Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
HoPe Killz
Raijin
Level 158
God Stats
3W - 0L
1,738 SR
Queue Stats
215W - 224L
1,508 Elo+
Solo
King Arthur
King Arthur
MikeyDanny
King Arthur
Level 38
God Stats
2W - 2L
1,497 SR
Queue Stats
39W - 52L
1,480 Elo+
Party 2
Lancelot
Lancelot
Xboxonekiller13
Lancelot
Level 148
God Stats
34W - 34L
1,552 SR
Queue Stats
89W - 132L
1,485 Elo+
Party 2
Team Averages
Level 124
1,557 SR
1,495 Elo+

VS

Team Averages
Level 104
1,575 SR
1,544 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hijo Wii
Neith
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 55L
1,440 Elo+
Solo
Nu Wa
Nu Wa
Junior-PR21
Nu Wa
Level 126
God Stats
167W - 123L
1,546 SR
Queue Stats
379W - 353L
1,518 Elo+
Solo
Thanatos
Thanatos
Luxcet
Thanatos
Level 123
God Stats
2W - 4L
1,629 SR
Queue Stats
10W - 16L
1,537 Elo+
Party 1
Jormungandr
Jormungandr
winterwarriorc
Jormungandr
Level 13
God Stats
0W - 1L
1,699 SR
Queue Stats
1W - 2L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 0 / 1
7,297
663
5,320
4,216
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
 
Baron Samedi
10
1 / 0 / 5
6,136
558
4,361
7,348
4,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
HoPe Killz
Raijin
12
1 / 2 / 2
6,552
596
3,905
4,968
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MikeyDanny
King Arthur
11
0 / 3 / 2
6,124
557
3,118
9,151
4,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
12
8 / 2 / 1
6,939
631
8,626
8,805
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 2 / 1
7,525
684
8,723
9,905
5,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
Hijo Wii
Neith
9
0 / 2 / 0
5,133
467
4,554
7,505
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
2 / 2 / 2
7,320
665
3,962
4,413
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
Luxcet
Thanatos
8
1 / 4 / 1
5,172
470
2,254
8,976
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
winterwarriorc
Jormungandr
8
0 / 3 / 0
5,026
457
2,906
7,563
4,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
7
7
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
1
3.5
W
Baron Samedi
 
Baron Samedi
1
0
5
3.5
L
Ne Zha
 
Ne Zha
4
2
1
2.25
L
Neith
Hijo Wii
Neith
0
2
0
0
W
Raijin
HoPe Killz
Raijin
1
2
2
1
L
2
2
2
1.5
L
Thanatos
Luxcet
Thanatos
1
4
1
0.38
W
King Arthur
MikeyDanny
King Arthur
0
3
2
0.33
W
Lancelot
8
2
1
4.25
L
Jormungandr
winterwarriorc
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,330
Damage
22,399
34,488
Taken
38,362
15,125
Mitigated
15,592
10,550
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,320
3,373
0
2,658
4,216
1,426
0
1,084
3,132
0
63,963
W
Baron Samedi
 
Baron Samedi
4,361
895
290
2,410
7,348
4,710
0
1,833
5,515
17,125
0
L
Ne Zha
 
Ne Zha
8,723
2,117
0
3,246
9,905
5,406
0
0
9,905
0
53,094
L
Neith
Hijo Wii
Neith
4,554
1,285
0
2,409
7,505
1,912
0
1,449
6,056
0
31,702
W
Raijin
HoPe Killz
Raijin
3,905
308
0
1,540
4,968
1,234
0
3,329
1,639
45,936
0
L
3,962
1,951
0
1,152
4,413
1,270
112
2,424
1,989
54,922
1,470
L
Thanatos
Luxcet
Thanatos
2,254
664
0
5,172
8,976
2,353
0
1,893
7,083
0
23,751
W
King Arthur
MikeyDanny
King Arthur
3,118
565
0
1,840
9,151
4,099
0
165
8,986
0
35,312
W
Lancelot
8,626
2,978
0
1,812
8,805
3,656
0
454
8,351
0
46,649
L
Jormungandr
winterwarriorc
Jormungandr
2,906
925
0
855
7,563
4,651
0
2,500
5,063
12,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,048
Gold Earned
30,176
388
Minions Killed
304
0
Camps Cleared
0
1,134,471
Distance Traveled
1,163,665
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,297
663
132
12
0
212,080
0
W
Baron Samedi
6,136
558
16
1
0
204,424
0
L
Ne Zha
7,525
684
85
8
0
242,318
5
L
Neith
5,133
467
54
5
0
218,135
0
W
Raijin
6,552
596
99
9
0
205,117
1
L
Nu Wa
7,320
665
111
10
0
224,521
1
L
Thanatos
5,172
470
38
3
0
263,872
0
W
King Arthur
6,124
557
67
6
0
227,757
4
W
Lancelot
6,939
631
74
7
0
285,093
1
L
Jormungandr
5,026
457
16
1
0
214,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role