Player Matchup

Sun Wukong
Sun Wukong
Silver II
SC_EAZY74
Sun Wukong
Silver II
Level 155
God Stats
11W - 21L
1,388 SR
Queue Stats
251W - 295L
1,115 MMR
Party 2
Ah Puch
Ah Puch
Silver IV
SC_GODMODE
Ah Puch
Silver IV
Level 124
God Stats
54W - 63L
1,420 SR
Queue Stats
239W - 299L
866 MMR
Party 2
Geb
Geb
Silver III
SadaíZoldyck
Geb
Silver III
Level 157
God Stats
11W - 14L
1,411 SR
Queue Stats
79W - 101L
845 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 145
1,406 SR
942 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 87
1,542 SR
1,092 MMR
Jormungandr
Jormungandr
Gold IV
BDB x Faze9974
Jormungandr
Gold IV
Level 49
God Stats
17W - 9L
1,682 SR
Queue Stats
95W - 95L
1,367 MMR
Party 1
Anubis
Anubis
Bronze I
L I E F NJ
Anubis
Bronze I
Level 108
God Stats
7W - 11L
1,367 SR
Queue Stats
68W - 108L
698 MMR
Solo
Cernunnos
Cernunnos
Gold V
joe0325
Cernunnos
Gold V
Level 104
God Stats
42W - 30L
1,576 SR
Queue Stats
118W - 137L
1,210 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SC_EAZY74
Sun Wukong
18
2 / 3 / 4
11,101
694
5,988
16,419
15,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
SC_GODMODE
Ah Puch
18
2 / 1 / 2
11,392
712
11,157
11,097
9,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
2 / 4 / 4
11,553
722
7,098
18,593
17,721
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
He BoKumbhakarnaVulcanKuzenboAres

VS

Bans
Nu WaDiscordiaCthulhuKukulkanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BDB x Faze9974
Jormungandr
20
2 / 0 / 5
13,084
818
19,472
13,714
18,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
L I E F NJ
Anubis
17
0 / 4 / 4
11,494
718
8,604
9,326
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
joe0325
Cernunnos
20
6 / 2 / 2
13,403
838
11,602
13,382
6,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
6
Kills
8
8
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BDB x Faze9974
Jormungandr
2
0
5
4.5
W
Anubis
L I E F NJ
Anubis
0
4
4
0.5
L
Sun Wukong
SC_EAZY74
Sun Wukong
2
3
4
1.33
L
Ah Puch
SC_GODMODE
Ah Puch
2
1
2
3
L
2
4
4
1
W
Cernunnos
joe0325
Cernunnos
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,243
Damage
39,678
46,109
Taken
36,422
41,855
Mitigated
29,912
10,479
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BDB x Faze9974
Jormungandr
19,472
2,207
104
3,259
13,714
18,809
449
6,430
7,270
54,334
6,034
W
Anubis
L I E F NJ
Anubis
8,604
34
0
1,357
9,326
4,686
174
5,254
4,072
51,388
1,349
L
Sun Wukong
SC_EAZY74
Sun Wukong
5,988
442
0
5,112
16,419
15,075
0
4,954
10,239
0
25,188
L
Ah Puch
SC_GODMODE
Ah Puch
11,157
72
0
1,918
11,097
9,059
0
7,515
2,809
53,857
0
L
7,098
442
0
3,449
18,593
17,721
0
9,059
8,250
17,390
320
W
Cernunnos
joe0325
Cernunnos
11,602
5,414
0
4,303
13,382
6,417
3,124
6,273
7,098
0
51,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,046
Gold Earned
37,981
158
Minions Killed
284
0
Camps Cleared
0
854,692
Distance Traveled
809,228
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,084
818
103
6
0
308,070
0
W
Anubis
11,494
718
89
6
0
243,767
0
L
Sun Wukong
11,101
694
34
2
0
291,351
5
L
Ah Puch
11,392
712
116
7
0
272,644
1
L
Geb
11,553
722
8
1
0
290,697
6
W
Cernunnos
13,403
838
92
6
0
257,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role