,909
Taken
31,656
17,805
Mitigated
15,338
8,467
Healing
9,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,836
113
0
2,032
8,942
6,412
0
2,266
6,676
16,159
0
W
Cu Chulainn
Alhazrad
Cu Chulainn
7,281
1,387
0
890
7,479
6,197
404
0
7,479
190
47,371
L
Izanami
Brazzen2727
Izanami
772
536
0
417
4,339
1,113
0
1,129
3,210
0
21,908
W
Agni
4,946
679
0
978
5,102
1,380
0
1,639
3,463
39,480
1,894
W
Cthulhu
Hibernyus
Cthulhu
4,546
637
192
1,886
6,736
4,139
58
964
5,772
26,732
895
W
Susano
3,476
778
0
3,578
7,259
2,137
0
346
6,913
0
36,958
L
Tiamat
1,576
167
0
1,241
6,039
2,769
0
3,802
1,924
23,506
0
L
Hun Batz
4,938
1,709
0
3,720
7,917
2,642
0
1,467
6,308
0
62,106
L
2,764
666
0
1,057
9,672
4,869
0
90
9,582
0
28,335
W
Cernunnos
RichTickler15
Cernunnos
3,524
1,194
0
1,527
5,080
1,485
986
1,463
3,617
0
28,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,997
Gold Earned
30,997
292
Minions Killed
335
0
Camps Cleared
0
1,024,163
Distance Traveled
1,062,475
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,365
537
26
3
0
207,049
2
W
Cu Chulainn
7,288
729
90
9
0
192,573
0
L
Izanami
4,457
446
39
4
0
172,801
0
W
Agni
6,321
632
83
8
0
206,345
4
W
Cthulhu
6,557
656
37
4
0
223,013
0
W
Susano
5,789
579
67
7
0
239,465
0
L
Tiamat
5,082
508
60
6
0
188,776
2
L
Hun Batz
6,748
675
112
11
0
235,754
2
L
Tyr
5,345
535
55
6
0
219,783
0
W
Cernunnos
5,042
504
58
6
0
201,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role