Player Matchup

Gilgamesh
Gilgamesh
CustodiaDivina
Gilgamesh
Level 145
God Stats
2W - 0L
1,904 SR
Queue Stats
109W - 84L
1,557 Elo+
Solo
Thor
Thor
DemFailem
Thor
Level 156
God Stats
1W - 1L
1,282 SR
Queue Stats
184W - 201L
1,537 Elo+
Party 1
Nu Wa
Nu Wa
Hren
Nu Wa
Level 128
God Stats
4W - 1L
1,704 SR
Queue Stats
89W - 77L
1,604 Elo+
Solo
Ra
Ra
Muertosmedicc
Ra
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 47L
1,619 Elo+
Solo
Geb
Geb
beothen
Geb
Level 174
God Stats
5W - 0L
1,930 SR
Queue Stats
186W - 159L
1,519 Elo+
Party 1
Team Averages
Level 150
1,664 SR
1,567 Elo+

VS

Team Averages
Level 134
1,648 SR
1,533 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
 
Pele
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Caitrizzi
Medusa
Level 48
God Stats
5W - 3L
1,537 SR
Queue Stats
145W - 143L
1,469 Elo+
Party 3
Cthulhu
Cthulhu
Сhаd
Cthulhu
Level 179
God Stats
1W - 1L
2,201 SR
Queue Stats
53W - 32L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CustodiaDivina
Gilgamesh
10
2 / 0 / 6
5,881
1,176
2,263
5,485
4,313
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
11
5 / 1 / 4
6,118
1,224
6,406
4,707
2,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
Hren
Nu Wa
9
0 / 1 / 3
5,059
1,012
2,218
2,144
700
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 6
6,437
1,287
4,691
3,310
1,738
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Geb
9
0 / 1 / 6
5,027
1,005
2,147
4,408
3,120
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
2 / 2 / 0
5,267
1,053
5,266
3,274
1,053
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
 
Achilles
9
0 / 3 / 3
4,826
965
3,500
5,269
5,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Pele
 
Pele
7
0 / 1 / 0
4,610
922
513
1,730
779
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Medusa
Caitrizzi
Medusa
9
0 / 2 / 1
4,937
987
3,146
3,881
1,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Сhаd
Cthulhu
10
0 / 2 / 3
5,235
1,047
3,653
4,878
3,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
10
Kills
2
3
Deaths
10
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
2
0
1
L
Achilles
 
Achilles
0
3
3
0.5
L
Pele
 
Pele
0
1
0
0
L
Medusa
Caitrizzi
Medusa
0
2
1
0.25
W
Gilgamesh
CustodiaDivina
Gilgamesh
2
0
6
5
W
Thor
5
1
4
7
W
Nu Wa
Hren
Nu Wa
0
1
3
1.5
W
3
0
6
6
W
Geb
0
1
6
3
L
Cthulhu
Сhаd
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,725
Damage
16,078
20,054
Taken
19,032
11,988
Mitigated
12,092
7,500
Healing
4,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,266
641
421
818
3,274
1,053
0
1,170
1,998
11,217
0
L
Achilles
 
Achilles
3,500
418
0
734
5,269
5,214
0
2,655
2,574
0
6,313
L
Pele
 
Pele
513
66
0
98
1,730
779
0
1,194
494
0
1,804
L
Medusa
Caitrizzi
Medusa
3,146
874
358
648
3,881
1,346
0
1,899
1,908
0
8,243
W
Gilgamesh
CustodiaDivina
Gilgamesh
2,263
419
557
968
5,485
4,313
0
1,512
3,706
0
5,161
W
Thor
6,406
578
772
1,178
4,707
2,117
0
2,227
2,284
0
8,765
W
Nu Wa
Hren
Nu Wa
2,218
549
238
130
2,144
700
0
1,300
782
9,010
0
W
4,691
530
2,020
854
3,310
1,738
29
1,251
1,991
13,714
470
W
Geb
2,147
99
481
302
4,408
3,120
0
2,273
1,982
6,397
0
L
Cthulhu
Сhаd
Cthulhu
3,653
76
588
875
4,878
3,700
0
1,896
2,780
11,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,522
Gold Earned
24,875
57
Minions Killed
58
0
Camps Cleared
0
529,295
Distance Traveled
470,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,267
1,053
17
3
0
113,224
0
L
Achilles
4,826
965
4
1
0
100,615
0
L
Pele
4,610
922
6
1
0
54,400
0
L
Medusa
4,937
987
16
3
0
96,527
0
W
Gilgamesh
5,881
1,176
8
2
0
121,821
0
W
Thor
6,118
1,224
9
2
0
102,171
0
W
Nu Wa
5,059
1,012
4
1
0
98,746
0
W
Ra
6,437
1,287
29
6
0
115,180
0
W
Geb
5,027
1,005
7
1
0
91,377
0
L
Cthulhu
5,235
1,047
15
3
0
105,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role