Player Matchup

Hun Batz
Hun Batz
DudsterJ
Hun Batz
Level 146
God Stats
2W - 6L
1,360 SR
Queue Stats
285W - 263L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
Espefjert
Danzaburou
Level 88
God Stats
31W - 18L
1,773 SR
Queue Stats
43W - 37L
1,539 Elo+
Party 1
Serqet
Serqet
Schteez
Serqet
Level 128
God Stats
5W - 5L
1,550 SR
Queue Stats
155W - 155L
1,637 Elo+
Party 1
Amaterasu
Amaterasu
SpeedyCR
Amaterasu
Level 104
God Stats
21W - 13L
1,756 SR
Queue Stats
116W - 112L
1,549 Elo+
Solo
Nu Wa
Nu Wa
oneBOOM5189
Nu Wa
Level 74
God Stats
4W - 1L
1,964 SR
Queue Stats
143W - 150L
1,469 Elo+
Solo
Team Averages
Level 108
1,681 SR
1,532 Elo+

VS

Team Averages
Level 133
1,549 SR
1,409 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CursedViking
Ne Zha
Level 159
God Stats
2W - 0L
1,759 SR
Queue Stats
49W - 31L
1,557 Elo+
Solo
Chaac
Chaac
ESPABILA
Chaac
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,116 Elo+
Solo
Athena
Athena
GwaDaKu
Athena
Level 156
God Stats
36W - 37L
1,488 SR
Queue Stats
765W - 745L
1,462 Elo+
Solo
Skadi
Skadi
Voxulias
Skadi
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 95L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DudsterJ
Hun Batz
14
2 / 3 / 3
7,573
505
6,930
11,254
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Espefjert
Danzaburou
13
3 / 4 / 2
8,159
544
4,614
8,737
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Schteez
Serqet
14
2 / 1 / 4
8,585
572
5,496
14,404
6,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
SpeedyCR
Amaterasu
13
0 / 3 / 0
7,573
505
2,686
13,517
6,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 1
6,383
426
4,189
6,352
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
6 / 2 / 2
9,334
622
7,790
7,232
2,231
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
14
4 / 1 / 5
8,467
564
6,097
11,344
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
ESPABILA
Chaac
15
2 / 1 / 2
9,174
612
8,671
8,826
6,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
GwaDaKu
Athena
12
1 / 2 / 6
7,743
516
4,555
13,364
11,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Voxulias
Skadi
14
3 / 2 / 2
8,503
567
9,380
7,379
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
16
16
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
2
2
3.5
W
Ne Zha
4
1
5
6.5
L
Hun Batz
DudsterJ
Hun Batz
2
3
3
1.17
W
Chaac
ESPABILA
Chaac
2
1
2
3
L
Danzaburou
Espefjert
Danzaburou
3
4
2
1
W
Athena
GwaDaKu
Athena
1
2
6
2
L
Serqet
Schteez
Serqet
2
1
4
4
L
Amaterasu
SpeedyCR
Amaterasu
0
3
0
0
W
Skadi
Voxulias
Skadi
3
2
2
2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,915
Damage
36,493
54,264
Taken
48,145
20,657
Mitigated
27,129
17,928
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,790
1,337
168
1,902
7,232
2,231
467
2,066
5,166
60,211
1,018
W
Ne Zha
6,097
2,007
0
3,573
11,344
4,443
575
776
10,294
0
66,718
L
Hun Batz
DudsterJ
Hun Batz
6,930
1,506
0
4,152
11,254
3,325
0
3,690
7,564
0
53,438
W
Chaac
ESPABILA
Chaac
8,671
1,285
0
3,158
8,826
6,241
341
320
8,506
0
69,639
L
Danzaburou
Espefjert
Danzaburou
4,614
2,432
0
2,301
8,737
2,701
0
2,130
6,607
0
48,094
W
Athena
GwaDaKu
Athena
4,555
1,299
0
2,886
13,364
11,557
217
706
12,455
29,311
0
L
Serqet
Schteez
Serqet
5,496
1,410
0
3,990
14,404
6,466
0
3,188
11,216
0
45,510
L
Amaterasu
SpeedyCR
Amaterasu
2,686
1,156
0
6,885
13,517
6,706
0
1,122
12,395
0
56,590
W
Skadi
Voxulias
Skadi
9,380
3,730
0
732
7,379
2,657
1,461
263
7,010
0
67,672
L
4,189
842
0
600
6,352
1,459
0
2,215
4,137
32,349
1,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,273
Gold Earned
43,221
422
Minions Killed
479
0
Camps Cleared
0
1,532,489
Distance Traveled
1,617,339
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,334
622
102
7
0
322,246
0
W
Ne Zha
8,467
564
95
6
0
328,097
2
L
Hun Batz
7,573
505
86
6
0
364,635
5
W
Chaac
9,174
612
122
8
0
339,372
0
L
Danzaburou
8,159
544
90
6
0
294,231
4
W
Athena
7,743
516
37
2
0
329,403
9
L
Serqet
8,585
572
77
5
0
372,305
3
L
Amaterasu
7,573
505
115
8
0
319,403
0
W
Skadi
8,503
567
123
8
0
298,221
3
L
Nu Wa
6,383
426
54
4
0
181,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role