Player Matchup

Da Ji
Da Ji
Gold IV
Ahstx
Da Ji
Gold IV
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 204L
1,406 MMR
Solo
Nut
Nut
Gold V
InspectorWolf
Nut
Gold V
Level 205
God Stats
3W - 1L
1,500 SR
Queue Stats
218W - 224L
1,396 MMR
Solo
Merlin
Merlin
Gold IV
Pringles4878
Merlin
Gold IV
Level 158
God Stats
4W - 8L
1,423 SR
Queue Stats
563W - 578L
1,416 MMR
Solo
Ymir
Ymir
Gold IV
luiseduardo20
Ymir
Gold IV
Level 156
God Stats
4W - 6L
1,394 SR
Queue Stats
445W - 439L
1,366 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
oX0Ne
Erlang Shen
Bronze III
Level 100
God Stats
5W - 0L
1,588 SR
Queue Stats
10W - 3L
1,408 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,481 SR
1,398 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,615 SR
1,398 MMR
Thor
Thor
Gold V
AlonsoG1036
Thor
Gold V
Level 106
God Stats
7W - 4L
1,753 SR
Queue Stats
61W - 70L
1,359 MMR
Party 1
Artemis
Artemis
Gold IV
DANNYHASENVIBE
Artemis
Gold IV
Level 137
God Stats
3W - 7L
1,455 SR
Queue Stats
92W - 93L
1,362 MMR
Party 1
Agni
Agni
Platinum IV
LeoR1096
Agni
Platinum IV
Level 101
God Stats
1W - 1L
1,578 SR
Queue Stats
81W - 66L
1,600 MMR
Party 2
Cthulhu
Cthulhu
Gold III
Striker2205JP
Cthulhu
Gold III
Level 154
God Stats
4W - 10L
1,489 SR
Queue Stats
362W - 377L
1,301 MMR
Party 2
Cerberus
Cerberus
Silver II
number1stunna14
Cerberus
Silver II
Level 99
God Stats
0W - 1L
1,801 SR
Queue Stats
11W - 19L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ahstx
Da Ji
6
2 / 2 / 1
3,676
735
1,759
3,923
1,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 0 / 1
4,483
897
2,268
1,842
471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Merlin
6
0 / 1 / 2
3,477
695
1,722
2,367
583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
2 / 1 / 3
3,688
738
1,953
3,472
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Erlang Shen
oX0Ne
Erlang Shen
7
2 / 0 / 0
3,926
785
3,230
4,361
1,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
ArachneThanatosVulcanKali

VS

Bans
BastetLokiRamaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
2,976
595
716
2,987
669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
3,171
634
1,109
2,639
581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Agni
7
3 / 1 / 1
3,926
785
2,313
2,544
550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
6
0 / 2 / 0
3,586
717
2,607
4,677
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
6
1 / 1 / 2
3,464
693
2,128
4,155
2,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
4
4
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Ahstx
Da Ji
2
2
1
1.25
L
0
2
0
0
L
0
1
0
0
W
1
0
1
1.5
L
Agni
3
1
1
3.5
W
Merlin
0
1
2
1
L
Cthulhu
0
2
0
0
W
2
1
3
3.5
L
Cerberus
1
1
2
2
W
Erlang Shen
oX0Ne
Erlang Shen
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,932
Damage
8,873
15,965
Taken
17,002
4,871
Mitigated
5,226
3,541
Healing
5,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Ahstx
Da Ji
1,759
291
0
0
3,923
1,104
0
872
2,927
0
14,821
L
716
290
0
980
2,987
669
0
762
2,177
0
6,376
L
1,109
516
0
501
2,639
581
0
502
2,051
0
12,109
W
2,268
1,673
0
814
1,842
471
0
347
1,438
0
25,914
L
Agni
2,313
258
0
855
2,544
550
0
953
1,507
11,829
968
W
Merlin
1,722
266
0
750
2,367
583
0
1,665
469
16,408
0
L
Cthulhu
2,607
457
0
1,380
4,677
1,349
0
192
4,142
16,172
338
W
1,953
630
0
358
3,472
919
0
1,172
2,201
8,028
0
L
Cerberus
2,128
406
0
2,212
4,155
2,077
0
1,184
2,915
11,599
0
W
Erlang Shen
oX0Ne
Erlang Shen
3,230
1,602
0
1,619
4,361
1,794
0
1,938
2,058
307
19,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,250
Gold Earned
17,123
165
Minions Killed
140
0
Camps Cleared
0
537,731
Distance Traveled
504,086
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,676
735
34
7
0
114,765
0
L
Thor
2,976
595
22
4
0
77,809
0
L
Artemis
3,171
634
27
5
0
104,440
1
W
Nut
4,483
897
53
11
0
95,880
1
L
Agni
3,926
785
26
5
0
104,533
0
W
Merlin
3,477
695
31
6
0
107,826
0
L
Cthulhu
3,586
717
36
7
0
114,655
0
W
Ymir
3,688
738
14
3
0
109,501
0
L
Cerberus
3,464
693
29
6
0
102,649
0
W
Erlang Shen
3,926
785
33
7
0
109,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role