Player Matchup

Nu Wa
Nu Wa
IBrokenDreamI
Nu Wa
Level 198
God Stats
57W - 45L
1,605 SR
Queue Stats
323W - 301L
1,703 Elo+
Party 2
Nemesis
Nemesis
RenanMN
Nemesis
Level 251
God Stats
3W - 4L
1,565 SR
Queue Stats
126W - 101L
1,646 Elo+
Party 2
Sylvanus
Sylvanus
Zenithi
Sylvanus
Level 254
God Stats
28W - 18L
1,691 SR
Queue Stats
77W - 58L
1,624 Elo+
Party 2
Guan Yu
Guan Yu
oJackal
Guan Yu
Level 158
God Stats
1W - 0L
1,285 SR
Queue Stats
8W - 6L
1,277 Elo+
Party 2
Rama
Rama
ΞKingofIceΞ
Rama
Level 165
God Stats
2W - 0L
1,549 SR
Queue Stats
81W - 58L
1,593 Elo+
Party 2
Team Averages
Level 205
1,539 SR
1,569 Elo+

VS

Team Averages
Level 164
1,468 SR
1,529 Elo+
Surtr
Surtr
 
Surtr
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Amaggorath
Nu Wa
Level 167
God Stats
7W - 11L
1,411 SR
Queue Stats
194W - 185L
1,516 Elo+
Solo
Anhur
Anhur
BuzzLightyogur
Anhur
Level 172
God Stats
6W - 6L
1,646 SR
Queue Stats
233W - 217L
1,543 Elo+
Party 1
Sylvanus
Sylvanus
Gbsgab
Sylvanus
Level 172
God Stats
10W - 10L
1,566 SR
Queue Stats
285W - 264L
1,534 Elo+
Party 1
Da Ji
Da Ji
Metranca
Da Ji
Level 127
God Stats
0W - 1L
1,219 SR
Queue Stats
38W - 37L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
8,248
589
10,551
8,161
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
RenanMN
Nemesis
17
13 / 1 / 4
9,962
712
15,146
14,301
6,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Zenithi
Sylvanus
11
1 / 0 / 10
7,578
541
4,225
14,625
9,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
oJackal
Guan Yu
14
9 / 3 / 6
9,200
657
10,189
15,978
16,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
1 / 4 / 3
7,786
556
4,338
9,162
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 7 / 0
6,907
493
9,783
16,103
9,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
11
0 / 2 / 4
6,815
487
13,524
7,449
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 3 / 0
8,458
604
10,016
11,648
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Gbsgab
Sylvanus
12
1 / 4 / 2
6,750
482
4,798
13,699
10,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
Metranca
Da Ji
12
4 / 10 / 1
7,320
523
8,348
13,237
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
26
Kills
9
9
Deaths
26
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
7
0
0
L
Nu Wa
0
2
4
1
L
4
3
0
1.33
L
Sylvanus
Gbsgab
Sylvanus
1
4
2
0.5
W
2
1
9
6.5
L
Da Ji
Metranca
Da Ji
4
10
1
0.45
W
Nemesis
RenanMN
Nemesis
13
1
4
15
W
Sylvanus
Zenithi
Sylvanus
1
0
10
6
W
Guan Yu
oJackal
Guan Yu
9
3
6
4
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,449
Damage
46,469
62,227
Taken
62,136
36,042
Mitigated
28,721
26,198
Healing
15,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
9,783
2,573
0
3,344
16,103
9,166
15
2,837
13,050
9,359
41,834
L
Nu Wa
13,524
2,303
0
500
7,449
1,408
0
4,560
2,506
54,914
1,438
L
10,016
6,990
0
4,357
11,648
3,713
132
1,119
10,413
0
75,443
L
Sylvanus
Gbsgab
Sylvanus
4,798
1,880
1,309
3,530
13,699
10,445
0
3,276
10,272
26,983
12,815
W
10,551
3,618
0
1,775
8,161
2,778
322
4,301
3,343
59,107
1,485
L
Da Ji
Metranca
Da Ji
8,348
1,114
0
2,089
13,237
3,989
0
1,836
11,240
0
40,392
W
Nemesis
RenanMN
Nemesis
15,146
8,166
0
2,870
14,301
6,371
112
3,644
10,276
0
87,266
W
Sylvanus
Zenithi
Sylvanus
4,225
1,253
5,486
6,863
14,625
9,038
102
5,586
8,560
21,053
0
W
Guan Yu
oJackal
Guan Yu
10,189
2,362
1,368
5,230
15,978
16,072
0
2,879
12,788
0
55,552
W
4,338
3,655
0
2,606
9,162
1,783
1,867
1,439
7,523
0
61,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,774
Gold Earned
36,250
479
Minions Killed
443
0
Camps Cleared
0
1,511,022
Distance Traveled
1,300,448
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,907
493
83
6
0
215,651
0
L
Nu Wa
6,815
487
111
8
0
285,107
4
L
Anhur
8,458
604
129
9
0
256,415
1
L
Sylvanus
6,750
482
70
5
0
249,708
1
W
Nu Wa
8,248
589
121
9
0
265,293
4
L
Da Ji
7,320
523
50
4
0
293,567
1
W
Nemesis
9,962
712
129
9
0
367,308
3
W
Sylvanus
7,578
541
28
2
0
297,519
4
W
Guan Yu
9,200
657
93
7
0
302,526
1
W
Rama
7,786
556
108
8
0
278,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role