Player Matchup

Susano
Susano
 
Susano
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
HawkThorn13
Camazotz
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
252W - 214L
1,570 Elo+
Party 1
Guan Yu
Guan Yu
KasLinso
Guan Yu
Level 148
God Stats
3W - 2L
1,557 SR
Queue Stats
509W - 372L
1,593 Elo+
Party 1
Tiamat
Tiamat
Sofíauwu
Tiamat
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,570 Elo+
Party 1
Awilix
Awilix
rgoludo
Awilix
Level 160
God Stats
1W - 2L
1,594 SR
Queue Stats
108W - 108L
1,494 Elo+
Solo
Team Averages
Level 124
1,530 SR
1,545 Elo+

VS

Team Averages
Level 114
1,495 SR
1,487 Elo+
Kuzenbo
Kuzenbo
Battousai-507
Kuzenbo
Level 123
God Stats
12W - 8L
1,595 SR
Queue Stats
167W - 163L
1,495 Elo+
Solo
Horus
Horus
DemonlyIsane
Horus
Level 128
God Stats
2W - 1L
1,595 SR
Queue Stats
55W - 53L
1,477 Elo+
Solo
Ao Kuang
Ao Kuang
DoNtMaKeMePuKe
Ao Kuang
Level 64
God Stats
1W - 0L
1,589 SR
Queue Stats
43W - 54L
1,484 Elo+
Solo
Ah Puch
Ah Puch
MortalisMus1984
Ah Puch
Level 107
God Stats
1W - 2L
1,220 SR
Queue Stats
260W - 268L
1,452 Elo+
Solo
Merlin
Merlin
OG Swizz1
Merlin
Level 148
God Stats
3W - 6L
1,477 SR
Queue Stats
307W - 327L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
1 / 5 / 6
7,012
637
5,925
9,473
4,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Camazotz
HawkThorn13
Camazotz
16
5 / 2 / 3
8,267
752
8,529
11,528
4,075
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Guan Yu
KasLinso
Guan Yu
13
1 / 5 / 6
7,872
716
8,911
14,776
14,499
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
Sofíauwu
Tiamat
13
1 / 5 / 5
7,286
662
6,601
10,625
7,721
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
rgoludo
Awilix
14
2 / 5 / 2
7,504
682
7,823
10,037
3,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
1 / 2 / 10
8,430
766
6,918
13,476
11,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 1 / 15
9,725
884
7,531
9,816
9,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
16
9 / 3 / 9
9,685
880
11,369
11,491
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 4 / 12
9,413
856
12,995
9,189
3,652
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
OG Swizz1
Merlin
16
4 / 0 / 14
9,441
858
9,171
4,298
1,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
10
Kills
22
22
Deaths
10
22
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
5
6
0.8
W
Kuzenbo
1
2
10
3
W
4
1
15
11.5
W
Ao Kuang
9
3
9
4.5
L
Camazotz
HawkThorn13
Camazotz
5
2
3
3.25
L
Guan Yu
KasLinso
Guan Yu
1
5
6
0.8
W
4
4
12
2.5
W
Merlin
OG Swizz1
Merlin
4
0
14
11
L
Tiamat
Sofíauwu
Tiamat
1
5
5
0.7
L
Awilix
rgoludo
Awilix
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,789
Damage
47,984
56,439
Taken
48,270
34,119
Mitigated
30,903
18,445
Healing
22,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
5,925
878
244
1,419
9,473
4,042
0
6,978
2,495
0
14,097
W
Kuzenbo
6,918
2,061
953
5,084
13,476
11,436
315
1,085
12,137
12,177
2,183
W
7,531
1,995
1,724
4,285
9,816
9,447
453
1,839
7,628
0
11,055
W
Ao Kuang
11,369
3,688
1,523
5,139
11,491
4,771
1,599
1,281
9,879
19,622
555
L
Camazotz
HawkThorn13
Camazotz
8,529
1,302
30
1,975
11,528
4,075
0
8,271
3,257
0
14,616
L
Guan Yu
KasLinso
Guan Yu
8,911
638
5,616
5,293
14,776
14,499
0
9,857
4,919
0
15,943
W
12,995
438
462
1,257
9,189
3,652
263
785
8,214
28,057
0
W
Merlin
OG Swizz1
Merlin
9,171
353
1,104
729
4,298
1,597
691
399
3,811
24,861
0
L
Tiamat
Sofíauwu
Tiamat
6,601
554
593
2,246
10,625
7,721
0
7,538
3,087
11,286
0
L
Awilix
rgoludo
Awilix
7,823
1,854
696
333
10,037
3,782
0
6,610
3,427
0
18,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,941
Gold Earned
46,694
98
Minions Killed
118
0
Camps Cleared
0
952,929
Distance Traveled
999,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,012
637
12
1
0
159,496
0
W
Kuzenbo
8,430
766
22
2
0
184,952
0
W
Horus
9,725
884
9
1
0
233,859
0
W
Ao Kuang
9,685
880
10
1
0
180,268
0
L
Camazotz
8,267
752
12
1
0
214,098
0
L
Guan Yu
7,872
716
26
2
0
209,614
0
W
Ah Puch
9,413
856
39
4
0
180,314
0
W
Merlin
9,441
858
38
3
0
220,259
0
L
Tiamat
7,286
662
16
1
0
173,299
0
L
Awilix
7,504
682
32
3
0
196,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role